Description
A well-loved old Nerf gun can be anything in the mind of a child. In this case, it's just a normal gun.
System
Passive, always in effect. Attacks with firearms will do +2 more damage. The target's Armor is Fully Effective.
Enhancements
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Swift Shooter
(You may move your full Dash distance and make an attack without a dice penalty.)
Drawbacks
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Supernatural
(This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
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Effect - Whenever Timmy has the gun the gun emits a soft blue and orange light
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Unique Weapon
(This Power takes the form of a specific, unique weapon, which can be borrowed, lost, or stolen.)
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Weapon - A beaten-up Nerf Retaliator Rifle
Parameters
Armor Effectiveness:
0 ( Fully Effective )
Additional Damage:
2 ( +2 )
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