Aria Feist
Heh.. you call that trauma?

A 4-Victory Novice Contractor played by ShadowsoftheNight in The Void

Aria Feist is a Changeling who will risk their life to prove that even shattered, lost and utterly destroyed people can be made into efficient survivors.

They are 22 years old, and often appears as wiry but athletic build with pale skin, dark hair with green eyes. She is generally seen in form-fitting black clothing and a leather jacket.

Aria Feist lives in The Void, a setting where people are brought from all over the multiverse to compete in random events for the endless entertainment of the elite few.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

2

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

5 Archery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aria Feist is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Aria Feist has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Anguish
Betrayal

Traumas

(Aria Feist has no Traumas)


Source


Circumstances

Outsider You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

Loose Ends

Group of Enemies: Fey Mistress

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: Arcadia. Telling of it sends a beacon to the fey.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Bow
  • 20 poison-tipped arrows in quiver
  • 2 Daggers
  • Compass
  • Clothing
  • Paracord belt
  • Wallet
  • Cell phone
  • Combat boots
  • Leather jacket
  • Necklace with Dragon Pendant

In Bag

  • 3 days worth of dried snacks like beef jerky
  • 4 bottles of water
  • Hair ties
  • Rope
  • Lighter
  • Change of clothing
  • first aid kit
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: -3 (Earned: 168 - Spent: 171)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Aria Feist has not written in their journal yet.

Moves

Aria Feist has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Aria Feist.

Assets And Liabilities

Assets

+0 Imbued
+1 Acute Sense
Sharpened Sense: Eyesight
+4 Jack of All Trades
+2 Tough

Liabilities

-1 Dark Secret
Secret: Arcadia. Telling of it sends a beacon to the fey.
-3 Haunting Echoes
Echo: -2 dice to resist fey based magic.
-4 Group of Enemies
Name of Group: Fey Mistress
-3 Outsider