Legacy Power: Paralyzing Gaze

Eyes lock onto the target, commanding and unmoving. The fixed gaze locks the target in place, an ethereal hold forcing them paralyzed. The focus is intense, and can shutdown the occipital lobe entirely if overexerted.

A 5 Gift Restrict Power created by Tsair.

Description

User's head locks in place staring at target, target's entire body locks up and feels as though there's an intense pressure holding them from moving. No visible restraints hold them, and the struggle is almost entirely mental.

System

Spend an Action, Exert your Mind, and make a Difficulty 5 Roll (Perception+Alertness) to Restrict a target within 20 feet. Success fixes the target in place at their location, and on 3 successes or more locks their limbs as well. They may attempt to break free by making a Wits+Brawl roll, difficulty 7. Breaking the binding requires an amount of damage equal to the successes on the initial Restrict roll, and damage from multiple attacks is cumulative and stacks linearly.


Enhancements

  • Ethereal Chains (The binding affects intangible targets like ghosts and can no longer be attacked physically. Instead, a restricted target may roll Mind at Difficulty 7 to attempt to escape the binding.)
  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - Eyes lock onto target

  • Encase (If the Contested Outcome is higher than the target’s Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.)
  • Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)

Drawbacks

  • Fan Dance (This Effect lasts as long as you maintain Concentration.)
  • Critical Failure (Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
    • Critical Failure effect - Temporary blindness inability to use powers for one day
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.)
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Must retain eyesight of target
  • Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)

Parameters

Range: 1 ( 20 feet )

Edit History

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April 4, 2021, 5:03 a.m. - Improvement Cost: 5. Removed Drawback: Conditional

Revision purchased with:

March 21, 2021, 1:13 a.m. - Improvement Cost: 4. Removed Drawback: Traumatic

Revision purchased with:

March 20, 2021, 6:12 p.m. - Revision Cost: 3. Added Drawback: Tunnel Vision, Removed Drawback: Fan Dance

March 15, 2021, 10:13 a.m. - Improvement Cost: 3. Added Enhancement: Persistent Binding, Removed Enhancement: Cantrip, Removed Drawback: Tunnel Vision

Revision purchased with:

Feb. 20, 2021, 6:54 a.m. - Adjustment Cost: 2. Text field change

Feb. 20, 2021, 6:53 a.m. - Improvement Cost: 2. Removed Drawback: Critical Failure

Revision purchased with:

- Feb. 14, 2021, 5:03 a.m. - Adjustment Cost: 1. Text field change

Revision purchased with:
Gift from playing in Mushroom Hunt spent on adjusting power: Paralyzing Gaze    (since refunded)

Feb. 14, 2021, 4:40 a.m. - New Cost: 1. Initial power creation