"Now, you're gonna feel a little pinch..."
A 4 Gift Injure Power created by TheSuperChrisb.
Through experimentation and practice, Amaryllis is now able to shape her blood into a powerful attack. As part of this attack, she usually augments her switchblade with a long, vicious point. Even without the switchblade, she can create a deadly spike in the palm of her hand to shove in the nearest enemy's neck. The stabs she inflicts with her deadly spike leave burning wounds as some of her blood mingles on the skin of her foe. Unlike a normal weapon, the wounds created by this spike refuse to heal through natural means as the Fleicher Family Curse mingles with the flesh of the untainted.
After some time, she can now use this ability without harming herself, learning to shape the spike with higher accuracy.
Spend an Action, take a Severity-1 Injury, choose a target within 45 feet, and roll Dexterity + Brawl6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3. The target's Armor is Reduced to 1/2, rounded up.