If you would take an Injury that would kill you, you don’t die. Instead, you survive, incapacitated. After one hour, the Injury that would have killed you, as well as any Injuries sustained since then, are healed. Battle scars obtained during this time remain.
If, while you are unconscious, your wound level rises above your rating in Body + Dexterity, or if you take an Injury with Severity greater than your rating in Dexterity, you die.
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