Legacy Power: Imposing presence.

Filler

A 1 Gift Emotion Control Power created by therustyy257.

Description

Filler

System

Spend an Action, Exert your Mind, and choose an emotion and an Animate target within Arm's Reach. Make a contested roll against the target, rolling Charisma + Influence Difficulty 6 vs their Mind, Difficulty 6 as a Free Action. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Minute, and during that time, they are very unlikely to change their mind about their action.

Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.

Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)


Enhancements

  • Overwhelm (The defensive Mind roll suffers a -3 dice penalty.)
  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - A small cough

Drawbacks

  • Once per Day (You may only use this Effect once per day.)

Parameters

Duration: 0 ( 1 Minute ) Range: 0 ( Arm's Reach )

Edit History

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May 23, 2022, 5:56 p.m. - Revision Cost: 1. Added Enhancement: Cantrip, Added Drawback: Conditional

May 23, 2022, 5:55 p.m. - Upgrade Cost: 1. Upgraded from old powers system

Sept. 5, 2021, 10:34 p.m. - Adjustment Cost: 1. Text field change

Sept. 5, 2021, 10:33 p.m. - Adjustment Cost: 1. Text field change

Aug. 9, 2021, 6:05 p.m. - Adjustment Cost: 1. Text field change

- Aug. 9, 2021, 5:22 p.m. - New Cost: 1. Initial power creation

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