Chamael
"Gods will? I don't see God here. This is Chameael's will."

A 13-Victory Seasoned Contractor played by Redchigh in The Illumination

Chamael is a Fallen Destroying Angel who will risk his life to Kill the Devil and destroy evil.

He is 32 (5000+) years old, and often appears as A casually-dressed (probably homeless) manual laborer with a calm, stoic persona but a passion burning in his eyes.

Chamael lives in The Illumination, a World where videos of the supernatural go viral every day.

His journal has 6 entries.

Attributes

4 Brawn

3 Dexterity

3 Perception

3 Charisma

3 Intelligence

4 Wits


Abilities

3 Athletics

3 Brawl

2 Crafts

0 Drive

0 Firearms

2 Legerdemain

5 Melee

0 Performance

2 Stealth

2 Survival

0 Academics

4 Alertness

0 Animals

5 Influence

3 Investigation

0 Medicine

3 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Rat ripped

Battle Scars

  • Stiff Neck from dog bites (-1 to things that involve flexibility in neck, including visual perception if I'm not facing the right direction.
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Submission
    Failure
    Injustice

    Traumas

  • Compulsion to hunt and judge monsters
  • Delusion Snakes are the 'Great Deciever'
  • Fear of deep water
  • explosive rage disorder: rich people
  • Cotards delusion: Delusion he is a doppleganger of himself, a fake dead version....

  • Ruwach (Hebrew for 'Holy Breath of Life'


    Assets And Liabilities

    Assets
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Vision
    +2 Code of Honor: You gain +2 dice to all Mind rolls when acting in accordance with your code or when attempting to avoid situations that might force you to violate your code. You must still roleplay your Code outside of these circumstances.
    +5 Iron Will: Any attempt to control your thoughts or actions suffers a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Possession and Suggestion Effects.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Ancient Aramaic and Hebrew (Biblical language)
    +2 Clear Conscience: You have +2 dice on all Trauma rolls.
    +0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: He's a fallen angel, easily exhausted, and vulnerable as human.
    -3 Fragile: You must choose four Limits at character creation instead of three.
    -1 Uncanny Echoes: Must be consistent with your Character Concept
    Echo: Constantly bleeding stumps where my wings were, that I have to keep bandaged.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Dark Mirror
    Must keep my word when deals are made Drank fae mead
    Enemy: Xyster the Cowrie Killed a fox faerie, guess it was his buddy or som' cause he wants some crispy angel wings

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    CODE OF HONOR: As a Archangel of War, Chamael acted as a General. His philosophy is a General is nothing without soldiers, but any soldier is disposable, and insurrection will not be tolerated. His #1 Priority is destroying true evil. Among humans, all sins are equal and will have their judgement, but the murderers of innocents should be destroyed first.

    Equipment

    Worn/Carried: Slightly dingy gray laborers suit, gloves, sneakers, very worn but well-made leather armor, under the sweatshit (2 pts)

    Sweatshirt, long johns, coat, extra socks, boots.

    Belt/Pockets: Very basic smartphone (0.25 pound) Zippo fake ID

    2 canteens (1 day of water) (8 pounds) $1,000 cash Floodlight flashlight

    Vinyl camouflage tarp (reversible, brown-grey stone and leaf camo)

    3 days of food (bread, smoked meat, and dried fruit) and 8 gallons water combat knife (1' long incl. 7” blade; 1 pound; Damage Bonus: +3) Tarp First Aid Kit Pain Pills

    Backpack (3 pounds): toiletry kit (0.5 pound) mess kit (bowl, cup, spork) (0.5 pound) Folding shovel Rope (50 feet, climbing rope, 50lbs) first aid kit (2 pounds) Wooden Stakes (12”, dogwood)

    ‘The Game of Ur’, an ancient middle eastern board game, uses sheep knuckles as dice. Looks occulty, but isn’t. It’s clay and absolutely ancient, but has been repaired, patched, and repainted so many times it has almost no archeological value.

    (Religious Materials) Incense, coals, An old leather bible, written in the original languages, with a couple chapters on angelic lore, in angelic languages. If someone bothers to translate them (unlikely), its mostly from an anthropological/historical standpoint, but a high enough occult rating may find mistakes. An ornate wooden cup.

    PREVIOUS GAMES: +4 xp for running a game The Bone Dealer (run by Edward Terry, won) The Time Bender (run by Edward Terry, won) Swamp Bones (Run by Edward Terry (Lost seasoned test) Vernok (Run by Edward Terry, won)


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal

    Latest 2 of 6 entries

    The Broken God...

    I was so excited- It seemed I was getting the recognition I deserved, as a worldwide destroyer of evil..

    We took an airship- wood, steam, and sails.. The others were impressed, but I was.. saddened. Reminded of the wind in my face before.

    We were briefed on a plan- a good one. Kudos to the tacticians, the soldiers who gave their lives to transport intel across enemy lines... Pull strings at just the right time, like an elaborate web..

    I knew I would have their head, and prepared myself for battle, as we snuck through a tunnel under the castle. The others.. seemed cowardly, hesitant.. The levers were obvious! I purged the tunnel, unbeknownst to us, purging a foul beast up ahead.

    Was a shame. It could have been incredible mounted- perhaps a worthy opponent for once, but no, just more disappointment as the smouldering remains bairly twitched as I plunged the sword into its spine.

     

    We timed our travel well, and located him with ease. On the count of three- we unleashed out power on him- and he was put to sleep before we'd made it through the door... I dragged him with us back into the tunnels, dropped him.. and.. 

    It didn't feel right. I consulted the book on him to be sure, and he was certainly deserving.. 

    But..

    The others had lost all of their previous inhibitions, and were ready to dispatch him. I held up my sword, as another leveled a gun at his chest and pulled the trigger.

    He was dead before my sword even touched him. The head rolled, expecting his head to sprout crab legs and escape, or grow another one- or .. 

    His blood pooled, and I picked up the head, and tucked it in a bag to bring it back. I handed the head over to the revolutionary leader, and went through the pleasantries... 

    I then went out on the deck, and stood. Concentrating on the wind, and thinking about how it would be to take flight again.

    Relaxing... almost.

    Grace and Cham spent most of their time together close in proximity, though mostly quiet-

    They did seem to have the same sort of curiosity, though for him, it came from a different place so to speak. 

    The days were usually filled with him keeping watch from a nearby tree, and the nights, she would sing some sort of tune that did wonders for his mind..

    After, he would usually go on trips  into town for supplies, without her knowledge.

     

    His moment came when she was called to a game. A van pulled up and threw her in the trunk, but she had just said it was a game, so he managed to hold himself... It was probably for show. Those harbingers were dicks, every one.

     

    Cham lifted the heavy frame of wood, and hammered long nails into the soft earth of Grace's home.

    He was determined to have her upgrades done when she got back. He had a hastily scribbled list.

    ---------------------

    lights

    door

    water storage

    pink shit

    stuffed animals?

    -----------------------

     

    He lifted the door onto the frame, tapped the hinge nails into place, and closed it. It was crooked, stained, and had peeling green paint- 

    Its how it looked when he dragged it off a construction sight last week. He considered repainting, but decided it would blend in better with moss or something on it, so left the paint for now.

    He hesitated to call her a friend, though to others it would certainly seem that way. The way he viewed it, is had found a place that needed him, and that he also needed. He was well aware, Idle hands are the devil's playthings, and in a way, was happy to be here. A place with work to do.

     


    Timeline

    13 Victories - 2 Losses

    Chamael has overspent Experience

    Remaining: -4 Exp. (Earned: 251 - Spent: 255)

    10 Nov 2020

    • -4: Exp: Stealth raised from 0 to 2
    • +4: Exp: Legerdemain lowered from 3 to 2
    • +14: Exp: Influence lowered from 5 to 3
    • +6: Exp: Athletics lowered from 4 to 3
    • +2: Exp: Animals lowered from 1 to 0
    • -15: Exp: purchased asset Jaded
    • -6: Exp: purchased asset Clear Conscience
    • +9: Exp: took liability Fragile
    • -0: Exp: took Limit Atrocities
    • -8: Exp: Intelligence raised from 2 to 3
    • -4: Exp: Charisma raised from 1 to 2
    • +2: Exp: Firearms lowered from 1 to 0

    02 Jan 2021

    06 Jan 2021

    • -3: Exp: purchased asset Polyglot (Ancient Aramaic and Hebrew (Biblical language))
    • -0: Exp: Source renamed to Ruwach (Hebrew for 'Holy Breath of Life'

    10 Jan 2021

    • +4 Exp. from GMing Outfoxed and Hounded
    • +8: Exp: Meditation lowered from 3 to 0
    • -6: Exp: Alertness raised from 3 to 4
    • -6: Exp: Ruwach (Hebrew for 'Holy Breath of Life' raised from 1 to 3

    15 Jan 2021

    16 Jan 2021

    • +4 Exp. from winning Scenario for The One-Eyed Man Is King

    18 Jan 2021

    • -0: Exp: took Limit Failure
    • -0: Exp: removed Limit Sin

    24 Jan 2021

    25 Jan 2021

    • -0: Exp: took Limit Submission
    • -0: Exp: took Limit Near-Death Experience
    • -0: Exp: removed Limit Betrayal
    • -0: Exp: removed Limit Atrocities
    • +4 Exp. from winning Scenario for Submarine Terror

    07 Feb 2021

    • -0: Exp: developed Trauma Phobia of Open Spaces
    • -0: Exp: developed Trauma Delusion Celebrities are Murderers
    • -0: Exp: developed Trauma Compulsion to hunt and judge monsters
    • Scenario for Monster Hunter: Island - Victory

      A very traumatic victory for our fallen angel friend.

      Gift spent on new power: Bring Tidings
    • +4 Exp. from winning Scenario for Monster Hunter: Island
    • +15: Exp: removed asset Jaded
    • -15: Exp: purchased asset Iron Will
    • -6: Exp: purchased asset Code of Honor
    • -0: Exp: changed Secret of liability Dark Secret (from "He's a temporarily de-powered angel. Lots of entities and organizations have.. motivations." to "He's a fallen angel, easily exhausted, and vulnerable as human.")
    • +4 Exp. from GMing Scenario for
    • -6: Exp: Ruwach (Hebrew for 'Holy Breath of Life' raised from 3 to 4

    20 Feb 2021

    22 Feb 2021

    • -8: Exp: Charisma raised from 2 to 3
    • -6: Exp: Influence raised from 3 to 4

    27 Feb 2021

    • +4 Exp. from GMing Scenario for Beauty is in the Eye of the Beholder

    06 Mar 2021

    • -4: Exp: Investigation raised from 2 to 3
    • -8: Exp: Influence raised from 4 to 5

    08 Mar 2021

    02 Apr 2021

    • -3: Exp: purchased asset Polyglot (pig latin)
    • +3: Exp: removed asset Polyglot (pig latin)

    03 Apr 2021

    05 Apr 2021

    12 Apr 2021

    04 May 2021

      A fun little game - Victory

      Cost an arm and a leg, or just a leg

      Gift spent on new power: Angelic Flesh
    • +4 Exp. from winning A fun little game
    • -0: Exp: developed Trauma Fear of deep water
    • -0: Exp: developed Trauma Fear of the dark
    • -0: Exp: developed Trauma hatred of rich people
    • -0: Exp: cured Trauma hatred of rich people
    • -0: Exp: developed Trauma explosive rage disorder: rich people

    05 May 2021

    • -0: Exp: cured Trauma Fear of the dark

    09 May 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -3: Exp: purchased asset Acute Sense (Vision)

    20 May 2021

    • +4 Exp. from GMing Scenario for The Finger Biters
    • +4 Exp. from GMing Scenario for The Bone Dealers
    • -15: Exp: purchased asset Jaded
    • -15: Exp: purchased asset Jaded

    26 May 2021

    • +15: Exp: removed asset Jaded
    • +15: Exp: removed asset Jaded
    • -15: Exp: removed liability Outsider
    • -9: Exp: removed liability Anachronism
    • +1 Exp. from writing a journal
    • -0: Exp: cured Trauma Phobia of Open Spaces

    12 Jun 2021

    15 Jun 2021

    • -4: Exp: Survival raised from 0 to 2

    31 Jul 2021

    03 Aug 2021

    • +1 Exp. from writing a journal

    28 Aug 2021

    30 Aug 2021

    • +1 Exp. from writing a journal

    31 Aug 2021

    • +2 Exp. from losing The Hourglass
    • -0: Exp: developed Trauma intense hatred of theft

    05 Oct 2021

    • +4 Exp. from GMing Standard Deviation
    • +4 Exp. from GMing "I saw a newborn baby with wild wolves all around it"
    • +4 Exp. from GMing YBYL TGR!
    • -3: Exp: therapy for Trauma intense hatred of theft
    • -6: Exp: purchased asset Concentration
    • -8: Exp: Ruwach (Hebrew for 'Holy Breath of Life' raised from 4 to 5
    • Lemmings - Victory

      Angel flying through the flame. Sword tossed into the horde

      Gift spent on improving power: Lesser Omnipotency
    • +4 Exp. from winning Lemmings

    15 Oct 2021

    • -0: Exp: developed Trauma Cotards delusion: Delusion he is a doppleganger of himself, a fake dead version....
    • From the rats with love - Victory

      None

      Gift has not yet been spent
    • +4 Exp. from winning From the rats with love

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History