Benny Scappetti
All Cops Are Tasty

A 12-Victory Seasoned Contractor played by BobDylan530 in NC Reborn

Benny Scappetti is a Vampire crime-lord who will risk his life to gain total control over all crime; a vast, far-reaching criminal empire.

He is 25 years old, and often appears as a 5’6”, 150lbs man with wavy black hair which he wears slicked back. He is most often wearing an ash-grey wool suit with a matching silk paisley vest and tie, and black leather gloves. He also wears elaborate silver cufflinks which he says belonged to his father. If he opens his mouth, you’ll notice a fleshy nub where his tongue should be. He has tendrils of shadowy mist swirling around both his hands and his legs.

Benny Scappetti lives in NC Reborn, a World .

His journal has 6 entries.

Attributes

5 Brawn

4 Dexterity

3 Perception

4 Charisma

3 Intelligence

4 Wits


Abilities

4 Athletics

5 Brawl

0 Crafts

2 Drive

1 Firearms

3 Legerdemain

0 Melee

0 Performance

5 Stealth

2 Survival

0 Academics

3 Alertness

0 Animals

2 Influence

3 Investigation

0 Medicine

3 Occult

0 Science

0 Technology


Injuries

4
Face peeled off
3
Car crash

Battle Scars

  • Chronic Pain: -1 dice to all actions
  • Body 8

    Penalty

    8 Mind

    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Betrayal

    Traumas

    (Benny Scappetti has no Traumas)


    Blood


    Assets And Liabilities

    Assets
    -1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Smell
    -1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
    -0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    -0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
    -1 Ambidextrous: You suffer no dice penalties for using the "wrong" hand.
    -3 Trained Reflexes: +2 dice to all Initiative rolls.
    -4 Hard: You only have two Limits instead of the normal three.
    Liabilities
    -3 Haunting Echoes: Must be consistent with your Character Concept.
    Echo: -2 dice while in sunlight
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -3 Mute: You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    World of Darkness
    Lord of the Flies Benny reacts badly to the presence of flies. Any time you are touched by a fly, roll 1d10. If you roll a 1, you begin uncontrollably vomiting up flies.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    On Person: * Clothes (described above) * iPhone 9 * AirPod earphones * Flip phone (burner) * Switchblade * Leather satchel * Wallet

    In Wallet: * Driver’s license * $380 * Capital One Platinum card * New York City public library card

    In Bag: * Pliers * Coiled Piano Wire * 100ft of rope * Jeans * Toms * White v-neck * Notepads * Pens * Extra knife * Lockpick’s tools * Duct tape


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal


    Timeline

    12 Victories - 0 Losses
    Remaining: 9 Exp. (Earned: 227 - Spent: 218)

    04 Jul 2017

    16 Oct 2017

    08 Dec 2017

    15 Jun 2020

    18 Jun 2020

    10 Jul 2020

    22 Jul 2020

    • -8: Exp: Perception raised from 2 to 3
    • -8: Exp: Charisma raised from 2 to 3
    • -12: Exp: Blood raised from 1 to 4
    • The Seance - Victory (View Game)

      Slayed, quite literally. You don't want Benny sneaking into your camp with those javelins

      Gift spent on new power: Ceiling Crawler
    • +4 Exp. from winning The Seance

    09 Dec 2020

    • -4: Exp: Athletics raised from 2 to 3

    10 Dec 2020

    11 Dec 2020

    • -0: Exp: changed Echo of liability Haunting Echoes (from "" to "-2 dice while in sunlight")
    • +4 Exp. from winning Scenario for The Elite Two

    17 Jan 2021

    • +4 Exp. from GMing Scenario for A Fairly Good Party
    • +4 Exp. from GMing Scenario for The One-Eyed Man Is King
    • +2: Exp: Meditation lowered from 1 to 0
    • -2: Exp: Occult raised from 1 to 2
    • -12: Exp: purchased asset Sleepless
    • -0: Exp: purchased asset Imbued
    • -0: Exp: purchased asset Seen Things
    • -0: Exp: Source renamed to Blood

    26 Feb 2021

      Scenario for Beauty is in the Eye of the Beholder - Victory (View Game)

      None

      Gift spent on new power: Type O Diet
    • +4 Exp. from winning Scenario for Beauty is in the Eye of the Beholder
    • +4 Exp. from GMing Scenario for Submarine Terror
    • -2: Exp: Influence raised from 0 to 1
    • -3: Exp: purchased asset Beautiful
    • -3: Exp: purchased asset Acute Sense (Smell)

    17 Mar 2021

    • -8: Exp: Blood raised from 4 to 5
    • +8: Exp: Blood lowered from 5 to 4

    22 Mar 2021

    • +4 Exp. from winning Scenario for Painkiller

    17 Apr 2021

    • +4 Exp. from GMing When You Wish Upon A Star
    • +4 Exp. from GMing Scenario for The One-Eyed Man Is King
    • +4 Exp. from GMing Bring Me A Dream

    25 Apr 2021

    • -6: Exp: Brawl raised from 3 to 4
    • -6: Exp: Athletics raised from 3 to 4

    28 Apr 2021

    • -0: Exp: developed Trauma Lord of the Flies

    01 May 2021

    02 May 2021

    • -12: Exp: Brawn raised from 3 to 4
    • -4: Exp: Occult raised from 2 to 3
    • +14: Exp: Melee lowered from 4 to 0
    • -2: Exp: Influence raised from 1 to 2
    • -8: Exp: Brawl raised from 4 to 5
    • +12: Exp: removed asset Sleepless
    • -4: Exp: Survival raised from 0 to 2

    03 Jun 2021

    • -0: Exp: cured Trauma Lord of the Flies

    12 Jun 2021

    22 Jun 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    23 Jun 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    31 Jul 2021

      Containment Breach - Victory (View Game)

      None

      Gift has not yet been spent
    • +4 Exp. from winning Containment Breach

    Advancement History

    +16xp from games won (at remake)
    -8xp for Charisma 3
    -6xp for Alertness 4
    -2xp for Power 2
    +4xp for winning Spencer’s game
    -4xp for Power 3
    +4xp for winning Matt’s game
    +4xp for GMing
    -8xp for Perception 3

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History