Gimmlin Artstet
From the realm of artifacts

A 3-Victory Novice Contractor played by Tsair as a Free Agent

Gimmlin Artstet is a Mildly insane artificer who will risk their life to Find the best tools in the universes to put together a weapon that can contend with Gods.

They are 32 years old, and often appears as A middle-aged man with a disheveled look and frazzled hair.

Attributes

2 Brawn

3 Dexterity

3 Perception

4 Charisma

5 Intelligence

3 Wits


Abilities

2 Athletics

0 Brawl

5 Crafts

2 Drive

2 Firearms

1 Legerdemain

1 Melee

1 Performance

0 Stealth

1 Survival

2 Academics

2 Alertness

0 Animals

3 Influence

2 Investigation

0 Medicine

1 Occult

2 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gimmlin Artstet is unharmed)


Battle Scars

(Gimmlin Artstet has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Monsters
Near-Death Experience
Disarmed

Traumas

(Gimmlin Artstet has no Traumas)


Source


Assets And Liabilities

Assets
+0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
Liabilities
-2 Forgetful: You must roll Mind Difficulty 6 in order to remember any details, locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc… If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
-3 Fragile: You must choose four Limits at character creation instead of three.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Waterskin
  • Revolver
  • Pliers
  • Screwdriver
  • roll of duct tape around wrist
  • swiss army knife

In Bag

  • Toolbox (containing various tools such as rulers, wrenches, drill bits, etc.)
  • Head-lamp
  • Container of spare revolver rounds
  • Pack of matches
  • Food for a day

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses
Remaining: 5 Exp. (Earned: 166 - Spent: 161)

03 Mar 2021

  • -2: Exp: Investigation raised from 0 to 1
  • -2: Exp: Drive raised from 0 to 1

07 Mar 2021

  • +4 Exp. from GMing A Welcoming Party
  • -2: Exp: Investigation raised from 1 to 2
  • -2: Exp: Drive raised from 1 to 2

13 Mar 2021

  • +2: Exp: Performance lowered from 2 to 1
  • +2: Exp: Melee lowered from 2 to 1
  • +2: Exp: Medicine lowered from 1 to 0
  • +3: Exp: removed asset Ambidextrous
  • -9: Exp: removed liability Anachronism
  • +8: Exp: Brawn lowered from 3 to 2
  • -2: Exp: Science raised from 1 to 2
  • -6: Exp: removed liability Poor

25 Mar 2021

08 Apr 2021

09 Apr 2021

  • -2: Exp: Technology raised from 0 to 1
  • -0: Exp: purchased asset Imbued
  • -2: Exp: Source raised from 1 to 2

25 Jul 2021

Gifts and Improvements

Character has 1 unspent rewards

Gift / Reward History