Chuckles smileyface
"COME ON LAUGH ITS FUNNY"

A 3-Victory Novice Contractor played by jwesley123 in The Netherworld

This character is dead. RIP

Chuckles smileyface is a Clown suit who will risk their life to Make the world laugh.

They are 26 years old, and often appears as A clown with classic makeup and outfit.

Chuckles smileyface lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

4 Brawn

3 Dexterity

3 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

0 Brawl

1 Crafts

1 Drive

0 Firearms

3 Legerdemain

4 Melee

0 Performance

0 Stealth

0 Survival

3 Academics

1 Alertness

3 Animals

3 Influence

1 Investigation

4 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Baton
4
Baton
3
3

Battle Scars

  • Pacemaker
  • I
  • Hard of hearing
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Betrayal
    Capture

    Traumas

    (Chuckles smileyface has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
    +5 Gifted: Start with one Gift.
    Liabilities
    -2 Short: You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -1 Prey Exclusion: If you ever harm or kill a member of the specified class, make a Trauma roll.
    Excluded Prey: Children

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys
    • flask of tears
    • Rugged no-metal belt that can be used as a pair of nunchucks

    In Bag

    • 5 Laughing Gas canisters
    • Fava Beans
    • Chianti
    • A rubber chicken filled with black gunpowder
    • 20 colored scarves tied together making a rope 50 feet long with a large spiked metal ball attached at the end
    • 2 Sledgehammers that is painted red and white
    • A hand mirror
    • A airhorn
    • 10 plastic spiders
    • A fake stethescope
    • A fake knife that looks real
    • A real Combat Knife painted clown colors
    • Doctor coat
    • A flashlight
    • A rusty nail
    • A remote controlled car with camera on top all charged up with remote *A stun gun
    • A bag of marbles
    • 3 hive of africized honeybees contained in glass
    • A roll of Gorilla Tape
    • A powerful magnet
    • 10 Impact grenades

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    3 Victories - 1 Losses
    Remaining: 1 Exp. (Earned: 164 - Spent: 163)

    14 Feb 2021

    • -22: Exp: Athletics raised from 0 to 5
    • +15: Exp: took liability Outsider
    • +9: Exp: took liability Imprisoned (In a box until needed)
    • +6: Exp: took liability Vengeful
    • -6: Exp: removed liability Short
    • +16: Exp: Charisma lowered from 5 to 4
    • +8: Exp: Brawn lowered from 3 to 2
    • +4: Exp: Survival lowered from 2 to 0
    • +14: Exp: Performance lowered from 5 to 3
    • -22: Exp: Medicine raised from 0 to 5
    • -14: Exp: Influence raised from 0 to 4
    • -8: Exp: Academics raised from 0 to 3
    • +12: Exp: Charisma lowered from 4 to 3
    • +8: Exp: Brawl lowered from 5 to 4
    • +8: Exp: Athletics lowered from 5 to 4
    • -9: Exp: purchased asset Wealthy
    • -15: Exp: removed liability Outsider
    • -9: Exp: removed liability Imprisoned
    • +6: Exp: took liability Short

    15 Feb 2021

    19 Feb 2021

    24 Feb 2021

    • -6: Exp: purchased asset Alias (Dr. Stevens)

    25 Feb 2021

    12 Mar 2021

    26 Mar 2021

    • +8: Exp: Medicine lowered from 5 to 4
    • -14: Exp: Animals raised from 0 to 4

    13 Apr 2021

    • -8: Exp: Intelligence raised from 2 to 3
    • -20: Exp: Brawn raised from 2 to 4
    • +8: Exp: Performance lowered from 3 to 0
    • +6: Exp: Influence lowered from 4 to 3
    • +6: Exp: Brawl lowered from 4 to 3
    • +6: Exp: Athletics lowered from 4 to 3
    • +6: Exp: Animals lowered from 4 to 3

    29 Apr 2021

    • -2: Exp: Investigation raised from 0 to 1
    • -2: Exp: Drive raised from 0 to 1
    • -2: Exp: Crafts raised from 0 to 1
    • -2: Exp: Alertness raised from 0 to 1

    27 Jun 2021

    • -8: Exp: Perception raised from 2 to 3
    • -14: Exp: Melee raised from 0 to 4
    • +8: Exp: Brawl lowered from 3 to 0
    • +12: Exp: removed asset Daredevil
    • +9: Exp: removed asset Wealthy
    • +6: Exp: removed asset Alias (Dr. Stevens)
    • -9: Exp: removed liability Gullible
    • -3: Exp: removed liability Illiterate

    10 Aug 2021

    Gifts and Improvements

    Gift / Reward History