Lilith (Lily) Weider's Power value does not match their spent Gifts! Power Value: 16 Spent Rewards: 15
A 9-Victory Novice Contractor played by TheSuperChrisb in The Illumination
She is 24 years old, and often appears as a pale woman with hazel-green eyes, a serious, angular face, and straight, blonde, shoulder-length hair. She wears alt/goth fashion, usually in blacks and dark reds. On her forearms are deep, ever-present wounds that refuse to heal, which she covers with thick medical bandages.
Lilith (Lily) Weider lives in The Illumination, a setting where videos of the supernatural go viral every day.
Her journal, Hematology vol. X / A. Fleischer, has 14 entries.
3 Alertness
0 Animals
3 Athletics
4 Brawl
0 Crafts
0 Culture
0 Drive
3 Firearms
2 Influence
2 Investigation
3 Legerdemain
4 Medicine
0 Melee
4 Occult
0 Performance
3 Science
4 Stealth
0 Survival
0 Technology
At one time, Amaryllis's arms were normal, unscarred, and white as a dove. She would wrestle with her brothers, surrounded by soft and fluffy couches, plug protected outlets, and edge protected tables. They were safe, mostly, until one gave another a shallow scratch with their fingernail. From even a single scrape, the children would ruin rugs and throw pillows as the Fleischer Family Curse took its toll, forcing them to make a sizable plasma donation to the house. They all knew the risks, of course, they had the band-aids and medical bandages on hand to stop the bleeding. They continued their roughhousing beyond earshot of their parents...
Amaryllis's mother, Dahlia, knew the truth of their family's curse. She understood that time was running short as Sorin had already passed away years before. She and her husband studied the occult, making a fortune by reading futures, holding seances, and investigating hauntings. The greatest ritual they ever developed was one to break their curse. She knew Amaryllis, the first-born, would need to be saved first, as soon as possible, before she followed Death to meet her husband.
Something was not right, Amaryllis had passed out early in the bloodletting phase of the ritual. She struggled against her bindings and exasperated the new cuts on her wrists. The long gashes and otherworldly lettering on her arms wept until they went blue. Dahlia completed the runes and smeared a circle in blood around her daughter before realizing that the ritual was faulty. She then realized that her baby girl was on Death's door. She rushed Amaryllis to the hospital in heavy bandages, but her body would refuse to close her wounds. Dahlia would die a year later, consumed by the knowledge that the ritual failed.
She was wrong.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
Through experimentation and practice, Amaryllis is now able to shape her blood into a powerful attack. As part of this attack, she usually augments her switchblade with a long, vicious point. Even without the switchblade, she can create a deadly spike in the palm of her hand to shove in the nearest enemy's neck. The stabs she inflicts with her deadly spike leave burning wounds as some of her blood mingles on the skin of her foe. Unlike a normal weapon, the wounds created by this spike refuse to heal through natural means as the Fleicher Family Curse mingles with the flesh of the untainted.
After some time, she can now use this ability without harming herself, learning to shape the spike with higher accuracy.
Exert your Mind and spend an Action to activate. Select a target within 45 feet. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. Armor is reduced to 1/2, rounded down against this damage.
You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
After Amaryllis's near-death experience, Cornelius Valentine used his healing abilities on her unconscious body to stabilize her. He noticed that the blood on her hands began to bubble and shimmer, matching the same pinkish light as his healing magic. Something about her essence amplified the healing beyond its normal capabilities as her wounds began to knit together underneath his hands. Cornelius left thinking little of the event, but something inside of Amaryllis took note of the powerful magic her body had received. The Passenger memorized an echo of the demi-god's healing, drastically speeding her body's rate of recovery.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.
Amaryllis has found more success in developing finer control over her blood over the past two months. The Passenger, as unruly as it is, has given her enhanced speed, dexterity, and reflexes. They have become more of a pair now, realizing quickly that their survival is reliant upon their cooperation and synthesis.
Amaryllis takes a moment to focus and center her mind, asserting partial control over her physical form while the Passenger continues to fight. Letting her instincts take over allows her to focus on the movement of blood around her body. She is able to harden sections of blood underneath her skin at will, creating temporary plates of armor the moment an attack would harm her. This is a tiring activity, though, and can only be consistently used for a relatively short amount of time.
You gain the following benefits as long as Only Active while Cursed Lineage: Awaken is active..
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
You may Exert your Mind and spend an Action or Reaction to double your armor rating for the Round.
It's a lot of work being a student and a contractor, especially after having to suddenly transfer not only identities, but also medical programs. Since Amaryllis was pronounced dead, it would take a little bit of finagling for Mr. Walter to supply the University of Chicago with convincing documents to Lilith's history. With a few favors and some time, Lilith Weider was officially accepted into the Masters program at Pritzker College of Medicine where she can continue her studies.
Lilith's understanding of medical terminology and methods was already quite strong by now, but imbuement has rapidly increased her rate of learning as well as her curiosity. She began by experimenting on small mammals such as rats and mice, learning how to manipulate the blood in their systems to stabilize inflicted wounds. With her consent, she tried it on Naamah as well, willing the dog's blood to stitch an incision back together and scab over in a matter of seconds. Recording this all in a journal, she began to gather some useful research on how to combine her understanding of medicine with her new supernatural abilities. One day soon, the notes will be obsolete as she perfects and memorizes her methods.
In addition, she has learned that just a single drop of her blood is able to keep any harvested body part in a fascinating form of sterile stasis, be it blood, limbs, or the heart of a lizard-person. She's realized that her body can be used as a storage unit for foreign blood as well, keeping a suspended sample directly in her veins.
You gain the following benefits at all times. You must actively and obviously be using Blood Magic Research Journal to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
After finding herself stranded in Chicago, Lilith needed a means to communicate with her brothers without raising suspicion with Mr. Walter and the United States government. She suspected that the answer might be found somewhere inside of her curse. The Passenger remained uncooperative for a time, but after completing the Black Dog's trial, a mutual understanding was met. It's simply not sustainable to keep their abilities separate from each other. In order to become stronger, they would need to learn to truly work together. The curse and command over blood must be synthesized in order fulfill their true potential.
The first of many, Written in Blood requires the target to have been given a dose of Lilith's blood, either through violent means (like a blood spike or swipe with her gauntlets) or through a direct injection using a syringe. Once The Passenger is inside of the target, Lilith is able to use a small sample of the target's blood as a focus in order to send them complex messages through her newly-forged connection. The target can send a response back which Lilith is able to intuitively understand through their connection. If a contracting party is willing to accept Lilith's blood, she is capable of becoming an integral communications hub for the team.
Spend an Action to activate. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless The target must have Lilith’s blood in their system.. You must actively and obviously use 1ml of the Target’s Blood to activate this Effect.
You open up a line of conversation to your target, and may continue speaking with them without any additional Exertion cost for as long as you maintain Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Possession of this Power grants the following Trauma at all times: Motherly Codependence: Must contact at least one of her “family” once a day, otherwise take a -1 penalty to all actions for each day that you’re out of contact..
With little more than a tap, Lilith is able to extract all the blood from a body within barely a second. A body shriveled in this way is likely difficult to identify, though its bones (especially teeth) will still be intact.
While the blood appears to be siphoned into Lilith's cursed wounds underneath her heavy medical bandages, it does not directly come into contact with her bloodstream. She can easily conjure stored blood from her wounds, willing it out in all manners of shapes and streams. With a flourish of her hands, she's able to use this newly summoned blood to fuel some of her more powerful abilities.
Spend a Free Action to activate.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Harvested Blood and Organs in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Amaryllis may be gone now, but The Passenger still remains. The creature living inside of her body has now begun to control her more fully, but even that is not without its benefits. For what she loses in personality and kindness, she gains in fighting prowess and instinct.
When Lilith is threatened enough, she retreats inside of herself, giving The Passenger the opportunity to take control. Outwardly, nothing much changes, other than her expression becoming intense and cold, and her bandages beginning to soak red. She is able to manifest deadly sharp clawed gauntlets made of solidified blood around her hands to rend her enemies to shreds. These gauntlets, much like her other blood-based attacks, infects the target with a small piece of The Passenger, leaving them vulnerable to her other powers that require a target to have a measure of her blood inside of them in order to work. She is able to liquify these gauntlets and return the blood to her arms at will in order to use her hands for firearms or tools, but she is unable to end the passenger's influence until it tires and returns control to her.
Exert your Mind and spend a Quick Action to activate. This Effect cannot be used unless If combat breaks out, this ability *must* be activated before any other actions are taken.. Make a Trauma roll when you activate this Effect.
You transform into ________ for 30 minutes. You have access to all of your Powers while you are ________, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Dexterity is increased by 1.
Blood manifests from the eternal wounds carved into Lilith's arms as The Passenger takes control, blood hardening into wicked bladed gauntlets. The Passenger's instincts are strong, and its strikes are deadly accurate, slipping the hooked blades into the exposed flesh of its victims. Not even bullets are able to shatter the cursed blood, and even the smallest of scratch is enough to exchange blood with a target.
You gain the following benefits as long as as long as Only Active while Awaken is active. and you are engaged in unarmed combat.
Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
0 Rewards assigned
(Gifted to Lilith by Harry Davis after Game VII)
After completing his most recent job Harry stuck around for a while, chatting with the harbinger.
He had a request - an item that could get his friend out of peril, a device capable of destroying other objects, and leaving nothing behind.
Without skipping a beat the harbinger produced a small silver ring with deep and beautiful patterned engravings carefully carved into its sides.
Exert your Mind, target a Non-Sapient Object no larger than a duffel bag (35 liters) within Arm's Reach, and roll Perception + Investigation6 as a Committed Action. If your Outcome is 4 or higher, the object is completely destroyed, preventing it from functioning, though it may still be repaired. An outcome below 4 partially damages the object, imposing a dice penalty equal to your Outcome on any attempts to use it. Outcomes from disabling something more than once stack. Difficulty
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.