Momma Ettu
"Poor thing, come inside let momma take care of you."

A 10-Victory Seasoned Contractor played by Redchigh in The Illumination

Momma Ettu is a Storytelling witch who will risk her life to help people. These 'games' are dangerous.

She is 76 years old, and often appears as a grandmother type, with a knit sweater, grey neat hair and small purple hat (and a revolver in her purse).

Momma Ettu lives in The Illumination, a World where videos of the supernatural go viral every day.

Attributes

1 Brawn

3 Dexterity

4 Perception

4 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

0 Brawl

3 Crafts

2 Drive

3 Firearms

0 Legerdemain

0 Melee

2 Performance

4 Stealth

1 Survival

1 Academics

3 Alertness

2 Animals

4 Influence

3 Investigation

0 Medicine

4 Occult

0 Science

2 Subterfuge

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Momma Ettu is unharmed)


Battle Scars

  • Large star shaped scar on chest: -1 to social rolls when visible
  • bum left elbow, -2 to rolls using off hand
  • Body 6

    Penalty

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Torture
    Near-Death Experience

    Traumas

    (Momma Ettu has no Traumas)


    JUJU


    Assets And Liabilities

    Assets
    +1 Pathetic: Requires a Brawn rating of 1. Opponents must roll Mind, Difficulty 7 to attack you instead of other opponents in Combat.
    +1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
    Field: Occultists
    +2 Fame: You find it easy to attract the attention of the news or the public.
    Claim to Fame: Travelling occult educator and storyteller
    +4 Rich: You have access to $1,000,000 (or equivalent currency) per Game. Note that moving vast sums of money quickly or discreetly is not always possible.
    +5 Gifted: Start with one Gift.
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: Made a pact with an evil entity when she was a child.
    -1 Minor Enemy: Your enemy will eventually try to kill you, although they may struggle to find you, or may take time to train up to be ready to take you on. An enemy at this level is committed but may have limited resources and thus will only make an attempt on the player's life every 5-10 games.
    Enemy: Her sister, Gladys. Never quite as capable (or at least as attention grabbing) as Ettu, she has sworn revenge and blames Momma Ettu for all her own shortcomings in life.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -1 Soft-Hearted: You must avoid any situation that involves causing someone physical or emotional pain, unless you succeed a Mind roll at Difficulty 8.
    -3 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
    -4 Glass Jaw: Any time you suffer an Injury to your head, you have a 50% chance of being knocked out for 1d10 minutes. Take heart; if your allies abandon you to be eaten by monsters, you won't feel a thing.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    Armored zip up jacket (1 pt) Purse: fur coat with hood heavy duty crocheting yarn Knitting needles tea kit snubnose revolver (concealed in purse) 5 quickloaders (to reload in a turn) Matches cloth face mask earplugs Firestarter ID credit cards

    In Bag

    Molotov (Bottle of high proof gin and a extra rag) Tarp 2 lb Beef jerky 2 lb dried fruit cooking utensils heating pack nice small metal teapot 3 respirators 1 gas mask tea Fishing line and hooks chalk various books 1 flare gun, 8 flares 2 road flares water purification tablets 1 gallon water long thin ornate knife (for ritual use but no innate powers)


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    10 Victories - 1 Losses
    Remaining: 5 Exp. (Earned: 200 - Spent: 195)

    26 Jan 2021

    • +15: Exp: removed asset Jaded
    • -15: Exp: purchased asset Gifted

    06 Feb 2021

    • +4 Exp. from winning The hunt
    • -8: Exp: Wits raised from 2 to 3
    • +8: Exp: Dexterity lowered from 3 to 2
    • -2: Exp: Survival raised from 0 to 1
    • +8: Exp: Occult lowered from 5 to 4
    • +2: Exp: Medicine lowered from 1 to 0
    • -2: Exp: Drive raised from 0 to 1
    • -9: Exp: purchased asset Wealthy
    • -0: Exp: changed Secret of liability Dark Secret (from "Worships satan, a perfectly kind yet devout satanist." to "Made a pact with a blatantly evil entity, and owes them a debt one day.")
    • -3: Exp: removed liability Shy
    • +3: Exp: took liability Minor Enemy (Rival Witches)

    07 Feb 2021

    08 Feb 2021

    • -0: Exp: changed Enemy of liability Minor Enemy (from "Rival Witches" to "Her sister, Gladys. Never quite as capable (or at least as attention grabbing) as Ettu, she has sworn revenge and blames Momma Ettu for all her own shortcomings in life.")

    22 Feb 2021

    04 Mar 2021

    12 Mar 2021

    17 Apr 2021

    08 May 2021

    • -12: Exp: purchased asset Rich
    • +9: Exp: removed asset Wealthy

    13 May 2021

    14 May 2021

    20 May 2021

    • +4 Exp. from GMing Scenario for The Finger Biters
    • +4 Exp. from GMing Scenario for Beauty is in the Eye of the Beholder

    21 May 2021

    • -4: Exp: Athletics raised from 0 to 2
    • -6: Exp: purchased asset Fame (Travelling occult educator and storyteller)
    • -3: Exp: purchased asset Status (Occultists)
    • +4 Exp. from winning Egg Hunt

    22 May 2021

    • -2: Exp: Drive raised from 1 to 2

    21 Jun 2021

    • +6: Exp: Firearms lowered from 4 to 3
    • -3: Exp: purchased asset Pathetic

    28 Jun 2021

    24 Aug 2021

    • -4: Exp: Performance raised from 0 to 2
    • -4: Exp: Athletics raised from 2 to 3
    • +4 Exp. from winning Risk of Rain
    • +3: Exp: took liability Dark Secret (Made a pact with an evil entity when she was a child.)
    • -3: Exp: removed liability Dark Secret (Made a pact with a blatantly evil entity, and owes them a debt one day.)

    Gifts and Improvements

    Gift / Reward History