Strike with the ferocity of a Viper
Now your strikes are even more dangerous. When attacking with tooth or nail, you may inject the enemy with a powerful venom, like that of a dangerous snake.
Exert your Mind, choose a target within Arm's Reach, and roll Dexterity + Melee6 as a Committed Action. The target may roll to dodge or Defend (as for an attack with a thrown weapon) as a Reaction to resist. Difficulty
If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 day. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.
The target or anyone who examines them may roll Intellect + Medicine6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by Anti-venom. They may also be cured if the Injury is successfully stabilized as though it were a Severity 6 Injury (Wits + Medicine Difficulty 8, requires equipped facilities (vet clinic, doc office). Difficulty
If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.