Reed Thornwood
Naaglashii Hunter

A 5-Victory Novice Contractor played by BetaCakes in NC Reborn

This character is dead. RIP

Died younger than most, lived more than most.

Reed Thornwood is a underaged Navajo Nation park ranger who will risk her life to rid the world of all Naagloshii.

She is 12 years old, and often appears as 5’ 4” Short light brown hair, with single feather in hair. Grey serious eyes. Navajo descent. Wears a newsboy cap w/feather tucked inside, lasso on left hip, six shooter on right (orange painted tip), and plain clothes..

Reed Thornwood lives in NC Reborn, a world .

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

5 Animals

1 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

4 Firearms

2 Influence

0 Investigation

2 Legerdemain

1 Medicine

1 Melee

2 Occult

0 Performance

0 Science

4 Stealth

2 Survival

0 Technology

1 Meditation

2 Subterfuge

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
abdomen stabbed by Spider(not an alien)
1
Acid air
3
Javalin Tendrils
(Click to toggle Complications reference)

Battle Scars

  • Claw marks across face
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Torture

    Traumas

    (Reed Thornwood has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
    Field: Navajo Nation Park Ranger/Naagloshii Hunter
    Liabilities
    -3 Underage: Your character's starting age can't be higher than 12. People treat you distinctly differently because of your age, and your starting Brawn is limited to 3.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person: - Lasso, attached to belt on left hip. - "Toy" Six Shooter with orange paint around the end of the barrel in holster on right hip. - Small pouch filled with white ash and extra bullets next to right hip holster.

    In K9 Sport Sack:** - Fur Blanket on bottom as base with Wolf Sky Spirit and Pygmy Slow Loris riding with head poking out - Water bladder

    **Hip pockets: - Ornamental Tomahawk attached via MOLLE system - Wallet with $500 and debit card, keys

    **Bottom Compartment: - Raw Hide - friendship bracelets - Leather fur lined handcuffs - Sleeping bag - Small condor feathers

    **Small Backpack attachment: Small notebook and pen, jerky, apple slices, small knife, hand crank flashlight/radio, compass, lighter, phone w/charger and solar power bank charger (solar panel attached via Velcro to the back).

    (Click to toggle Weapons reference)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.


    Timeline

    5 Victories - 0 Losses

    Reed Thornwood has overspent Experience

    Remaining: -6 Exp. (Earned: 170 - Spent: 176)

    21 May 2020

    27 May 2020

    15 Jun 2020

    18 Jun 2020

    26 Jun 2020

    19 Jul 2020

    • -10: Exp: Brawn raised from 2 to 3
    • -14: Exp: Animals raised from 3 to 5

    20 Jul 2020

    • -3: Exp: removed liability Minor Enemy (Melissa the witch practitioner of Bell, CA.)

    22 Jul 2020

      The Seance - Died

      Crushed to death in an ill-fated attempt to ride giant beast. . . while she was unconcious.

    Advancement History

    Game Name: LA Trap House
    Date: 05/19-05/20
    Success/Failure: Success 4xp
    Brief description: Successfully infiltrated a kids party and defeated the demon trying to kill the birthday girl and her brother. Made an enemy of a party attendee, Melissa the witch.
    Game Name: Dogma
    Date: 05/26-05/27
    Success/Failure: Success 4xp
    Brief description: Successfully infiltrated a Magical convention and inadvertently unravelled a plot to take the power/life force of all of the attendees. Discovered that one of the presenters was a demon.
    DMed Insane Asylum Anonymous 4xp
    Spent XP = 4 for stamina lvl 2, 3 for 1 meditation, 4 for willpower
    Total XP = 1

    Gifts and Improvements

    Gift / Reward History