Aria Feist does not have a home World. They cannot interact with Contractors on their Downtimes. They must choose a World before their fourth Game.
A 3-Victory Novice Contractor played by ShadowsoftheNight as a Free Agent
They are 22 years old, and often appears as wiry but athletic build with pale skin, dark hair with green eyes. She is generally seen in form-fitting black clothing and a leather jacket.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Passive, always in effect. Successful attacks with bows and arrows will do +1 more damage. The target's Armor is Fully Effective.
The spirits of obscurity have granted you their gift that you may use 3 times a day. Hush and stay still, and they wont see you.
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Minute. You cannot re-cast this Power until 1 Hour has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
3 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 162 - Spent: 161)