Preacher
"Repent sinner"

A 1-Victory Novice Contractor played by jwesley123 as a Free Agent

Preacher is a Preacher who will risk their life to Punish the sinners.

They are 26 years old, and often appears as Catholic Priest.

Attributes

1 Brawn

2 Dexterity

2 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

3 Brawl

0 Crafts

0 Drive

3 Firearms

2 Legerdemain

0 Melee

3 Performance

1 Stealth

0 Survival

2 Academics

3 Alertness

0 Animals

3 Influence

2 Investigation

0 Medicine

2 Occult

4 Religion

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Shrapnal

Battle Scars

(Preacher has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Torture
Injustice

Traumas

(Preacher has no Traumas)


Source


Assets And Liabilities

Assets
+2 Contacts: You have readily available access to your contact.
Contact: The Vatican
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
Field: Catholics
+5 Charmed Existence: You may reroll a single botched roll once per game.
Liabilities
-3 Fragile: You must choose four Limits at character creation instead of three.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Preacher doesn't have any powers yet. What a noob :(

Equipment

Max Encumbrance: 0 pounds.

On Person

  • His catholic priest oufit.
  • a bible containing a snub-nosed smith and wesson And 24 bullets
  • 200 dollars

In Bag

  • 10 bibles
  • a bottle of jack *other pair of vestments

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

1 Victories - 1 Losses
Remaining: 5 Exp. (Earned: 156 - Spent: 151)

01 Mar 2021

  • -6: Exp: removed liability Vengeful

13 Mar 2021

  • +18: Exp: removed asset Ageless
  • +15: Exp: removed asset Gifted
  • -3: Exp: removed liability Nightmares (Being Burned alive)
  • -3: Exp: removed liability Prey Exclusion (Practicing Catholics)
  • -12: Exp: purchased asset Jack of All Trades
  • -0: Exp: changed Contact of asset Contacts (from "The Pope" to "The Vatican")
  • -9: Exp: removed liability Anachronism
  • +12: Exp: Intelligence lowered from 4 to 3
  • +8: Exp: Religion lowered from 5 to 4
  • -4: Exp: Occult raised from 0 to 2
  • -4: Exp: Legerdemain raised from 0 to 2
  • -4: Exp: Investigation raised from 0 to 2
  • +8: Exp: Influence lowered from 5 to 4
  • -8: Exp: Brawl raised from 0 to 3
  • -8: Exp: Athletics raised from 0 to 3
  • -8: Exp: Alertness raised from 0 to 3
  • -4: Exp: Academics raised from 0 to 2
  • +9: Exp: took liability Fragile
  • -0: Exp: took Limit Betrayal
  • +6: Exp: Influence lowered from 4 to 3
  • -8: Exp: Firearms raised from 0 to 3
  • +9: Exp: took liability Gullible
  • -9: Exp: removed liability Gullible

25 Mar 2021

09 Jul 2021

  • -4: Exp: Stealth raised from 0 to 2
  • +2: Exp: Stealth lowered from 2 to 1

25 Jul 2021

    Dumb Ways to Die. - Victory

    Gives you a whole new perspective on what God's flood must have been like.

    Gift has not yet been spent
  • +4 Exp. from winning Dumb Ways to Die.

Gifts and Improvements

Character has 1 unspent rewards

Gift / Reward History