The Mottled One makes a series of small hand gestures ending with what appears to be the 'throwing' of something with pinched fingers. The target seems confused, then amused; the bizarre gestures apparently failing to do anything substantial...
Exert your Mind, choose a target within 45 feet, and roll Intellect + Occult6 as a Committed Action Difficulty . The target may roll Body, Difficulty 6 as a Free Action to resist.
If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 hour. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.
The target or anyone who examines them may roll Perception + Medicine6 as a Committed Action Difficulty to diagnose their affliction and determine how to treat it. The target may be cured by liver dialysis.
If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.
(Anyone who is exposed to the bodily fluids of an affected target must roll Body, Difficulty 6. If the outcome is less than the Power’s initial activation roll, they take a Severity 1 Injury which degrades as per this effect.)
(This Power cannot be cured by stabilizing the Injury.)
(The roll the target makes to prevent dying to this Power is now Difficulty 8.)
(In addition to any other potential treatments, the target may reroll their defensive roll, at difficulty 10 minus the number of times the Injury has increased in Severity. If they succeed, the damage will stop accruing.)
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
(Activating this Effect requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Effect fails.)
Activation Ritual - hand gestures
(Using this Effect requires a specific kind of item.)
1 ( 45 feet )
2 ( 1 hour )
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