Description
Trickster's Instincts
System
Passive, always in effect. Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (cannot be used on combat rolls or Power activations.)
A given Contractor may have a maximum of one Mythic Attribute. This Power can only be taken by Contractors who have purchased the fifth level of Dexterity.
Enhancements
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Centered
(You have perfect balance. You cannot be knocked over, and can maintain your footing regardless of the size or stability of the material underneath you.)
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The Best Defense
(You may take any actions as a Reaction, other than Effect activations. You must target whatever you are Reacting to, if applicable.)
Drawbacks
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Samson
(A marking or physical trait is the source of your power. Losing it removes all benefits for the next 2 months. If someone witnesses you using this Effect, they get a Perception check to determine the source of your power.)
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Source of your Power - Must have his Pelts on his person
Parameters
Extra Dexterity:
0 ( 1 )
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