Sahir Haj
Warfare? Let me just get a picture of that

A 6-Victory Novice Contractor played by Rainbowdragon1357 in Pilos

This character is dead. RIP

Sahir Haj is a Photographic War corresponder who will risk his life to Bring light to conflicts in the world and get better at his Job to do so.

He is 27 years old, and often appears as https://www.google.com/url?sa=i&url=https%3A%2F%2Fline.17qq.com%2Farticles%2Fieophgbdz.html&psig=AOvVaw09D7XtIIENO442FX5QO7Vg&ust=1620098069921000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCPDN2vrFrPACFQAAAAAdAAAAABAF: He is a short 5'7' Syrian male, a little portly with a small black beard and black medium small hair. When not working Sahir wears beige slacks, brown dress shoes, and blue beige and white dress shirt with gold colored oval glasses. When at work he wears the same clothes but with cargo pants instead of slacks and wears a light bulletproof press Jacket and a helmet.

Sahir Haj lives in Pilos, a World much like our own.. for now.

His journal has 2 entries.

Attributes

1 Brawn

2 Dexterity

6 Perception

4 Charisma

2 Intelligence

3 Wits


Abilities

2 Athletics

2 Brawl

0 Crafts

1 Drive

0 Firearms

0 Legerdemain

0 Melee

0 Performance

3 Stealth

2 Survival

0 Academics

4 Alertness

0 Animals

2 Influence

3 Investigation

3 Medicine

0 Occult

0 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bug slash
1
Exertion
3
Bug bite
1
Exertion
3
bug bite

Battle Scars

  • missing finger
  • The white rabbit tattoo (By Connor Inkz) +2 dice to perception + alertness for sensing creatures sneaking around me (Strict regiment: The effect will end if I harm Connor Inkz)
  • Body 6

    Penalty

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Torture
    Capture

    Traumas

    (Sahir Haj has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +2 Contacts: You have readily available access to your contact.
    Contact: The NYT
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: English
    +1 Citizenship: You are an official citizen of the specified country.
    Countries: The united states
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +4 Daredevil: You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Cargo pants
    • white dress shirt
    • light bullet proof vest with Press patch on it
    • Black helmet
    • Keys
    • Smartphone
    • lighter

    Camping backpack

    • Basic medical kit
    • 3 days worth of MREs
    • 3 litre water bottle with water *notepad and pen *Fold up shovel *Mess kit (Plastic plate bowl cup and utensils)

    Stash: *Nikon Camera *MRE *Flashlight *Pocket knife *Pistol with a single magazine


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal


    Timeline

    6 Victories - 4 Losses
    Remaining: 1 Exp. (Earned: 196 - Spent: 195)

    09 May 2021

    13 May 2021

    17 May 2021

    • +1 Exp. from writing a journal

    21 May 2021

    22 May 2021

    24 May 2021

    • +1 Exp. from writing a journal

    26 May 2021

    • +4 Exp. from GMing Simulation

    28 May 2021

    • -0: Exp: developed Trauma Fear of lightening
    • -0: Exp: developed Trauma Fear of Seperation
    • -0: Exp: developed Trauma Fear of aliens

    29 May 2021

    05 Jun 2021

    14 Jun 2021

    • +2 Exp. from losing The Enemy within
    • -3: Exp: therapy for Trauma Fear of lightening
    • -2: Exp: Source raised from 1 to 2

    15 Jun 2021

    17 Jun 2021

    • +4 Exp. from GMing Be rest for the wicked, no mercy for the rest
    • -3: Exp: therapy for Trauma Fear of aliens

    26 Jun 2021

    05 Jul 2021

    06 Jul 2021

    Gifts and Improvements

    Gift / Reward History