Lerinyth has overspent Experience Remaining: -8 Exp. (Earned: 154 - Spent: 162)
A 1-Victory Novice Contractor played by Lerinyth in Realm of mysteries
They are 16 years old, and often appears as a 5'10" brunette with long hair and an undercut, it has grey eyes and a rigid jawline, and wears a worn out black leather jacket, a black t shirt, black jeans, and old vans.
Lerinyth lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden.
2 Alertness
1 Animals
4 Athletics
3 Brawl
0 Crafts
1 Culture
1 Drive
1 Firearms
3 Influence
2 Investigation
3 Legerdemain
1 Medicine
0 Melee
2 Occult
3 Performance
0 Science
4 Stealth
2 Survival
0 Technology
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
User inserts a knife into the lock of the door, and turns the lock, similar to an improvised lockpick.
Lerinyth looks around briefly, before sticking a knife against the side of the door, and fidgeting around the door for a moment before it opens, and Lerinyth breaths a sigh of relief.
Spend one minute to activate. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology. You must actively and obviously use Knife to activate this Effect.
You may lock, unlock, and/or open your target.
This Gift's level is capped at 2 Gifts and cannot be increased further.
It's the dead of night.
Lerinyth looks through the window of a nearby store. With a cautious look around it, its form melts into that of a tiny spider, which climbs up a wall, into a ventilation shaft, where it easily accesses the inside of the store, rich with desirable items, all for the taking.
--Black Widow--
Brawn 1
Charisma 1
Dexterity 4
Perception 4
Movement 10 feet/turn
Body 1
No fall damage
Poison from bites, 2 lethality
Can crawl up vertical/upside down surfaces
Extremely small, +2 difficulty to spot on stealth rolls
No penalty from complete darkness
--Raccoon--
Brawn 1
Charisma 2
Dexterity 3
Perception 2
Body 4
You may transform into one non-human, non-flying creatures. These creatures may be aesthetically supernatural but cannot bestow any supernatural abilities. They must have analogous stats to an extant, living, mundane animal.
Spend an Action transforming into one of the following creatures: Black Widow spider, Raccoon.
Your Injuries persist between forms, with potentially lethal results.
You should record the Attributes and Body score of your chosen creatures when you take this Power. Otherwise their stats are at the GM's discretion. You adopt the new form's Attributes (other than Intelligence and Wits) and Body rating.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Whetstone
$100 x15
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.