Chamael's Power value does not match their spent Gifts! Power Value: 18 Spent Rewards: 15
Chamael has overspent Experience Remaining: -4 Exp. (Earned: 251 - Spent: 255)
He is 32 (5000+) years old, and often appears as A casually-dressed (probably homeless) manual laborer with a calm, stoic persona but a passion burning in his eyes.
Chamael lives in The Illumination, a World where videos of the supernatural go viral every day.
His journal has 6 entries.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
1 Rewards assigned
By reciting/ whispering an intricate prayer only known to Archangels, a book containing the sins of every creature on the planet appears in his hands, and magically flips to the page. Cham's eyes turn white, as he instantly relives the targets worst recent sins, and whether it was of free will... Unfortunately, the process is traumatic, usually leaving him rattled, at best as the book vanishes.
Exert your Mind, target an individual within 20 feet and spend 1 Minute examining them. At the end of the cast time, make a roll, determined at Power creation. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of Enhancements attached to this power must not exceed [[maximum-enhancements]].
This is an alien blade, positively radiating an otherworldly aura of authority- similiar to the one used to banish Adam and Eve from Eden, and used to guard the tree of life.
When drawn, it the blade is engulfed in a heatless white flame (that's not 'holy', not exactly...)
Passive, always in effect. Attacks with this sword do +2 damage and ignore half the targets armor.
Archangels have the ability to appear to distant mortals and relay messages.
Thanks to the harbingers and some.. clever interpretations, Chamael can appear to a target he is familiar with in a flash of white light, and deliver a message.
The closest analogy, is 'tapping' into the Angels existing abilities and network.
Though the sound the illusion makes is that of Chamael's tongue, it carries with it a temporary understanding of the words spoken. He can't pay good attention around his body while he's having a conversation with someone far away.
Spend an Action and Exert your Mind to send a message to an individual within 10 miles. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or location. The message can be no more complicated than a multi-page letter or long email.
Cham can recite a prayer in the angelic language, while focusing on a target within arms reach. As they perceive Cham's alien-sounding chitters and screeches, they gain the ability to speak it back to him.
Spend an Action, Exert your Mind, and target a being within Arm's Reach. You may communicate with the being for 10 minutes. The conversation may not be overheard or intruded upon.
You may only communicate with beings that your Enhancements allow. Without at least one "Commune" Enhancement, this Power is unusable.
At last, after much training, his primary wings are functional for flight.
Exert your Mind and spend an Action to activate. You may levitate at [[speed-multiplier]] your normal walking speed for 3 Rounds. Any penalties to dice or movement from encumbrance are applied as normal.
You may activate this Power to slow and survive any free fall.
Angels are fueled by faith and the blessed host, with an innate ability to heal much faster than a human.
Any stabilized Injury heals quickly, reducing its severity by one level each time 1 Week elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
4 Rewards assigned
In a flash of bright white light, Chamael's wings regrow in the course of a second, billowing with pearly white feathers, and his body transforms with them into a glimpse of his true form- a 7ft Archangel bathed in light, with 12 ft open wingspan, (The Archangel Chamael) This power is temporary, and he relives his traumatic punishment when the power wears off- as his wings incinerate away, leaving bloody stumps, and triggering a trauma again at feeling his power slip away from his grasp, stolen AGAIN,
Exert your Mind and spend an Action transforming. You must spend 30 minutes in your alternate form.
You have access to all of your Powers in your alternate form. Restricting other powers to your alternate form is a valid use of the Conditional drawback.
The sight of a hulking angel with wings is only a glimpse at a Archangel's true form, a shapeless one of pure destructive force, sent to vanquish enemies of God.
An archangel's apocolypse is feared in every realm that knows of it, and this is a tiny glimpse into its raw power. Though he is hard to look at, he burns with the raging inferno of the purging energy of the sun, flaming white coronae lashing out 20 feet into every direction.
Vanquished foes from this power are vaporized into a column of salt, as Sodom and Gomorrha was.
Spend an Action, Exert your Mind, and target a location in line of sight and within 50 feet to be the center of the blast. The area in a 20 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Brawn + Melee6 as a Free Action. Every creature remaining within 20 feet of the targeted location takes Outcome + 1 damage. Armor is Fully Effective against this damage. Difficulty
Cham closes his eyes, says a short prayer, and unfolds and expands his omnipotency over the area, turning his head in directions as if he is looking at things, while his eyes glow white.
He will gain intimate knowledge of things in range as if he observed with the senses directly, but it's more accurate to say this power temporarily lifts a mortal limitation from him, unleashing his natural angelic knowledge.
Exert your Mind, choose a location within 1 mile, and roll Perception + Alertness6 as a Committed Action. You may see (but not hear or use other senses) as if you were standing at the targeted location for up to 1 round. You must maintain concentration to keep up the effect, and you cannot perceive both locally and at the target location or switch between them. Difficulty
Cham stares at the target, his eyes burdened, his arms limp at his sides.
He looks.. mortal.
His eyes glaze over, and blood drips from wounds that open in his palms and ankles. After about a minute, his regeneration kicks in and he starts to come around.
There is no mundane hint that the target is marked for death- this is a taint on the soul.
Exert your Mind and spend an Action placing your Mark on a target within Arm's Reach. As long as the Mark is active, you know the direction and distance of the Mark. A Mark lasts until destroyed or replaced, or you may also choose to end the effect at will.
You can have 1 Marks running at a time. If you try to add another while at this maximum, your oldest active Mark is destroyed.
The Mark looks like Stigmata (bleeding palms, but only visible to psychics or devout empowered christians. It can be intuitively removed if discovered, but removing it will give the target a Severity 1 Injury.
No Gifts assigned!
Charisma + Influence difficulty 7
Mind diff 6 to resist
Due to their ability to grant orders to mortals on behalf of the heavenly host, Chamael has the ability to issue simple commandments. When used outside of alternate form, a image of his alternate form shimmers over his body, wings outstretched, like a ghost-
A glimpse at his true self.
Exert your Mind, spend an Action issuing your Suggestion to your target, and make a roll (determined at creation, based on flavor, but must use the Charisma attribute), Difficulty 7. The target may resist by rolling their Mind at Difficulty 6. If you succeed, the target will follow your command for Outcome in minutes. Your command may be no more complex than Conditional commands (If X, then Y). Your command cannot be obviously self-endangering, destructive, or in violation of the target's Limits.
CODE OF HONOR: As a Archangel of War, Chamael acted as a General. His philosophy is a General is nothing without soldiers, but any soldier is disposable, and insurrection will not be tolerated. His #1 Priority is destroying true evil. Among humans, all sins are equal and will have their judgement, but the murderers of innocents should be destroyed first.
Worn/Carried: Slightly dingy gray laborers suit, gloves, sneakers, very worn but well-made leather armor, under the sweatshit (2 pts)
Sweatshirt, long johns, coat, extra socks, boots.
Belt/Pockets: Very basic smartphone (0.25 pound) Zippo fake ID
2 canteens (1 day of water) (8 pounds) $1,000 cash Floodlight flashlight
Vinyl camouflage tarp (reversible, brown-grey stone and leaf camo)
3 days of food (bread, smoked meat, and dried fruit) and 8 gallons water combat knife (1' long incl. 7” blade; 1 pound; Damage Bonus: +3) Tarp First Aid Kit Pain Pills
Backpack (3 pounds): toiletry kit (0.5 pound) mess kit (bowl, cup, spork) (0.5 pound) Folding shovel Rope (50 feet, climbing rope, 50lbs) first aid kit (2 pounds) Wooden Stakes (12”, dogwood)
‘The Game of Ur’, an ancient middle eastern board game, uses sheep knuckles as dice. Looks occulty, but isn’t. It’s clay and absolutely ancient, but has been repaired, patched, and repainted so many times it has almost no archeological value.
(Religious Materials) Incense, coals, An old leather bible, written in the original languages, with a couple chapters on angelic lore, in angelic languages. If someone bothers to translate them (unlikely), its mostly from an anthropological/historical standpoint, but a high enough occult rating may find mistakes. An ornate wooden cup.
PREVIOUS GAMES: +4 xp for running a game The Bone Dealer (run by Edward Terry, won) The Time Bender (run by Edward Terry, won) Swamp Bones (Run by Edward Terry (Lost seasoned test) Vernok (Run by Edward Terry, won)
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
I was so excited- It seemed I was getting the recognition I deserved, as a worldwide destroyer of evil..
We took an airship- wood, steam, and sails.. The others were impressed, but I was.. saddened. Reminded of the wind in my face before.
We were briefed on a plan- a good one. Kudos to the tacticians, the soldiers who gave their lives to transport intel across enemy lines... Pull strings at just the right time, like an elaborate web..
I knew I would have their head, and prepared myself for battle, as we snuck through a tunnel under the castle. The others.. seemed cowardly, hesitant.. The levers were obvious! I purged the tunnel, unbeknownst to us, purging a foul beast up ahead.
Was a shame. It could have been incredible mounted- perhaps a worthy opponent for once, but no, just more disappointment as the smouldering remains bairly twitched as I plunged the sword into its spine.
We timed our travel well, and located him with ease. On the count of three- we unleashed out power on him- and he was put to sleep before we'd made it through the door... I dragged him with us back into the tunnels, dropped him.. and..
It didn't feel right. I consulted the book on him to be sure, and he was certainly deserving..
The others had lost all of their previous inhibitions, and were ready to dispatch him. I held up my sword, as another leveled a gun at his chest and pulled the trigger.
He was dead before my sword even touched him. The head rolled, expecting his head to sprout crab legs and escape, or grow another one- or ..
His blood pooled, and I picked up the head, and tucked it in a bag to bring it back. I handed the head over to the revolutionary leader, and went through the pleasantries...
I then went out on the deck, and stood. Concentrating on the wind, and thinking about how it would be to take flight again.
Grace and Cham spent most of their time together close in proximity, though mostly quiet-
They did seem to have the same sort of curiosity, though for him, it came from a different place so to speak.
The days were usually filled with him keeping watch from a nearby tree, and the nights, she would sing some sort of tune that did wonders for his mind..
After, he would usually go on trips into town for supplies, without her knowledge.
His moment came when she was called to a game. A van pulled up and threw her in the trunk, but she had just said it was a game, so he managed to hold himself... It was probably for show. Those harbingers were dicks, every one.
Cham lifted the heavy frame of wood, and hammered long nails into the soft earth of Grace's home.
He was determined to have her upgrades done when she got back. He had a hastily scribbled list.
He lifted the door onto the frame, tapped the hinge nails into place, and closed it. It was crooked, stained, and had peeling green paint-
Its how it looked when he dragged it off a construction sight last week. He considered repainting, but decided it would blend in better with moss or something on it, so left the paint for now.
He hesitated to call her a friend, though to others it would certainly seem that way. The way he viewed it, is had found a place that needed him, and that he also needed. He was well aware, Idle hands are the devil's playthings, and in a way, was happy to be here. A place with work to do.
13 Victories - 2 Losses
A very traumatic victory for our fallen angel friend.
Killed a worm, nearly died from a gunshot to the face.
The head bag man sent by god himself
Cost an arm and a leg, or just a leg
Gave the Devil his Due...
Angel flying through the flame. Sword tossed into the horde