Solomon
a man with long hair and lean build

A 3-Victory Novice Contractor played by Slimes in The Illumination

Solomon is a professional assassin who will risk his life to to gain more physical and mental strength to live how he wants to till he dies/gain a good life for his daughter.

He is 24 years old, and often appears as a strong but lean man with long brown hair a clean shaven face and circular glasses.

Solomon lives in The Illumination, a setting where videos of the supernatural go viral every day.

His journal has 2 entries.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

2

Perception

3

Abilities

5 Alertness

2 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

2 Drive

5 Firearms

2 Influence

3 Investigation

2 Legerdemain

2 Medicine

2 Melee

0 Occult

0 Performance

2 Science

3 Stealth

0 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Solomon is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • bullet wound to stomach constant diarrhea
  • Body 7

    Penalty

    4 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    close death
    Failure
    Betrayal

    Traumas

  • fear of clowns (strong)

  • Source


    Assets And Liabilities

    Assets
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +2 Tough: Dice penalties from pain are reduced by 2.
    +4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
    Liabilities
    -1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
    Subject: being forced to kill someone important to him
    -3 Haunting Echoes: Must be consistent with your Character Concept.
    Echo: of a important person he killed

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Realm of mysteries
    fog of history from reading a book in realm of mysteries he gain a condition +1 difficulty to sight base roll

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Pants
    • Dress shirt
    • Vest
    • Wallet
    • Keys
    • Smartphone
    • Glock
    • Coat
    • Glasses
    • Flintlock
    • Flashlight
    • Trank gun

      Purple Jansport backpack

    • Rain jacket

    • Metal water bottle
    • Toiletries kit
    • First aid kit
    • Ammo
    • Gun powder
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Contractor Timeline

    3 Victories - 0 Failures
    Remaining: 2 Exp. (Earned: 164 - Spent: 162)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Biography

    Solomon is a professional assassin that was rope in by a organization that forcing him to kill his wife or they kill them both and their child, his wife told him to kill her and keep living to take care of their daughters. killing his wife and not finding another way has always been his biggest regret to this day. years later even though he's well off he's getting more and more tired of his job and his daughter hate him for killing her mother and planning to move out in 4 year once she turns 18 and he doesn't stop her wanting her to be safe from his job.

    Journal