Aria Feist has overspent Experience Remaining: -3 Exp. (Earned: 168 - Spent: 171)
They are 22 years old, and often appears as wiry but athletic build with pale skin, dark hair with green eyes. She is generally seen in form-fitting black clothing and a leather jacket.
Aria Feist lives in The Void, a setting where people are brought from all over the multiverse to compete in random events for the endless entertainment of the elite few.
Aria has enough skill and mastery with her bow and arrow, due to her experience with the Fae and with hunting in the woods during her own survival. She shoots with such expert ability that the arrows that connect to her target can slide effortlessly between bone right into the most vulnerable places.
Passive, always in effect. Successful attacks with bows and arrows will do [[additional-damage]] more damage. The target's Armor is Fully Effective.
The spirits of obscurity have granted you their gift that you may use 3 times a day. Hush and stay still, and they wont see you.
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Minute. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
Once the oath is spoken aloud by someone
Give me this Geist
From you I don't fear
I want you so near
When lost we can find
When alone we can bind
Give me this Geist
They become an Oath bound of the seeker oath. Any time an oath bound recites the call, (see ribbon) the power activates as long as Aria has a compas in her possession.
Spend an Action and Exert your Mind to activate this Power for one minute. While this Power is active, all Oath bound within 50 feet are detected, including those who enter its range after activation and those behind walls. You get a rough sense of how many, but not exact number.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.