Come one, come all! Stand in amazement and behold as the Fire Eater consumes a flame as we would cotton candy! Gasp with fright as they breathe a plume of fire a great distance! And yes, ladies and gentlemen, it is quite dangerous.
Exert your Mind and spend two Actions performing a fire-eating trick with some materials. At the end of the second Action, you may create or extinguish a fire as large as A fire in a residential fireplace (3 Damage per round) within 20 feet. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind or potentially triggering a critical failure.
Roll a single D10 when you activate this Power. If you roll a 1, you critically fail. The fire burns your throat, and you take a Severity-4 Injury.
Lighting a creature on fire deals A fire in a residential fireplace (3 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Wits + Athletics, Difficulty 8.