Come one, come all! Stand in amazement and behold as the Fire Eater consumes a flame as we would cotton candy! Gasp with fright as they breathe a plume of fire a great distance! And yes, ladies and gentlemen, it is quite dangerous.
Exert your Mind and spend at least two Actions performing the following ritual: a sick fire-eating trick to activate. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity-4 Injury as the fire burns your throat. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may start or extinguish a fire as large as a fire in a residential fireplace at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 3 damage per round, starting in the next round after the one in which they caught fire. This damage is reduced by Armor, but the target’s Armor rating will be depleted by any damage dealt, destroying the Armor once it reaches 0.
Pete can continue running no matter what as gravity affects him differently as such he can now traverse the forest and caves with ease.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Reconnecting with the will of sports, most notably football.
Putting himself as the protector of football and with this patriotism and spirituality, he puts himself through rigorous training as he pushes himself to the limit in the name of football, in doing so in the name of football he has gained a mark the football players eye black, that covers the cheeks and a line across the bridge of the nose to connect cheeks, all covering in eye black. Alongside well with this constant flow through him it tends to be a bit uncontrollable at times and cause him to sometimes break little things.
Mans love for Football and making sure its pure into literal strength
You gain the following benefits as long as you have your Permenant eye black on the face.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
With developing himself further into the Noir lifestyle, he has the infamed luck of many detectives at the time with their style and raw planning he see's it all and a infamous Card is stamped on his back as it sits there for a reminder for where all detectives go. Saving the Damsel in distress and taking down the horrible people,
You gain the following benefits as long as you have your Aces High Card tattoo on his back.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Years of practice on cows and pigs have taught Brioche how to effectively chop all the way through the meat and bone in one swift strike.
You gain the following benefits as long as you are engaged in combat with chef's knives.
Your attacks with chef's knives deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Ellis has his own personal realm of holding in which he can store explosives for future use.
In order to store a bomb, Ellis must first have performed the Ritual of Bomb Bonding with this particular explosive. This ritual lasts three minutes, and involves a complex geometric dance. During the ritual, the bomb will detonate and then immediately piece itself back together several times, imbuing a small fragment of Ellis' soul within it. No damage will be dealt to anything, but anything within a 3 meter radius that is flammable might appear slightly singed. Once a bomb is Bonded, it will remain that way until it is destroyed.
To store the bomb, Ellis places his hand on top of the Bonded explosive, upon which the explosive appears to detonate in a small area covering his hand. Re-summoning a bomb looks as if another small explosion occurred but in reverse.
Spend a Free Action to activate. This Effect cannot be used unless the bomb being stored has undergone the Ritual of Bomb Bonding.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store bombs in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 35 of them at a time.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation with the target's inner monologue. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action to activate. Select a target within 10 miles of you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of conversation to your target, and may continue speaking with them without any additional Exertion cost for as long as you maintain Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
The Technician can upgrade a normal, mundane drone into a Buzzbot, an insectoid-looking remote control machine capable of monitoring an area. The Technician can tune in to the Buzzbot's feed at any time by concentrating, and it is recording what it sees always.
Unfortunately, the Buzzbots are true to their name and tend to make a lot of noise. They are easily discovered.
Exert your Mind and spend an Action to activate. Select a target within 10 feet. You must actively and obviously use a remote-control drone to activate this Effect.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards running at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The presence of the Ward is obvious to anyone being watched by it, and it can be destroyed by mundane means.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
The owner of said body may grow overconfident or feel trapped by their difficulty dying. Risky behavior often follows.
You gain the following benefits as long as your wounds were not caused by silver or the bodies of supernatural creatures (eg. Vampire fangs).
Any Injury you receive heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.
Possession of this Power grants the following Trauma at all times: Compulsion to take risks. Roll Mind to take the less risky of two options you are considering.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.