Bu Fang
If it lives, it can be eaten

A 10-Victory Seasoned Contractor played by GreenAppll in The Illumination

Bu Fang is a Adventurous Chef who will risk his life to Spread the beauty that is cooking to everyone and everything. He also wishes to find the perfect final ingredient.

He is 34 years old, and often appears as Rather fit pale white guy in a chefs outfit.

Bu Fang lives in The Illumination, a setting where videos of the supernatural go viral every day. His journal has 5 entries.

Attributes

Brawn

4

Charisma

7

Dexterity

4

Intellect

4

Perception

4

Abilities

4 Alertness

3 Animals

3 Athletics

0 Brawl

2 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

2 Occult

2 Performance

0 Science

3 Stealth

2 Survival

2 Technology

1 Thievery

6 Cooking

4 Knives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bu Fang is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Ostrich Egg Omelette (Free movement +10 Feet)
  • Body 7

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • Inability to harm someone wearing one of Kevins Friendship Bracelets.

  • Qi


    Circumstances

    Wealthy You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Polyglot: Chinese Spanish Greek You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Alias: Mag Alex (The Food Critic) You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

    Conditions

    From Assets and Liabilities
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

    Loose Ends

    Offered help anytime to the 'Werewolf' and his daughter. Invited them to his restaurant if they have 'any problems'

    Imminent Dangerous Given by Redchigh
    It came from 'Hungry like a wolf'. They should hopefully show up at an inopportune time.

    Group of Enemies: Defense Contractors

    Moderate Deadly Given by Riley
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Powers

    A chef has a good eye on what may fit a customer's taste. Learning how to talk to them, interact with them, give a show and a performance with his cooking. Charming and interesting, a aura that feels inviting and relaxing.

    Bu fang life as a chef has grown and developed the way he talks with others and keep them talking. He gives off an aura that is friendly and is charming, a aura that makes anyone that meets him want to see him cook.


    You gain the following benefits at all times.

    Your Charisma rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

    You also gain the following effects:

    • Call me Senpai: You may ask to be called by a specific title. Sapient beings will use this title when addressing you, unless they Exert their Mind to resist for the day. You may use an Influence Effect on anyone who uses your title without Exerting your Mind. One free activation per individual per day.
    • Party Animal: You are welcome at, and will be granted entrance to, any social gathering or party, at least as an observer.

    • A "social gathering" might include a birthday party, after-work drinks, a ski trip, or yoga in the park, among other things. It likely would not include a cult gathering to summon a demon, Congressional negotiations over a contentious bill, etc.

    Patients that smell the food starts feeling their mind being cleared and their heart relaxing. It smells different to everyone, it smells the most relaxing, it can be tea, to a childhood food, to even soft candle if that's what you like. Upon eating it, the taste is a bit bland but also oddly tasty and it will cause you to reminisce about your most heart warming memory as well as your trauma, sometimes causing you to cry. This is a full course all day meal that he serves to you.

    Bu Fang, truly a good cook, will sometime get request for very simple but childhood like food. Soup, ratatouille, simple noodle and the likes. As his skills improve, He find ways to allow his food to do the speaking for him. Sometimes, to help a person, a bowl of food that smells nostalgic and good is all that's needed. Bu Fang has figured out how to use his Qi and imbued it into his food. This specific circulation of Qi hits the patient senses and the part of the brain that triggers nostalgia and joy.


    Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired.

    After the full treatment time has elapsed, you may remove one of the patient's revealed Traumas without incurring any Experience cost.

    Your patient is required to Check up with Bu Fang once a Week for the next month. If they violate this rule, your treatment is immediately reversed.

    • The treatment time may be broken up into multiple sessions if necessary.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Bu Fang slices a hole in space and jumps into it, the hole appearing somewhere nearby

    Using his Qi, Bu Fang empowers his knife to literally cut space apart infront of him


    Exert your Mind and spend 2 rounds to activate. Select a Location within your line of sight. You must actively and obviously use Knife to activate this Effect.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Bu fang grabs into the air, his hand up to his wrist disappear as he pulls something out from the air.

    Bu fang Qi, sharpened by his skills and understanding in knife work and cooking sharpens and allows him to literally split space and create a isolated environment to store his special utensils


    Spend a Free Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    Just Shen Mag(Bu Fang) Eating and tasting away while throwing critique.


    You gain the following benefits at all times.

    Your senses are enhanced in the following way.

    • Taste: You can recognize any flavor you have previously tasted and name it, and may determine the composition of something based on its taste.

    The knife seems to be covered in a thin layer of Qi as its sharpness enhances and becomes near terrifyingly sharp


    You gain the following benefits as long as you are engaged in combat with Knives.

    Your attacks with Knives deal +5 Bonus Damage. Armor is fully effective against this damage.

    You also gain the following effects:

    • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Bu fang inspects the patients body and proceeds to cook right in front of the patient, serving them a food with Qi and ingredients Designed for their illness.


    Exert your Mind and spend 15 minutes to activate. Select a Living target within arm's reach. You must actively and obviously use Cooking Utensils to activate this Effect.

    You may cure any any number of diseases or poisons afflicting your target even if you have not diagnosed or fully understood them. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Research!

    Created by Daniel Wiener, given to Bu Fang.

    Daniel pulls out his research notes and begins to write. He tests the area be quantifying what moved when.


    Exert your Mind and spend 2 Actions to activate. Investigate an area with a radius of up to 500 feet You must use up Ramen in order to activate this Effect. At the end of your investigation, roll Intellect + Culture at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You can locate the source of any supernatural energy or the presence of any supernatural effects on the area, though you will not necessarily get any specific information about their function.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    Mask of Mag Alex

    Created by Penny Roberts, given to Bu Fang.
    The mask of a handsome and mature man, with a scrawny and fragile physique and short brown hair.

    First the face is crafted, stitched onto a backing out of whole or pieces of faces, recombined into new masterpieces. Penny can supply the canvas if you wish to stitch a face to it yourself, but without her expertise there could be some… mishaps. Regardless, once the face is complete and worn for the first time, it becomes immutable, permanent. Whole faces will result in an exact body of the deceased, but working from scratch allows you a bit more… creative freedom.

    Once you put it on, you feel the threads work their way into your skin, the backing melting away and the flesh becoming one with yours, which covers your entire body, morphing and molding uncomfortably until you look exactly as the face’s previous wearer looked, or you look like a wondrous new creation of flesh.


    Take a Severity-1 Injury and spend a minute to activate. This Effect cannot be used unless someone skilled in surgery must first attach an existing face to the mask, or stitch one together from pieces of faces.

    Your appearance changes to the form that matches the face attached to the mask. The disguise lasts until you either activate a new disguise, or choose to end the effect.

    You are only able to shift into the one predefined appearance. This new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. You may add inhuman features to your disguise. A disguise cannot affect your Attributes or other stats.

    • While you can add inhuman features, they are aesthetic only. Think star trek alien, monstergirl, demon, etc. Does not grant things such as a prehensile tail, an extra damaging brawl attack, improved senses, etc.

    New Friends Friendship Bracelet

    Created by Kevin Sparkles, given to Bu Fang.
    Kevins name in hearts in a classic friendship bracelet with a sword Charm attached and stretchy band for when transforming

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's fully effective

    You also gain the following effects:

    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
    • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


    Exert your Mind and spend an Action to activate.

    You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    While transformed, you may speak and use any Commune or Send Message Powers you posses.

    While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

    • Creature Stats
      • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Consumables

    5

    A brown pill that smells oddly fragrant. Upon eating, it's taste ranges from a wide array of food, from bbq to ramen to sushi to cake, depends on the person favorite food.

    This pill was made by Bu Fang using a mix of his knife skills and few Chinese medicine knowledge and Qi ability. He uses certain Chinese medicine like specific aged ginseng roots to slowly release the effects and chops the ingredients up then uses Qi to compress it into a pill.
    The fragrance changes from person to person based on their favorite food as its ingredients contain a multitude of food variety.


    Use up this Brown Pill Ball (unless you succeed on 1d10, Difficulty 7) and spend an Action to activate. Select a target within arm's reach.

    For the next 24 hours, your target does not require any food, water, or sleep.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.
    2

    Upon taking a bite of the meatball, the user (beside it tasting really good) will have to throw it as far as possible as it starts hissing from where the bite is. Upon being thrown, the meatball will send out a blast of Qi (sorta like a golden ring of light) around it first like a wave that is blocked by objects in the water before it quickly explodes next round with another burst of Qi.
    Think of like when you drop something in water and a ring of wave form. If the cover is big enough, the ring of Qi that spreads out will show this obvious dead air where it doesn't touch before it explodes.

    Meatball infused with explosive Qi, upon taking a bite, the pressure in the meatball is slowly released, once enough as been released, it acts like a trigger as the air rapidly reacts with the Qi exploding meatball bits everywhere and a huge wave of qi goes out hitting everything in a radius


    Use up this Meatball and spend an Action to activate. Make a Throw attack at a Location within normal attack range. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll your for your attack as normal. The target may roll to dodge or defend, as normal for Throw attacks. The attack does not deal Damage, but the Effect does.

    If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.
    1

    Upon eating said food, the consumer body will start to morph and almost mutate. Slowly bending and bubbling until they gain the mutation. The food itself is stored in these qi bubbles and is then shrunken and compressed. Upon squeezing the bubble, the food slowly expands and become a full bowl/dish of the food. The food generally looks extremely appetizing.

    Can only be used on the consumer


    Use up this Food based on ingredients , Exert your Mind, and spend eight hours to activate. Select a Living target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.
    3

    A Pill that smells like dried squid/cuttlefish/octopus. Taste like roasted really good Starfish. Upon consuming, The Qi in pill dissipates the pill slowly. The Qi may react with the body specially and instead of consuming the pill, the pill will force itself out of your mouth.
    The consumer will feel their scar rearranging itself and it is very visible as it heals.


    Use up this Golden Pill (unless you succeed on 1d10, Difficulty 7) and spend an hour to activate. Select a Battle Scar on yourself to treat.

    The treated Battle Scar will heal over the course of the next week.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • This consumable is destroyed when used and cannot be used again.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Red Chef's outfit (2 armor)
    • Bullet Vest (3)
    • Jeans
    • T shirt
    • Wallet
    • Keys
    • Smartphone
    • Chef Knife
    • Smoked Kraken Jerky
    • Face Mask
    • GPS Tracker (Jules mansion specific)
    • Pack of noodles
    • Face Mask
    • ID that reduces/ignore #8 powers

    Black Chef Sac

    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • All sorts of seasoning
    • 4 cups of cooked noodle
    • Butchers knife
    • Normal Cooking Knife
    • Face Mask
    • Pots and Pans
    • Camping Stove
    • Gas Can (for Portable Stove)
    • Burner phone

    Car

    • Mitsubishi Outlander SUV with Reinforced windows(downtime)
    • Grill
    • Cooler
    • Bag of coal
    • Picnic basket
    (Click to toggle Weapons reference)

    Trophies

    From The Illumination
    Headband of Clear Sight A gift from Riker "as a token of our new partnership and my eternal gratitude Bu Fang receives a -1 difficulty to Sight rolls for as long as he is wearing this trophy. This bonus increases to a -2 for smell and a -3 for taste. Evolution 1: When wielding a cooking utensil, Bu Fang receives +1 Dice. (Does not apply to power activation).

    Consumable Crafting Gifts

    A Pill that smells like dried squid/cuttlefish/octopus. Taste like roasted really good Starfish. Upon consuming, The Qi in pill dissipates the pill slowly. The Qi may react with the body specially and instead of consuming the pill, the pill will force itself out of your mouth.
    The consumer will feel their scar rearranging itself and it is very visible as it heals.


    Use up this Golden Pill (unless you succeed on 1d10, Difficulty 7) and spend an hour to activate. Select a Battle Scar on yourself to treat.

    The treated Battle Scar will heal over the course of the next week.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • This consumable is destroyed when used and cannot be used again.

    A brown pill that smells oddly fragrant. Upon eating, it's taste ranges from a wide array of food, from bbq to ramen to sushi to cake, depends on the person favorite food.

    This pill was made by Bu Fang using a mix of his knife skills and few Chinese medicine knowledge and Qi ability. He uses certain Chinese medicine like specific aged ginseng roots to slowly release the effects and chops the ingredients up then uses Qi to compress it into a pill.
    The fragrance changes from person to person based on their favorite food as its ingredients contain a multitude of food variety.


    Use up this Brown Pill Ball (unless you succeed on 1d10, Difficulty 7) and spend an Action to activate. Select a target within arm's reach.

    For the next 24 hours, your target does not require any food, water, or sleep.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Upon taking a bite of the meatball, the user (beside it tasting really good) will have to throw it as far as possible as it starts hissing from where the bite is. Upon being thrown, the meatball will send out a blast of Qi (sorta like a golden ring of light) around it first like a wave that is blocked by objects in the water before it quickly explodes next round with another burst of Qi.
    Think of like when you drop something in water and a ring of wave form. If the cover is big enough, the ring of Qi that spreads out will show this obvious dead air where it doesn't touch before it explodes.

    Meatball infused with explosive Qi, upon taking a bite, the pressure in the meatball is slowly released, once enough as been released, it acts like a trigger as the air rapidly reacts with the Qi exploding meatball bits everywhere and a huge wave of qi goes out hitting everything in a radius


    Use up this Meatball and spend an Action to activate. Make a Throw attack at a Location within normal attack range. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll your for your attack as normal. The target may roll to dodge or defend, as normal for Throw attacks. The attack does not deal Damage, but the Effect does.

    If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Upon eating said food, the consumer body will start to morph and almost mutate. Slowly bending and bubbling until they gain the mutation. The food itself is stored in these qi bubbles and is then shrunken and compressed. Upon squeezing the bubble, the food slowly expands and become a full bowl/dish of the food. The food generally looks extremely appetizing.

    Can only be used on the consumer


    Use up this Food based on ingredients , Exert your Mind, and spend eight hours to activate. Select a Living target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    10 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 328 - Spent: 327)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Bu Fang has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Bu Fang.

    Biography

    Bu Fang was the son of a chef. Grew up not in school but in the kitchen, constantly refining what he learned as a child. During his free time, he would read novels and the likes always dreaming about the fantastical. At the age of 20, he inherited a restaurant from his father which is very run down despite the good food. He studied all he could to keep cooking and has grown to love seeing people eat his food and enjoying themselves. He hopes to find the perfect ingredient so that even those that cannot eat food or dislike food may truly enjoy and love what he has to offer.

    Assets And Liabilities

    Assets

    +2 Born Runner
    +2 Alias
    Name: Mag Alex(The Food Critic)
    +4 Wealthy
    +1 Polyglot
    Language: Chinese Spanish Greek