Alex Brown
This is fair?

A 5-Victory Novice Contractor played by Legend in Project *******

Alex Brown is a fae-touched amnesiac who will risk their life to so that we can all understand each other better.

They are 24 years old, and often appears as fasnhionably challenged loser with lost puppy eyes.

Alex Brown lives in Project *******, a world Where reality flows and bends and breaks and the whole world stands at a delicate balance.

Their journal has 5 entries.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

1 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

2 Legerdemain

1 Medicine

2 Melee

3 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Shot
(Click to toggle Complications reference)

Battle Scars

(Alex Brown has no Battle Scars)

Body 6

Penalty

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Capture
Failure

Traumas

(Alex Brown has no Traumas)


Fae Power


Assets And Liabilities

Assets
+1 Pathetic: Requires a Brawn rating of 1. Opponents must roll Mind, Difficulty 7 to attack you instead of other opponents in Combat.
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+2 Clear Conscience: You have +2 dice on all Trauma rolls.
+5 Iron Will: Any attempt to control your thoughts or actions suffers a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Possession and Suggestion Effects.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Project *******
Fae Promise Given up memories, up until the moment I start contracts.
The Illumination
Violin Scar Violin Scar magically enchanted by a strange bard +1 dice to performance rolls

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person: * A swiss army knife

In Travelling Bag: * 2 Polaroid Cameras * Sharpies * Book on the history of Enochian * Strange Book Written in Gaelic * 4 Underwater Flares * Mace

(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

Biography

Alex Brown was a researcher at Brown University for their lingustics department. The focus on their work was mainly dead languages that belonged to cults around the world who worshiped gods (who were often unnamed, forgotten, and lost ), dealt with the occult, and only used the languages during special ceremonies. That was before they lost their memories after a stage man showed up and offered them a chance to learn magic.

journal


Timeline

5 Victories - 0 Losses
Remaining: 22 Exp. (Earned: 174 - Spent: 152)

15 Sep 2021

16 Sep 2021

  • +1 Exp. from writing a journal

25 Sep 2021

30 Sep 2021

  • +1 Exp. from writing a journal

09 Oct 2021

10 Oct 2021

  • -0: Exp: Source renamed to Fae Power

11 Oct 2021

    Hostages - Victory

    None

    Gift has not yet been spent
  • +4 Exp. from winning Hostages
  • +1 Exp. from writing a journal

29 Oct 2021

  • -12: Exp: Fae Power raised from 1 to 4

30 Oct 2021

Gifts and Improvements

Character has 3 unspent rewards

Gift / Reward History