Pétur Kristinnsson
“Good thing I brought an umbrella...”

A 5-Victory Novice Contractor played by lumiq as a Free Agent

This character is dead. RIP

Pétur Kristinnsson is a friendly Icelandic Selkie who will risk his life to unlock his true potential.

He is 23 years old, and often appears as a blond haired, grey eyed young man with interesting facial birthmarks and a large, grayish brown coat.

Attributes

2 Brawn

3 Dexterity

2 Perception

6 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

0 Brawl

2 Crafts

1 Drive

0 Firearms

0 Legerdemain

2 Melee

2 Performance

2 Stealth

1 Survival

1 Academics

3 Alertness

3 Animals

4 Influence

2 Investigation

0 Medicine

1 Occult

1 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Exertion
4
Bawk
3
stamp

Battle Scars

(Pétur Kristinnsson has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Capture
Injustice

Traumas

(Pétur Kristinnsson has no Traumas)


Source


Assets And Liabilities

Assets
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+5 Gifted: Start with one Gift.
Liabilities
-1 Soft-Hearted: You must avoid any situation that involves causing someone physical or emotional pain, unless you succeed a Mind roll at Difficulty 8.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Realm of mysteries
Curse of the Fallen Creator x

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Phone
  • Abalone handled knife

In Bag

  • Water bottle
  • Flashlight
  • Change of clothes x2
  • 2 days’ rations
  • Rope (50 feet)
  • First aid kit
  • Portable charger
  • Umbrella
  • Survival Kit in a Can
  • Handheld mirror

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

5 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 170 - Spent: 169)

25 Apr 2021

02 Jun 2021

09 Jun 2021

12 Jun 2021

  • -2: Exp: Science raised from 0 to 1
  • -2: Exp: Source raised from 1 to 2

13 Jun 2021

20 Jun 2021

  • -2: Exp: Investigation raised from 0 to 1
  • -2: Exp: Crafts raised from 1 to 2

21 Jun 2021

26 Jun 2021

  • -2: Exp: Melee raised from 1 to 2
  • -2: Exp: Investigation raised from 1 to 2

Gifts and Improvements

Gift / Reward History