Alexander Felidae
Friendly Feline Fighter

A 10-Victory Seasoned Contractor played by shotgunwizard22 in The Netherworld

Alexander Felidae is a Werecat Soldier who will risk his life to Become the King of all cats.

He is 23 years old, and often appears as A well-built young man with short ginger hair and a friendly smile. He has blue feline eyes, a cat tail, and his ears are elongated and have sprouted fur.

Alexander Felidae lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

His journal, A Kings Records, has 26 entries.

Attributes

4 Brawn

3 Dexterity

3 Perception

5 Charisma

2 Intelligence

3 Wits


Abilities

3 Athletics

5 Brawl

0 Crafts

1 Drive

4 Firearms

0 Legerdemain

2 Melee

0 Performance

2 Stealth

3 Survival

0 Academics

3 Alertness

4 Animals

3 Influence

2 Investigation

1 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alexander Felidae is unharmed)


Battle Scars

  • Notch in Right Ear (Bullet hole)
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Torture

    Traumas

  • Thalassophobia - Fear of Large Bodies of Water (rivers, lakes, ocean etc.)

  • Connection


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Egyptian
    +2 Tough: Dice penalties from pain are reduced by 2.
    +1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    +1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Taste
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Smell
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Hearing
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    +2 Clear Conscience: You have +2 dice on all Trauma rolls.
    Liabilities
    -1 Uncanny Echoes: Must be consistent with your Character Concept
    Echo: Cat-like eyes

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Illumination
    Gift of Bast A blessing from the Egyptian Cat Goddess Bast has strengthened the Werecats connection with his heritage, allowing him to speak to cats as easily as humans. Does not require exertion when using commune on cats

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Reinforced Hunting Clothes (+2 armour)
    • Cowboy hat
    • Sunglasses
    • Sistrum Necklace
    • Rubber Gloves
    • Wallet
    • Flashlight
    • AR-15 Rifle
    • Desert Eagle
    • Hunting Knife
    • Hunting License
    • Smartphone

    In Bag

    • 2 spare Desert Eagle magazines
    • 3 spare Rifle magazines
    • 2 Water bottles
    • set of 4 Ham sandwiches in tinfoil
    • lighter and kindling
    • First-Aid kit
    • Rangefinder
    • Survival Blanket
    • Rope (30ft)
    • 1 roll of Duct Tape
    • Tent
    • Solar Powered Phone Charger
    • 2 Grenades

    Transport

    • Car (4 seats, average quality)

    Home

    • Simple Old West Clothing
    • Hunting Rifle

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    A Kings Records

    Latest 3 of 26 entries

    Completion

    Ever since the incident with the Dragons, Alex could sense the thread of blessing gifted to him by his goddess growing, becoming stronger and more radiant. As it expanded, he could feel a well of energy develop, drawing from the thread to fill itself, hidden away within his soul. As the well filled, drop by drop, Alex tried to draw upon it, similsr to how he called upon his connection to the Beast, but any energy he siphoned from the well seemed to just dissipate harmlessly throughout his body, leaving him mildly invigorated, but otherwise unnaffected. It took a full week of experimentation to get an idea of what the energy did, the notch left in his ear by that insane huntsman finally being restored, though instead of knitting itself together, like he would have expected, the energy dissipated throughout his body seemed to wash over the scar, golden light filling in the gap before fading after a week, leaving his ear as it was before he'd been injured. With this new ability, Alex felt a sense of... completeness, like he was finally whole. His inherent abilities, his birthright as a Werecat, had finally finished developing, and all that was left was to practice and grow his gifts power, though the scales around his chest and throat seemed to promise something... more, in his future. All that he needed to reach the true heights of his power, was to go on more jobs, fighting horrors worse than ever before, risking life and limb to fulfill his purpose. The future was bright, as an aura of superiority settled over Alexs form.

    Completion

    Ever since the incident with the Dragons, Alex could sense the thread of blessing gifted to him by his goddess growing, becoming stronger and more radiant. As it expanded, he could feel a well of energy develop, drawing from the thread to fill itself, hidden away within his soul. As the well filled, drop by drop, Alex tried to draw upon it, similsr to how he called upon his connection to the Beast, but any energy he siphoned from the well seemed to just dissipate harmlessly throughout his body, leaving him mildly invigorated, but otherwise unnaffected. It took a full week of experimentation to get an idea of what the energy did, the notch left in his ear by that insane huntsman finally being restored, though instead of knitting itself together, like he would have expected, the energy dissipated throughout his body seemed to wash over the scar, golden light filling in the gap before fading after a week, leaving his ear as it was before he'd been injured. With this new ability, Alex felt a sense of... completeness, like he was finally whole. His inherent abilities, his birthright as a Werecat, had finally finished developing, and all that was left was to practice and grow his gifts power, though the scales around his chest and throat seemed to promise something... more, in his future. All that he needed to reach the true heights of his power, was to go on more jobs, fighting horrors worse than ever before, risking life and limb to fulfill his purpose. The future was bright.

    About Time

    Alex was starting to experience... issues, with his living arrangements. Money was uncomfortably tight basically all the time now, and he was running out of game to hunt, the Beast giving him cravings for meat that he could only satisfy by polishing off a whole deer or equivalent in a single sitting. As much as Alex loved the old place, and as much as his newfound powers helped him with hunting, he was going to have to move to greener pastures. With a sigh, Alex returned to his cabin, took a seat at his table, and unwrapped a store bought muffin, one he'd gotten to celebrate his twenty third birthday. Thinking back, he realised that this meant he'd been doing these jobs for almost a full year now, months invested in something he honestly still only half understood. He had yet to really figure out what the Harbingers got out of these tasks, though he wouldn't trade the skills and abilities he'd acquired over the course of them for anything. Really, he was glad with the direction his life was going, even the massive appetite he'd worked up hunting seemed to contribute to improving him, the meat and bone being digested by his body to produce a hide like armour, something he reckoned could even stop small arms fire, if it hit a particularly tough patch or only managed a glancing blow. Yes, the life of Alexander Felidae was a dangerous, confusing, and somewhat complicated one, but he was glad for the opportunities provided to him.


    Timeline

    10 Victories - 3 Losses
    Remaining: 0 Exp. (Earned: 247 - Spent: 247)

    29 Mar 2021

    • -12: Exp: Wits raised from 1 to 3
    • -4: Exp: Perception raised from 1 to 2
    • -4: Exp: Intelligence raised from 1 to 2
    • -12: Exp: Dexterity raised from 1 to 3
    • -24: Exp: Charisma raised from 1 to 4
    • -12: Exp: Brawn raised from 1 to 3
    • -8: Exp: Survival raised from 0 to 3
    • -4: Exp: Melee raised from 0 to 2
    • -8: Exp: Influence raised from 0 to 3
    • -8: Exp: Firearms raised from 0 to 3
    • -2: Exp: Drive raised from 0 to 1
    • -4: Exp: Brawl raised from 0 to 2
    • -8: Exp: Athletics raised from 0 to 3
    • -14: Exp: Animals raised from 0 to 4
    • -8: Exp: Alertness raised from 0 to 3
    • -0: Exp: purchased asset True Grit
    • -6: Exp: purchased asset Clear Conscience
    • -3: Exp: purchased asset Acute Sense (Hearing)
    • +6: Exp: took liability Poor
    • -0: Exp: took Limit Capture
    • -0: Exp: removed Limit Murder
    • -0: Exp: changed Sharpened Sense of asset Acute Sense (from "Hearing" to "Sight")
    • -3: Exp: purchased asset Acute Sense (Hearing)
    • +3: Exp: took liability Illiterate

    01 Apr 2021

    • +3: Exp: took liability Uncanny Echoes (Cat-like eyes)
    • -3: Exp: removed liability Illiterate

    10 Apr 2021

    11 Apr 2021

    13 Apr 2021

    18 Apr 2021

    • +2 Exp. from losing Head Count
    • -2: Exp: Stealth raised from 1 to 2

    23 Apr 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    24 Apr 2021

    • +1 Exp. from writing a journal
    • -3: Exp: purchased asset Acute Sense (Smell)
    • Da Temple 2 - Victory

      surprisingly not all that many problems with cats underwater

      Gift spent on revising power: Pounce
    • +4 Exp. from winning Da Temple 2
    • -8: Exp: Perception raised from 2 to 3
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -2: Exp: Investigation raised from 1 to 2

    27 Apr 2021

    28 Apr 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -3: Exp: purchased asset Acute Sense (Taste)
    • -3: Exp: purchased asset Contortionist

    02 May 2021

    10 May 2021

    25 May 2021

    26 May 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -6: Exp: Firearms raised from 3 to 4

    16 Jun 2021

    19 Jun 2021

    • +4 Exp. from winning as a ringer in rich blood

    20 Jun 2021

    • -8: Exp: Brawl raised from 4 to 5
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    28 Jun 2021

    29 Jun 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    30 Jun 2021

    01 Jul 2021

    • +4 Exp. from GMing Cat in a Tree

    04 Jul 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -9: Exp: purchased asset Trained Reflexes
    • -3: Exp: purchased asset Beautiful

    11 Jul 2021

    • +4 Exp. from GMing See no Evil, Hear no Evil, Smell no Evil

    25 Jul 2021

    • +4 Exp. from GMing The Tournament

    28 Jul 2021

    • -0: Exp: removed asset True Grit
    • -16: Exp: Charisma raised from 4 to 5
    • -6: Exp: purchased asset Tough

    29 Jul 2021

    • +4 Exp. from GMing Cat in a Tree

    03 Aug 2021

    • -0: Exp: developed Trauma Thalassophobia - Fear of Large Bodies of Water (rivers, lakes, ocean etc.)

    07 Aug 2021

    • +4 Exp. from GMing Cooking Mama's

    08 Aug 2021

    • +4 Exp. from GMing Cat in a Tree
    • -12: Exp: Brawn raised from 3 to 4

    15 Oct 2021

    19 Oct 2021

    • -3: Exp: purchased asset Polyglot (Egyptian)

    Gifts and Improvements

    Gift / Reward History