Yuri (Placeholder)
Alas, poor Yuri

A Newbie Contractor played by Strazhari as a Free Agent

This character is dead. RIP

Yuri (Placeholder) is a placxeholder to fix my Coin screw up who will risk their life to fix it.

They are dead years old, and often appears as a corpse.

Attributes

Brawn

5

Charisma

5

Dexterity

1

Intellect

5

Perception

4

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Yuri (Placeholder) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Yuri (Placeholder) has no Battle Scars)

Body 8

Penalty

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Yuri (Placeholder) has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Rugged no-metal belt that can be used as a pair of nunchucks

In Bag

  • Oxygen canister
  • Census-taker's liver
  • Fava Beans
  • Chianti
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -34 (Earned: 150 - Spent: 184)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Yuri (Placeholder) has not written in their journal yet.

Moves

Yuri (Placeholder) has made 0 Moves.
Only Contractors in Playgroups can make Moves.