A Gods Blessing Writhing tentacles lie inside him now

1
You possess the ability to rapidly heal yourself.
Used by Tommy Lenston, Created by Skelebro.

After dying and being brought back by his new lord, he has assumed new flesh as given to him by his new god.
Being a servant of the god he has bestowed abilities upon his new servant, endowing him to the enjoying the pleasures of it and to never feel the pain again.
If cut writhing tentacles would arise and be seen as they close up his wounds.


You gain the following benefits at all times.

Any Injury you receive from a source other than Fire heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.


Community Power Gifts

The Claw of Akhekh creates a sort of burrow within its Wielders body, allowing them to withdraw it inside of themselves in order to hide it. This hole can be expanded by the magical nature of the claw, as its living metal continually reinforces the body of the Wielder.


Spend a Free Action to activate.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 1 things at a time.

  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

She Release her soul reflection that have all her hyper senses to explore dangerous or blocked pathways it is formless and and completely intangible
here start the true Journey of truly young astrologer and witch who Start to see worlds nature and oddities for one tho seek knowledge should be ready for the consequences
top of her hat have odd faint glow about it and she will have her eye become more bluish in color


Exert your Mind and spend an Action to activate. This Effect cannot be used unless Her magic hat on aka her astrologist hat minion. You must actively and obviously use Hat to activate this Effect.

You may perceive things within 50 feet of you as though there were no walls or obstacles blocking your view. The effect lasts indefinitely but you must maintain Concentration to keep it up.

Others near you may choose to observe what you are perceiving by touching her hat.

Any Perception rolls made through obstacles are rolled at +1 Difficulty.

You create a visible manifestation at the Location where your senses are projected which looks like Water around her spirit.

  • You can target yourself if you qualify as a valid target by the other requirements.

Bu fang grabs into the air, his hand up to his wrist disappear as he pulls something out from the air.

Bu fang Qi, sharpened by his skills and understanding in knife work and cooking sharpens and allows him to literally split space and create a isolated environment to store his special utensils


Spend a Free Action to activate.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

As his reconstitution continues, Joao Jean has found that his activities restoring the Imp's Bog have earned him a kind of veneration among its residents. A veneration that culminated in a small shrine to him being built and offerings being burnt in his honor in exchange for the many services he performs for its people. Much like the little Kami that he has spent his entire life fighting to protect, Joao Jean now can subsist entirely on the classical offerings that are made in his name, and now fully sustained by the energy of faith he once again finds himself free of the damnable need to breathe and sleep.


You gain the following benefits at all times.

You no longer require any sleep or air in order to survive.

Instead of food and water, you must consume An offering burned in your name daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.

The Fae have always been divided between the summer and winter fae. Those in the winter may call upon dark forces in times of need and Patrick has picked this up as well now. His ears lengthen and his nails and teeth sharpen and he looks more animalistic then human when he activates it to defend from most things.


You gain the following benefits at all times.

You have 3 Armor, which reduces incoming damage from all sources of physical attack except Pure Iron Weapons. Armor from multiple sources does not stack.

Stock Power Gifts

The Ranger does not approve of hunting with guns; they prefer using more personal weapons that bring them closer to the animal they are hunting, as was true in the times of their ancestors.


You gain the following benefits as long as engaged in combat with wooden longbows.

Your attacks with wooden longbows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +1 Bonus Damage. Armor is fully effective against this damage. Reloading is considered a Free Action.

You also gain the following effects:

  • All-Terrain Archer: Your attacks made with wooden longbows never suffer penalties due to movement or environmental conditions. This includes sprinting, climbing, firing in the rain, etc.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.


Exert your Mind and spend at least two Actions performing the following ritual: touch five pressure points on your target to activate. Select a Living target within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 3. The target's material Armor is completely ignored.

  • "Material Armor" includes armor from equipment but not Armor from Mythic Brawn, barrier, or mystical armor.

While transformed, the Werewolf can leap great distances, allowing them to climb buildings and close the gap between them and their prey.


Exert your Mind and spend an Action to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically. This Effect cannot be used unless you are in werewolf form.

You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

If your target location is no more than 50 feet away, you may spend your Free Movement instead of an Action to activate this Effect.

  • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
  • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
  • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
  • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.

When the dense underbrush of the jungle blocks your path, The Ranger may channel the spirits of local squirrels in order to climb trees and to move unhindered by twigs, branches, thick underbrush, or spiny thorns. While they move, they must drop to all fours and leave any bulky equipment behind.


You gain the following benefits as long as you are crawling on all fours and not carrying any large equipment.

You may move easily and without a roll in any of the following situations.

  • Path Finder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You only gain the benefits of this effect if you are in the forest or jungle.

The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.


Exert your Mind and spend a minute to activate.

You become disguised in a manner of your choosing. The disguise lasts for an hour and a half, or you may end it early at will.

The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your clothes. A disguise cannot affect your Attributes or other stats.

You cannot alter your body's appearance.

  • While you may alter your clothing's appearance, this does not grant or store equipment.