Carlyle
"Think of the children. I do. Everyday."

A 2-Victory Novice Contractor played by T3K as a Free Agent

Carlyle is a kind-hearted bodybuilder who will risk his life to save those without homes or loved ones.

He is 36 years old, and often appears as A strong, black-haired bodybuilder. Strong, occasionally bulging muscles are kept under a green sweater, blue jeans, and black sneakers.

Attributes

5 Brawn

3 Dexterity

2 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

3 Brawl

2 Crafts

2 Drive

0 Firearms

0 Legerdemain

3 Melee

1 Performance

0 Stealth

0 Survival

4 Tailoring

1 Academics

1 Alertness

0 Animals

3 Influence

0 Investigation

2 Medicine

1 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Minor Splat

Battle Scars

(Carlyle has no Battle Scars)

Body 8

Penalty

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Lifesaver

Traumas

  • Zoophobia (Small Animals)

  • Spirit


    Assets And Liabilities

    Assets
    +2 Tough: Dice penalties from pain are reduced by 2.
    +2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
    Stockpile Type: various ancient melee weapons
    Liabilities
    -1 Shy: Difficulties for all rolls involving social interactions with strangers are increased by +2. If the character becomes the center of attention in a large group, difficulties are increased by +3. Be sure to keep up with Roleplaying this flaw; socializing often doesn't require a roll but a Shy character should still struggle.
    -3 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Illumination
    Purple Star Fortune Thanks to a special fortune given to you by a certain doctor, you can tempt fate a little more easily when it's your day. Of course, you can only do this in the world where you got it from... +1 Reroll on 1 Roll

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Green Sweater
    • Jeans
    • Shoes
    • Wallet
    • Keys
    • Belt
    • Leather Messenger Bag
    • Sheathed Antique Greatsword (Blue Fire)
    • Sheathed Ornamental Dagger (Green Water)

    In Leather Messenger Bag

    • Bag of beef jerky
    • Water bottle
    • Sewing kit
    • Child-sized sweater
    • Cloth Mask
    • Weapons Permit (Allows carrying of non-sharpened melee weapons)
    • Ancient Brass Knuckles (Red Ripples)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    2 Victories - 1 Losses
    Remaining: 2 Exp. (Earned: 160 - Spent: 158)

    11 Apr 2021

    19 May 2021

    26 Jun 2021

    • +3: Exp: took liability Shy
    • -3: Exp: removed liability Soft-Hearted
    • -0: Exp: developed Trauma Zoophobia (Small Animals)
    • +2 Exp. from losing Animal Farm

    Gifts and Improvements

    Gift / Reward History