Pétur Kristinnsson
“Good thing I brought an umbrella...”

A 5-Victory Novice Contractor played by lumiq as a Free Agent

This character is dead. RIP

Pétur Kristinnsson is a friendly Icelandic Selkie who will risk his life to unlock his true potential.

He is 23 years old, and often appears as a blond haired, grey eyed young man with interesting facial birthmarks and a large, grayish brown coat.

Attributes

Brawn

2

Charisma

6

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

3 Animals

3 Athletics

0 Brawl

2 Crafts

1 Culture

1 Drive

0 Firearms

4 Influence

2 Investigation

0 Medicine

2 Melee

1 Occult

2 Performance

1 Science

2 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Exertion
4
Bawk
3
stamp
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Pétur Kristinnsson has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Injustice

Traumas

(Pétur Kristinnsson has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Realm of mysteries
Curse of the Fallen Creator x
From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Phone
  • Abalone handled knife

In Bag

  • Water bottle
  • Flashlight
  • Change of clothes x2
  • 2 days’ rations
  • Rope (50 feet)
  • First aid kit
  • Portable charger
  • Umbrella
  • Survival Kit in a Can
  • Handheld mirror
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

5 Victories - 0 Failures
Remaining Exp: -5 (Earned: 170 - Spent: 175)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Pétur Kristinnsson has not written in his journal yet.

Moves

Pétur Kristinnsson has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+1 Beautiful
+5 Gifted

Liabilities

-1 Soft-Hearted