Gimmlin Artstet does not have a home World. They cannot interact with Contractors on their Downtimes. They must choose a World before their fourth Game.
Gimmlin Artstet's Power value does not match their spent Gifts! Power Value: 1 Spent Rewards: 2
A 3-Victory Novice Contractor played by Tsair as a Free Agent
They are 32 years old, and often appears as A middle-aged man with a disheveled look and frazzled hair.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Embedded into Gimmlin's chest is a supernaturally powered reactor, fashioned after one he'd seen in another world. He can draw excess power from this to charge objects he touches. If he exerts to deposit a charge, a beam of light shoots from his chest into the object, giving it constant power for an hour.
No Exertion cost. You can keep 1 object powered at a time. You cannot power objects larger than an SUB. The object must remain within Arms Reach or it will lose power. You may Exert mind to deposit a charge, which will last for one hour.
Crafted and powered by a unique energy source harnessed by Gimmlin, he has configured his reactor to charge his boots with energy, and use the force of ejecting it to launch himself forward. He can also release the energy to help stabilize him from a fall. When jumping, an energized hum will emit from him, along with a blue trail of light following his feet.
Spend and Action and Exert your Mind to jump a maximum of 50 feet distance, 10 feet vertical.
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
3 Victories - 0 Losses
Remaining: 5 Exp. (Earned: 166 - Spent: 161)