Grace Cyanide
“I don’t want to lose my best friend.”

A 22-Victory Seasoned Contractor played by lumiq in The Netherworld

Grace Cyanide is a possessed child who will risk her life to get hurt in a way that matters, keep her friends, and learn about the Games.

She is 16 years old, and often appears as a 5’, curious and content girl with dirty blonde hair, apple red eyes, and ratty clothes. She wears a clanking metal gauntlet and a belt of woven hair. The image of a younger brunette girl in a singed nightgown lays over her own, and they are often accompanied by a ghostly black cat with glowing yellow eyes.

Grace Cyanide lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Her journal, I am 9 & MAGICAL, has 34 entries.

Attributes

2 Brawn

4 Dexterity

4 Perception

3 Charisma

4 Intelligence

3 Wits


Abilities

2 Athletics

2 Brawl

3 Crafts

2 Drive

0 Firearms

1 Legerdemain

2 Melee

2 Performance

4 Stealth

3 Survival

2 Academics

3 Alertness

2 Animals

5 Influence

3 Investigation

3 Medicine

5 Occult

0 Science

2 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Grace Cyanide is unharmed)


Battle Scars

  • Triptych tattoo between her shoulder blades, courtesy of Connor Inkz™️
  • Paw print tattoo on her ankle, also courtesy of Connor Inkz™️ (+1 to Animals)
  • Connor Inkz’ double eye: +1 die to occult/occult perception
  • Body 6

    Penalty

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Betrayal
    Near-Death Experience

    Traumas

  • No More Faeries: Mind roll required to not wear her clothes inside out.

  • The Spirit’s Energy


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: ASL
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +2 Tough: Dice penalties from pain are reduced by 2.
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Ancient Greek
    +0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    +5 Iron Will: Any attempt to control your thoughts or actions suffers a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Possession and Suggestion Effects.
    +1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
    +2 Clear Conscience: You have +2 dice on all Trauma rolls.
    +4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
    Liabilities
    -2 Poor: You begin each game with 1d10 x10 in cash, and will be generally unable to replace equipment, afford transportation, etc.
    -3 Underage: Your character's starting age can't be higher than 12. People treat you distinctly differently because of your age, and your starting Brawn is limited to 3.

    Conditions

    Circumstances

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Pocket knife
    • Rocks?
    • Lockpicks in her socks
    • Gauntlet of Hope
    • Belt of dead man’s hair

    Cloth Satchel

    • Sally the Fetish Doll
    • Second pocket knife
    • Burner phone
    • Skeleton Key

    In the Unicorn Backpack

    • Water bottle
    • 5 apples
    • Neon bandaids
    • Flashlight
    • AA batteries
    • Two balls of yarn
    • 2 Wasp injector knives
    • First aid kit
    • Cherry the Unicorn
    • Rope
    • Handheld mirror wrapped in clothes
    • Zuni Fetish wrapped in burqa
    • “Baby Bottle”
    • Diary in a waterproof bag
    • Blue, purple, and pink mechanical pencils
    • Pocket book of Realm of Mysteries cult information

    Artifacts

    The Netherworld
    Belt of Dead Man’s Hair “To bind her wispy-wily selves…” Woven around Grace’s normal leather belt is a cord of dead man’s hair from fae folk- The Fox and Xyster the Powrie. They bound her in the Aberdeen moors to restrict her powers; dead man’s hair will bind spirits to their places. After the Contract, Grace kept the hair and wove it into a belt to help her and The Spirit’s aspired forever-bond. Grace and The Spirit are magically secured at the hips to protect from being separated.
    Project *******
    Gauntlet of Hope The gauntlet and any weapon it’s holding is able to touch and damage incorporeal entities. Hope lives in Grace’s mindscape and whispers encouragements to rid the world of evil spirits, while also attracting their rage and ill intent from up to a mile away.
    Skeleton Key Grace was gifted the Skeleton Key that Benny Scapetti picked up from the SCP Foundation. With successful trauma and occult rolls, any lock it’s put in front of is opened. Make a trauma roll for use of the key, and then Intelligence + Occult to open a lock. The key can be tricked by a lock that’s purpose is at least partially concealed (e.g., a bookshelf)
    Realm of mysteries
    Baby Bottle Grace’s old water bottle has been filled with a liquidized shadow of a newborn baby. The thing is grotesque, rotted; when she opens the cap, any creature with acute smell must roll mind not to vomit.

    I am 9 & MAGICAL

    Latest 3 of 34 entries

    Ninjas and Fireflies

    Dear Diary,

     

    Awhile back, I said we needed to have trained up some armor. I know it may look counterproductive to start that after saying we wanted me to get hurt, but I don’t wanna be stupid about it, like I said, and I don’t wanna get hurt in stupid ways. Plus, I’ll be more of a liability if I’m just hurt by small things.

     

    It’s not really armor armor, my friend just trained up her reflexes. She’s a lot faster than I can be, and we kinda just spent time… safely? hurting ourselves to get it. Mister Cham has throws stuff at us, and we fall out of trees. She swats the stuff and puts her arms out to help me land better. It’s really helpful, she just gets tired quick. I think we’ll get better at it over time.

     

    The fireflies started coming out. We won’t go train with them, they’re too pretty to hurt. We like watching them from on top of the hill. I think it’s the same as us liking shiny things, I mean, I do more than my friend or Sally does, but they like them, too. Horatio always wants to go bat at the fireflies to we have to keep him in our lap and pet him a bunch so he doesn’t move because he’s too distracted purring. And then we can watch the fireflies move. I don’t have anything else I need to be doing, I don’t even get hungry, so we can just… watch.

     

    (-The bottom of the page and margins are filled with empty circles with wings and “glow” lines around them: fireflies.-)

    Permanence

    (-Stray lines from where the paper tore on the previous page decorate the margins.-)

     

    Dear Diary,

     

    I’m sorry about the last page, I didn’t mean to tear the paper so much. I guess I was still freaked out and angry about that Contract.


    I

     

    We figured it out. We figured it out we figured it out we figured it out we figured it out we figured it out !!!!!!!!!!!

     

    We didn’t understand at first, I just woke up and… I mean, my friend, she never sleeps unless she needs to rest after using her energy. We were so upset over my eye… when we woke up, I didn’t get it, but we could see like normal. Diary? We did it. We merged.

     

    Not completely, just at the eye. My friend can’t move her eye from where mine would be, and it works just like my old one. Our eyes are both red, so it doesn’t look that different unless you shine a light in it (ow), but I can see all the way to my brains. They’re red and pink and white, maybe not brains, just my skin behind our eye, I don’t know. We checked ourselves out- the protective symbol from the creature is still there in white, scar tissue I guess. I kinda like it.

     

     

    But… that mean the only way for us to stay together is for me to get hurt like that?

     

    Getting that hurt sucks. And my friend doesn’t want me to be hurt.

     

    Maybe it’s good. It could keep me from being so scared of getting hurt. I’m not going to start cutting my limbs off to make us merge faster, but… getting my limbs cut off might not be so bad.

     

    I shouldn’t laugh, but I thought about giving my cut off limbs to Mister Benny. But, being serious, I want to keep my friends even though we figured out what we’ve been wanting to figure out. It’s not like I can just  go back to a normal life, and I don’t want to. I like going on Contracts, I like seeing what my friend and I can do, I like progressing.

     

    We’re going to keep going on Contracts. It shouldn’t be hard to get hurt… but we’re not gonna let it be something stupid.

    Mister Cham

    Dear Diary,

     

    We stopped at a hospital for Mister Cham, but he decided not to go in. I think he focused his win towards healing up. I’m getting better at healing people, and I tried to joke with Mister Cham that I test it by falling out of trees on purpose, but he just doesn’t seem like he likes jokes.

     

    Mister Cham is nice, but he always seems sad or upset about something. I guess he misses being a full angel, and I was kinda nervous around him, especially after the quills from the Sin Eater saying I was bad, but he hasn’t hurt me. He actually built up my shelter, with a door and lights and a few more unicorns and water storage. It’s so nice of him, I don’t really know how to say thank you, but I’ve been helping his fears more, so maybe that’s how he wants to pay me back. And he never complains when I get eggshells in breakfast when I try to make some.

     

    His leg is healing weird. It was all small and red like a baby and it just keeps getting bigger, I guess it’ll stop when it’s the right size. Maybe it helped him when he went to the st wait, how did he get the stuff he got? Hold on.

     

    Okay, Mister Cham says he got the door from a construction site. I guess nobody will miss it, it was already getting taken down. It’s all dirty and the paint is cracked so it’s perfect, it blends in with the grass and stuff around it, and we put up branches to help. Not flower though, those would die too fast. And I don’t like disturbing the flowers.


    Timeline

    22 Victories - 3 Losses
    Remaining: 7 Exp. (Earned: 290 - Spent: 283)

    01 Mar 2021

    02 Mar 2021

      Sanctuary - Victory

      Note to self: Get Flashlight

      Gift spent on new power: A Helping Hand
    • +4 Exp. from winning Sanctuary
    • -3: Exp: removed liability Speech Impediment
    • -4: Exp: Occult raised from 2 to 3
    • +3: Exp: took liability Speech Impediment

    03 Mar 2021

    07 Mar 2021

    • -2: Exp: Crafts raised from 0 to 1
    • -2: Exp: Animals raised from 0 to 1
    • -2: Exp: Academics raised from 1 to 2
    • +6: Exp: took liability Poor

    08 Mar 2021

    10 Mar 2021

    11 Mar 2021

    • -12: Exp: Intelligence raised from 3 to 4
    • +16: Exp: Dexterity lowered from 5 to 4
    • -6: Exp: Stealth raised from 1 to 3

    16 Mar 2021

    19 Mar 2021

    • +4 Exp. from GMing Mushroom Hunt
    • -8: Exp: Charisma raised from 2 to 3
    • +6: Exp: Survival lowered from 4 to 3
    • -2: Exp: Melee raised from 1 to 2
    • +4: Exp: Stealth lowered from 3 to 2
    • -2: Exp: Animals raised from 1 to 2

    27 Mar 2021

    28 Mar 2021

    30 Mar 2021

    • +18: Exp: removed asset Unbondable
    • -15: Exp: purchased asset Iron Will

    03 Apr 2021

    04 Apr 2021

    • -6: Exp: Occult raised from 3 to 4
    • -4: Exp: Medicine raised from 2 to 3

    08 Apr 2021

    09 Apr 2021

    11 Apr 2021

    • +2: Exp: Academics lowered from 2 to 1
    • -6: Exp: removed liability Short
    • -0: Exp: cured Trauma Ablutomania

    12 Apr 2021

    13 Apr 2021

    • -2: Exp: Crafts raised from 1 to 2

    24 Apr 2021

    • -2: Exp: Investigation raised from 0 to 1

    26 Apr 2021

    • -0: Exp: took Limit Torture
    • -0: Exp: removed Limit Monsters

    28 Apr 2021

    • -0: Exp: Source renamed to The Spirit’s Energy

    01 May 2021

    04 May 2021

    10 May 2021

    • -0: Exp: developed Trauma Desire to be around powerful individuals as much as possible

    16 May 2021

    • -0: Exp: developed Trauma Fear of the dark

    19 May 2021

    20 May 2021

    • -0: Exp: cured Trauma Fear of the dark
    • -2: Exp: Legerdemain raised from 0 to 1
    • -4: Exp: Alertness raised from 2 to 3
    • -6: Exp: The Spirit’s Energy raised from 3 to 4

    22 May 2021

    • +4 Exp. from winning Auction of doom
    • -0: Exp: cured Trauma Desire to be around powerful individuals as much as possible
    • +4 Exp. from winning as a ringer in Scenario for Traitor!
    • -2: Exp: Investigation raised from 1 to 2
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -8: Exp: Occult raised from 4 to 5
    • +1 Exp. from writing a journal

    26 May 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -4: Exp: Performance raised from 0 to 2

    02 Jun 2021

    • -0: Exp: developed Trauma Neat Freak - Compulsion to be clean as much as possible.

    03 Jun 2021

    • -0: Exp: developed Trauma Pyrophobia!
    • -0: Exp: developed Trauma No More Faeries: Mind roll required to not wear her clothes inside out.

    12 Jun 2021

    29 Jun 2021

    • +1 Exp. from writing a journal
    • -4: Exp: Investigation raised from 2 to 3

    30 Jun 2021

    01 Jul 2021

    • +1 Exp. from writing a journal

    11 Jul 2021

    14 Jul 2021

    • +1 Exp. from writing a journal
    • -4: Exp: Stealth raised from 2 to 3
    • -4: Exp: Crafts raised from 2 to 3

    25 Jul 2021

    26 Jul 2021

    28 Jul 2021

    • +1 Exp. from writing a journal

    29 Jul 2021

    • -3: Exp: purchased asset Polyglot (Ancient Greek)

    30 Jul 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -6: Exp: purchased asset Tough
    • +1 Exp. from writing a journal
    • -2: Exp: Brawl raised from 1 to 2

    31 Jul 2021

    03 Aug 2021

    • -2: Exp: Drive raised from 0 to 1

    08 Aug 2021

    • +4 Exp. from GMing See no Evil, Hear no Evil, Smell no Evil
    • -6: Exp: purchased asset Concentration

    30 Aug 2021

    01 Sep 2021

    • -4: Exp: Technology raised from 0 to 2

    02 Sep 2021

    • +1 Exp. from writing a journal

    20 Sep 2021

    26 Sep 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -8: Exp: Influence raised from 4 to 5
    • -2: Exp: Drive raised from 1 to 2

    27 Sep 2021

    18 Oct 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -2: Exp: Academics raised from 1 to 2
    • -3: Exp: purchased asset Polyglot (ASL)
    • -6: Exp: Stealth raised from 3 to 4

    Gifts and Improvements

    Gift / Reward History