Reuben Sturgill
The Wanderer

A 8-Victory Novice Contractor played by Hawful in NC Reborn

Reuben Sturgill is a traveler who will risk his life to To redefine society through carrot and stick..

He is 34 years old, and often appears as a hick with a weird mutant tentacle leg.

Reuben Sturgill lives in NC Reborn, a World .

Attributes

5 Brawn

4 Dexterity

3 Perception

3 Charisma

2 Intelligence

2 Wits


Abilities

3 Athletics

2 Brawl

1 Crafts

0 Drive

5 Firearms

1 Legerdemain

1 Melee

0 Performance

2 Stealth

4 Survival

0 Academics

3 Alertness

1 Animals

2 Influence

3 Investigation

1 Medicine

3 Occult

0 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Broken rib

Battle Scars

  • Trick Elbow
  • Chest Pain
  • One eye
  • Body 8

    Penalty

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Capture

    Traumas

  • Nightmares
  • Fear of the dark

  • Potential


    Assets And Liabilities

    Liabilities
    -1 Prey Exclusion: If you ever harm or kill a member of the specified class, make a Trauma roll.
    Excluded Prey: Children

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Cool Weather Long Sleeve Base layer
    • Cool weather tights, one leg cut off above the knee
    • Fleece Jacket
      • Coin purse with a couple dollars
      • LG Stylo
    • Waterproof pants
    • Wind Shell
    • Well worn leather hiking boots
    • The Bag "Poke"

      In Bag

    • Tent/Sleeping

      • 4 20 sqft Cuben fiber flat tarp
      • 10 5m guylines (for tarp/hammock)
      • Hammock
      • Blowup sleep pad
      • -10 degree mummy bag
    • Navigation
      • Compass
      • PCT Map
      • Appalachian Trail Map
      • Satellite GPS
    • Survival
      • Gravity feed 5 gallon water purifier
      • Headlamp
      • Maglite
      • Solar camp light
      • Sawyer Squeeze Water filter
      • Plastic water bottle
      • Iodine tablets
      • Flint and steel
      • Small can with tinder
      • 50ft paracord in a stuff sack
    • Food
      • Cuben food bag ~3 days worth of food is largely oats, cheese, preserved meats, GORP (6 lbs of food)
    • Weapons
      • Colt Model 1878 Hammer Shotgun 12ga 30" Damascus Steel Barrels SxS Shotgun
      • 1 Flat of buckshot
      • 1 Flat of birdshot
      • 1 Flat of slugs
      • Machete
      • Kershaw Knife
      • Hatchet
    • Other Clothing
      • Wool ski mask
      • Appalachian Trail Baseball Hat
      • Large Sunglasses
      • Scarf
      • Long Waterproof Poncho
      • Waterproof Shell
      • T-shirt
      • Tank top
      • Multiple pairs of compression boxer briefs
      • Multiple pairs of wool socks
      • Chacos
      • Waterproof shoes
    • Unique Foci
      • Skeleton Key

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    8 Victories - 2 Losses
    Remaining: 3 Exp. (Earned: 194 - Spent: 191)

    19 Mar 2020

    23 Mar 2020

    29 Mar 2020

    10 Apr 2020

    17 Apr 2020

    13 May 2020

    15 Jun 2020

    10 Jul 2020

    22 Jul 2020

    • -4: Exp: Subterfuge raised from 0 to 2
    • -2: Exp: Stealth raised from 1 to 2
    • -6: Exp: Occult raised from 1 to 3
    • -2: Exp: Meditation raised from 0 to 1
    • -2: Exp: Legerdemain raised from 0 to 1
    • -2: Exp: Crafts raised from 0 to 1
    • -2: Exp: Technology raised from 0 to 1
    • -2: Exp: Brawl raised from 1 to 2
    • -6: Exp: Potential raised from 1 to 3
    • -0: Exp: developed Trauma Nightmares

    03 Feb 2021

    • +2: Exp: Meditation lowered from 1 to 0
    • +4: Exp: Subterfuge lowered from 2 to 0
    • -6: Exp: Firearms raised from 3 to 4
    • -2: Exp: Influence raised from 1 to 2

    13 Feb 2021

    • +4 Exp. from GMing Scenario for The Tides
    • +4 Exp. from GMing Mushroom Hunt
    • -8: Exp: Firearms raised from 4 to 5

    26 Feb 2021

    03 Apr 2021

    • -4: Exp: Investigation raised from 2 to 3

    04 Apr 2021

    Gifts and Improvements

    Gift / Reward History