Sujin Kitsune
Curiouser and curiouser

A 5-Victory Novice Contractor played by LiteraryAdventures in NC Reborn

Sujin Kitsune is a The child of a fox demon looking to understand his nature who will risk their life to To thoroughly explore and document the supernatural.

They are 25 years old, and often appears as A lupine asian male with curiously long fingers and a permanent smirk. He wears a black linen trench coat, a black crewcut shirt, black jeans, and a blue scarf..

Sujin Kitsune lives in NC Reborn, a world .

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

4 Influence

2 Investigation

3 Legerdemain

0 Medicine

0 Melee

3 Occult

3 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Meditation

2 Subterfuge

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sujin Kitsune is unharmed)

(Click to toggle Complications reference)

Battle Scars

(Sujin Kitsune has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture

Traumas

  • Phobia: afraid of using firearms

  • Spirit Energy


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Smell
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Hearing
    +1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
    Liabilities
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -1 Uncanny Echoes: Must be consistent with your Character Concept

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person: Wallet Iphone Zippo Lighter Multitool

    In Messenger Bag: Lockpick kit Bump key High Carbon Steel Wire (200 ft) Led windup flashlight Macbook Air Five Star Notebook 5 pens of different inks Wirecutter 4 hand mirrors (two six-inch diameter mirrors, two pocket mirrors)

    Stolen Items at home: Oliver’s Passport Margaret Jones (Lucy Kate) Brian Avant’s Contact info Cat Ears and Fake Cat Tail Crescent Moon Obelisk Statue Demon etched sword Demon Flame Sword

    (Click to toggle Weapons reference)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.


    Timeline

    5 Victories - 0 Losses
    Remaining: 4 Exp. (Earned: 182 - Spent: 178)

    25 Apr 2020

    13 May 2020

    21 May 2020

    04 Jun 2020

    18 Jul 2020

    • -4: Exp: Performance raised from 2 to 3
    • -4: Exp: Occult raised from 2 to 3
    • -6: Exp: Spirit Energy raised from 1 to 3

    21 Jul 2020

    • +6 Exp. from GMing Scenario for The Fall of the House of Shure

    02 Aug 2020

    10 Aug 2020

    • +4 Exp. from winning Delir the squeakuel

    23 May 2021

    • +6 Exp. from GMing Scenario for The Heist

    Advancement History

    -4xp stamina to 2 (GM for “What Dreams May Come?”)
    -4xp strength to 2 (GM for “Cruel Intentions”)
    -4xp willpower to 7
    -2xp languages to 2
    -2xp survival to 2
    -4xp willpower to 8
    -4xp willpower to 9 (GM for “Dogma”)
    -4xp willpower to 10

    Gifts and Improvements

    Gift / Reward History