Hank Lazarus
He will atone for his crimes

A 3-Victory Novice Contractor played by BobDylan530 in NC Reborn

This character is dead. RIP

Hank's life truly ended in 1994, when he killed those children in a drunk driving accident. Nothing he did past that could truly be called living. Nevertheless, his corporeal form persisted 27 more pathetic years, most of them blackout drunk, until he was finally given a shot at redemption by going on missions, accumulating great power, and protecting those who need protecting. He was no better at this than he was at not driving drunk and killing two kids, and is now well and truly dead for his efforts.

Hank Lazarus is a former athlete wallowing in depression who will risk his life to bring dead children back to life, and prevent others from dying.

He is 50 years old, and often appears as https://as1.ftcdn.net/jpg/00/50/41/58/500_F_50415802_ZYIYmtGrIsk3LIkUyigOeyJpNK9BpGOF.jpg.

Hank Lazarus lives in NC Reborn, a World .

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

4 Brawl

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

2 Legerdemain

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Subterfuge

5 Throwing

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hank Lazarus is unharmed)


Battle Scars

(Hank Lazarus has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Lifesaver
Torture
Atrocities

Traumas

(Hank Lazarus has no Traumas)


Penance


Assets And Liabilities

Assets
+3 Wealthy: You have access to $100,000 (or equivalent currency) per Game.
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+2 Alias: Your alias holds up under the highest scrutiny. Replacing a compromised Alias takes three downtimes.
Name: Chuck Chesterton
+1 Ambidextrous: You suffer no dice penalties for using the "wrong" hand.
Liabilities
-2 Notoriety: There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Reason: Killed a woman and two children in a drunk driving accident
-1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
Subject: Children who died in car accidents
-2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
Trauma: Phobia of cars
-2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
Trauma: Alcoholism

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Jeans
  • Alice In Chains T-Shirt
  • Red zip-up hoodie
  • Running shoes
  • Wallet (contains non-driving ID for alias plus actual ID in hidden pocket)
  • Leather satchel
  • Flask filled with jack daniels
  • iPhone

In Bag

  • Back-up flask
  • Baseball
  • Mitt
  • Small leatherbound journal

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses
Remaining: 6 Exp. (Earned: 161 - Spent: 155)

17 Jul 2020

  • -2: Exp: Drive raised from 0 to 1
  • +2: Exp: Culture lowered from 1 to 0
  • +6: Exp: took liability Traumatized (Alcoholism)
  • +6: Exp: took liability Traumatized (Phobia of cars)

05 Sep 2020

14 Sep 2020

18 Sep 2020

  • +4 Exp. from winning See no Evil, Hear no Evil, Smell no Evil

05 Oct 2020

06 Oct 2020

  • +4 Exp. from winning Mushroom Hunt

07 Dec 2020

  • -2: Exp: Stealth raised from 1 to 2

03 Apr 2021

Gifts and Improvements

Gift / Reward History