He is 27 years old, and often appears as 6'1 Asian American, blonde shoulder lenght hair in a bun, tired eyes, black trench coat, black pants, gloves, boots.
Damien Lee lives in The Illumination, a world where videos of the supernatural go viral every day.
His journal, the book of woes, has 5 entries.
1 Lucid dreaming
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Damien's loyal sidekick is an exceptionally stunning albino raven named Muninn.
After walking home from his most recent contract, an albino raven that appeared to be leaking black smoke flew up to Damien and perched herself on his shoulder. They've been inseparable ever since.
(Muninn's character sheet https://www.thecontractrpg.com/characters/view/c/955/)
To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.
Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.
Companion creatures cannot use tools or human technology.
Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.
Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.
Damien dawns a hand made bracelet with a single elegant snow white raven feather woven into it, a sign of love and respect that he has for one of his only remaining friends and his most loyal companion - Muninn.
He finds himself fascinated by the sheer freedom of movement his familiar has at her disposition, soaring high into the sky or staying earthbound - the choice is hers.
The unique connection they share gives her feathers more than just sentimental value however, as knowing that he can trust his raven with his life puts Damien's weary mind at ease, allowing him to use her soft and familiar plumes as a catalyst for his newfound power.
Holding onto the delecate, ghostly pale feathers reminds Damien of Muninn's unburdened grace, following her example he unshackles himself from his earthly bindings, vanishing in a puff of white feathers only to reappear some ways away from his initial location, accompanied by another explosion of soft, snow white plumes that eventually slowly drift to the ground and melt into a thin black smoke like snow melting on a particularly warm spring day, eventually leaving nothing behind to suggest they were ever there.
Spend an Action and Exert your Mind to jump to a Location within a maximum of 25 distance, 5 feet vertical.
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Damien's eyes no longer look entirely human, more resembling the eyes of a raven, giving him exceptional eyesight and overall awareness.
He wears contact lenses to conceal this fact.
Passive, always in effect. Your Perception rating is increased by [[perception-bonus]]. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (cannot be used on combat rolls or Power activations).
A given Contractor may have a maximum of one Mythic attribute. This Power can only be taken by Contractors who have purchased the fifth level of Perception.
Unique glock 19(9mm) with an engraved stainless steel slide, comes with a detachable suppressor.
Passive, Unique firearm. Half armor.
You have 3 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
Damien used to be the field medic of the White Raven mercenary band, having enough experience to aid wounded personnel in the field.
Passive, always in effect.
A small earring in the shape of the cross of Saint Peter.
The item will not work if not specifically worn in the left ear.
Whenever a monster is detected within the specified range, the earring starts glowing magenta, and quietly whispering to it's wearer in a long dead language, alternating between a multitude of voices and tones. After a short interval of time ranging between 10 to 30 seconds the earring ceases it's anomalous activities and returns to normalcy.
In order to use the active component of the item, the wearer has to rub it for a couple of seconds, as though trying to polishing it.
Spend an Action and Exert your Mind to activate this Power for one minute. While this Power is active, all Monsters within 300 feet are detected, including those who enter its range after activation and those behind walls. You get a rough sense of how many, but not exact number.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.
Last name Lee, call sign Bones, former field medic of his mercenary unit "White Ravens" that subsequently became infamous for unknowingly taking part in a series of missions against the civilian population after being feed fake intel by one of the members working in the intelligence support branch of the unit.
The squad met it's demise shortly after the civilian missions, being led into an ambush by the same intelligence branch member.
Damien was the only one to make it out, and after a trial that got country wide coverage, was fount not guilty thanks to a technicality.
After the trial Damien tied himself to the criminal underworld, pulling off a series of difficult and daring jobs thanks to his field experience, before getting noticed by the Harbingers.
Cursed by Henry Fox (7dmg half armour.)
7 Victories - 1 Losses
Remaining: 8 Exp. (Earned: 226 - Spent: 218)
Nearly sacrificed his life for flashlight
Disbelieved the creature, felt the pain because of it!