Aria Feist
Heh.. you call that trauma?

A 3-Victory Novice Contractor played by ShadowsoftheNight as a Free Agent

Aria Feist is a Changeling who will risk their life to prove that even shattered, lost and utterly destroyed people can be made into efficient survivors.

They are 22 years old, and often appears as wiry but athletic build with pale skin, dark hair with green eyes. She is generally seen in form-fitting black clothing and a leather jacket.

Attributes

3 Brawn

4 Dexterity

3 Perception

2 Charisma

2 Intelligence

3 Wits


Abilities

2 Alchemy

5 Archery

3 Athletics

1 Brawl

0 Crafts

0 Drive

0 Firearms

2 Fletching

0 Legerdemain

3 Melee

0 Performance

3 Stealth

1 Survival

1 Academics

2 Alertness

0 Animals

0 Influence

3 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aria Feist is unharmed)


Battle Scars

(Aria Feist has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Betrayal

Traumas

(Aria Feist has no Traumas)


Source


Assets And Liabilities

Assets
+1 Oblivious: Requires a Perception rating of 1. All Trauma rolls are made at -2 Difficulty.
+0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Eyesight
+4 Hard: You only have two Limits instead of the normal three.
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+2 Tough: Dice penalties from pain are reduced by 2.
Liabilities
-5 Outsider: You do not have citizenship in any country, and you have no official identity or license of any sort. You may or not speak a relevant language as your one "given" language (perhaps you only speak an obscure alien dialect, Latin, or some other useless language). You begin each game with 1d10 x10 in cash, max.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Bow
  • 20 poison-tipped arrows in quiver
  • 5 Daggers
  • Rope
  • Clothing
  • Paracord belt
  • Wallet
  • Keys
  • Cell phone
  • Bag of hair-ties
  • Combat boots
  • Leather jacket
  • Necklace with hidden, small blade

In Bag

  • Snacks like beef jerky/foods
  • Water
  • Lighter
  • Change of clothing
  • first aid kit

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 162 - Spent: 161)

11 Mar 2021

  • +8: Exp: Intelligence lowered from 3 to 2
  • -12: Exp: Dexterity raised from 3 to 4
  • -8: Exp: Brawn raised from 2 to 3
  • -14: Exp: Archery raised from 0 to 4
  • +4: Exp: Legerdemain lowered from 2 to 0
  • -4: Exp: Athletics raised from 2 to 3
  • +12: Exp: removed asset Hard
  • +12: Exp: Perception lowered from 4 to 3
  • +14: Exp: Archery lowered from 4 to 0
  • -6: Exp: Athletics raised from 3 to 4
  • -2: Exp: Firearms raised from 0 to 1
  • -12: Exp: purchased asset Jack of All Trades

13 Mar 2021

  • -14: Exp: Archery raised from 0 to 4
  • +2: Exp: Investigation lowered from 1 to 0
  • +2: Exp: Firearms lowered from 1 to 0
  • +10: Exp: Athletics lowered from 4 to 2
  • -12: Exp: purchased asset Hard
  • +15: Exp: removed asset Jaded
  • +6: Exp: removed asset Concentration
  • -0: Exp: changed Name of asset Alias (from "" to "Aria Feist")
  • -8: Exp: Archery raised from 4 to 5
  • +4: Exp: Alertness lowered from 3 to 2
  • +6: Exp: removed asset Alias (Aria Feist)
  • -3: Exp: purchased asset Acute Sense (Eyesight)
  • -4: Exp: Athletics raised from 2 to 3
  • -4: Exp: Alchemy raised from 0 to 2
  • -4: Exp: Fletching raised from 0 to 2
  • +8: Exp: Performance lowered from 3 to 0

24 Mar 2021

  • -0: Exp: removed Limit Capture

25 Mar 2021

27 Mar 2021

  • -8: Exp: Investigation raised from 0 to 3
  • -0: Exp: purchased asset Imbued

29 Mar 2021

31 Mar 2021

  • -4: Exp: Stealth raised from 2 to 3

25 Apr 2021

07 Jul 2021

  • -3: Exp: purchased asset Oblivious

Gifts and Improvements

Character has 1 unspent rewards

Gift / Reward History