John Wulf
Aaawwwwwoooooooo

A 5-Victory Novice Contractor played by jwesley123 as a Free Agent

This character is dead. RIP

John Wulf is a Werewolf who will risk their life to Protect his pack.

They are 25 years old, and often appears as Man with a wearing sweatpants and sweatshirt.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

5 Brawl

1 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

1 Legerdemain

2 Medicine

2 Melee

4 Occult

0 Performance

1 Science

3 Stealth

3 Survival

0 Technology

3 Farming

3 Hunting

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Well fall

Battle Scars

  • Broken leg
  • Wyrmwood- corpse animates after death
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Capture
    Betrayal

    Traumas

  • Distrust of any shifters that arent werewolf

  • Source


    Assets And Liabilities

    Assets
    +5 Gifted: Start with one Gift.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Hearing
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Smell
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    +2 Light Sleeper: You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    +2 Alias: Your alias holds up under the highest scrutiny. Replacing a compromised Alias takes three downtimes.
    Name: Henry Fox
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: He is a Werewolf
    -5 Fateful Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
    Curse: He was cursed with lycanthropy
    -2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
    Trauma: When ever I see a Full Moon I am compulsed to change into a blood thirsty monster for 30 minutes
    -1 Uncanny Echoes: Must be consistent with your Character Concept
    Echo: When angered his teeth elongate and his eyes change to that of a wolf even before he decides to shift.
    -1 Ugly: Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Flaw in mind. Be sure to specify exactly what causes you to be ugly.
    -1 Minor Enemy: Your enemy will eventually try to kill you, although they may struggle to find you, or may take time to train up to be ready to take you on. An enemy at this level is committed but may have limited resources and thus will only make an attempt on the player's life every 5-10 games.
    Enemy: Werewolf Hunters
    -3 Haunting Echoes: Must be consistent with your Character Concept.
    Echo: He has Hypertrichosis interfers with social interactions
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: Him and his family hunt once every decade the last one was a murdered tourist

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    Light overalls A roary made of a large wolf tooth

    In Bag

    *Sledgehammer *A 5 pound bag of potatos * A wrench set * a craftsman tool set his daddy bought him when he was 13


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    5 Victories - 3 Losses
    Remaining: 8 Exp. (Earned: 195 - Spent: 187)

    28 Feb 2021

    • +36: Exp: Brawn lowered from 5 to 2
    • -4: Exp: Charisma raised from 1 to 2
    • +36: Exp: Dexterity lowered from 5 to 2
    • -4: Exp: Perception raised from 1 to 2
    • -4: Exp: Survival raised from 0 to 2
    • -8: Exp: Stealth raised from 0 to 3
    • -6: Exp: Brawl raised from 3 to 4
    • +8: Exp: Athletics lowered from 5 to 4
    • -8: Exp: Alertness raised from 0 to 3
    • -3: Exp: purchased asset Acute Sense (Smell)
    • -3: Exp: purchased asset Acute Sense (Hearing)
    • -18: Exp: purchased asset Ageless
    • +6: Exp: took liability Poor
    • -0: Exp: removed Limit Atrocities
    • -0: Exp: removed Limit Murder
    • -0: Exp: took Limit Betrayal
    • -0: Exp: took Limit Capture

    01 Mar 2021

    • -8: Exp: Brawn raised from 2 to 3
    • -8: Exp: Dexterity raised from 2 to 3
    • -8: Exp: Intellect raised from 2 to 3
    • -8: Exp: Perception raised from 2 to 3
    • -2: Exp: Animals raised from 0 to 1
    • -3: Exp: purchased asset Polyglot (Mother's Tounge (Speak to any canine so dogs werewolves that sort of thing))
    • +3: Exp: took liability Dark Secret (He is a Werewolf)
    • -12: Exp: Brawn raised from 3 to 4
    • -12: Exp: Dexterity raised from 3 to 4
    • -4: Exp: Occult raised from 0 to 2
    • -4: Exp: Investigation raised from 0 to 2
    • +3: Exp: took liability Minor Enemy (Werewolf Hunters)
    • +3: Exp: took liability Ugly
    • +3: Exp: took liability Uncanny Echoes (When angered his teeth elongate and his eyes change to that of a wolf even before he decides to shift.)
    • +6: Exp: took liability Traumatized (When ever I see a Full Moon I am compulsed to change into a blood thirsty monster for 30 minutes)
    • +15: Exp: took liability Fateful Curse (He was cursed with lycanthropy)

    29 Mar 2021

    • +3: Exp: removed asset Polyglot (Mother's Tounge (Speak to any canine so dogs werewolves that sort of thing))
    • +18: Exp: removed asset Ageless
    • +3: Exp: took liability Dark Secret (Him and his family hunt once every decade the last one was a murdered tourist)
    • +3: Exp: took liability Prey Exclusion (Children)
    • +9: Exp: took liability Haunting Echoes (He has Hypertrichosis interfers with social interactions)
    • -4: Exp: Survival raised from 2 to 3
    • -4: Exp: Medicine raised from 0 to 2
    • -4: Exp: Legerdemain raised from 0 to 2
    • -3: Exp: purchased asset Acute Sense (Sight)
    • -3: Exp: purchased asset Acute Sense (Taste)
    • -0: Exp: purchased asset True Grit
    • +3: Exp: took liability Deep Sleeper
    • +3: Exp: took liability Illiterate
    • -6: Exp: removed liability Poor
    • +12: Exp: Brawn lowered from 4 to 3
    • -8: Exp: Charisma raised from 2 to 3
    • +12: Exp: Dexterity lowered from 4 to 3
    • -12: Exp: Intellect raised from 3 to 4
    • -14: Exp: Farming raised from 0 to 4
    • +2: Exp: Occult lowered from 2 to 1
    • -2: Exp: Melee raised from 0 to 1
    • +2: Exp: Medicine lowered from 2 to 1
    • +2: Exp: Legerdemain lowered from 2 to 1
    • +2: Exp: Investigation lowered from 2 to 1
    • -4: Exp: Firearms raised from 0 to 2
    • +6: Exp: Athletics lowered from 4 to 3

    31 Mar 2021

    • +6: Exp: Farming lowered from 4 to 3
    • -12: Exp: Occult raised from 1 to 4
    • -2: Exp: Medicine raised from 1 to 2
    • -6: Exp: Investigation raised from 1 to 3
    • -0: Exp: removed asset True Grit
    • -2: Exp: Animals raised from 1 to 2

    01 Apr 2021

    02 Apr 2021

    • +4 Exp. from GMing Scenario for A Date to Remember
    • -2: Exp: Culture raised from 0 to 1
    • -3: Exp: removed liability Illiterate

    03 Apr 2021

    04 Apr 2021

    • +4 Exp. from GMing Scenario for Ikea
    • -6: Exp: purchased asset Light Sleeper
    • -2: Exp: Melee raised from 1 to 2
    • +4: Exp: Firearms lowered from 2 to 0
    • -3: Exp: removed liability Prey Exclusion (Children)
    • The thief of Hades - Victory

      C'mon children make a shield wall

      Gift spent on new power: Disguise Talen
    • +4 Exp. from winning The thief of Hades

    08 Apr 2021

    • +4 Exp. from GMing Scenario for The Village 3
    • -6: Exp: purchased asset Alias (Henry Smith)
    • -2: Exp: Crafts raised from 0 to 1

    09 Apr 2021

    10 Apr 2021

    11 Apr 2021

    • +4 Exp. from GMing Scenario for The Library
    • -3: Exp: removed liability Deep Sleeper

    14 Apr 2021

    24 Apr 2021

    • -2: Exp: Culture raised from 1 to 2

    10 May 2021

    17 May 2021

    • -0: Exp: developed Trauma Aether schizophrenia

    23 May 2021

    • -0: Exp: cured Trauma Aether schizophrenia

    17 Jun 2021

    05 Jul 2021

    • +4 Exp. from GMing Dog Catchers
    • -8: Exp: Brawl raised from 4 to 5

    13 Jul 2021

    Gifts and Improvements

    Gift / Reward History