A 5-Victory Novice Contractor played by shotgunwizard22 in The Illumination
He is 23 years old, and often appears as an asian man with dyed blue hair wearing a tough jacket and jeans, along with a blue and white striped shirt, hiking boots, and a straw hat.
Theodore Jeong lives in The Illumination, a setting where videos of the supernatural go viral every day.
His journal has 10 entries.
5 Alertness
1 Animals
2 Athletics
0 Brawl
0 Crafts
0 Culture
1 Drive
0 Firearms
2 Influence
3 Investigation
2 Legerdemain
0 Medicine
2 Melee
2 Occult
0 Performance
0 Science
2 Stealth
3 Survival
2 Technology
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
The Goblin King channels their power through their Bangmangi (a type of spiked club that acts as a wand) and calls upon nature to create a bolt of lightning, striking their foe
Exert your Mind and spend an Action to activate. Select a target within 45 feet. You must actively and obviously use Club to activate this Effect. Roll Perception + Alertness Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. Armor is reduced to 1/2, rounded down against this damage.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
The Goblin King has an incredible range of senses, allowing him to learn about his surroundings in great detail and track things over long distances.
After pushing his senses to the limit for an entire Contract, Theodore managed to access a whole new level of his gifts, his senses breaking past human limits and revealing a whole new layer to the world, accessed through his sensitive horns
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The winds blow, the earth shifts, plants grow, nature itself bends to achieve the goals of the Goblin King, its power channelled through his Bangmangi to potentially devastating effect
You gain the following benefits at all times. You must actively and obviously be using Club to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Goblin King was born with an additional supernatural layer to their perception, allowing them to see the true nature of things, as well as enhancing their natural perception of the world around them.
You gain the following benefits as long as you have your a pair of small, straight horns protruding from the forehead.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Goblin King taps a lock or lockable structure with his bangmangi, causing it to open or close.
Spend an Action to activate. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. You must actively and obviously use Club to activate this Effect.
You may lock, unlock, and/or open your target.
This Gift's level is capped at 2 Gifts and cannot be increased further.
The Goblin King calls upon the power of nature to empower plant life, causing it to grow into long, powerful vines that bind his foes, and continue to grow larger and more powerful.
Exert your Mind and spend an Action to activate. Select a target within 20 feet. This Effect cannot be used unless Area is accessible to Plantlife or Fungi. You must actively and obviously use Club to activate this Effect. Roll Perception + Survival at Difficulty 6. The target] may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and any physical actions they take suffer a dice penalty equal to twice the contested Outcome from the Effect activation, except attempts to escape or break the binding, which only suffer half this penalty.
The binding around a target must be destroyed in order for them to break free. Breaking the binding requires a total amount of damage equal to twice the contested Outcome from the Effect activation. Damage from multiple attacks is cumulative and stacks linearly.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.