Aro
…If only others would choose to confront their horrors instead of turn tail and run.

A 3-Victory Newbie Contractor played by ShadowsoftheNight in The Void

This character is dead. RIP

Aro is a Homeless guy who will risk his life to Have an experience to bring some excitement to his life.

He is 21 years old, and often appears as A decent-looking guy that prefers to keep to the shadows. He stays to himself but never is oblivious to his surroundings. He dresses casually in semi-mismatched t-shirts and pants he can find. He doesn’t like to wear tattered clothing as he does tend to care about his appearance.

Aro lives in The Void, a setting where people are brought from all over the multiverse to compete in random events for the endless entertainment of the elite few.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

5 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

5 Street smarts

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Bite
3
Bite
7
Bite
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Aro has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice
Sin

Traumas

(Aro has no Traumas)


Source


Circumstances

Poor You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A lighter
  • A pocket knife
  • Hooded jacket

Purple Jansport backpack

  • Rain jacket
  • Hatchet
  • 3 Daggers
  • Metal water bottle
  • Toiletries kit
  • 10 stones
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

3 Victories - 1 Failure
Remaining Exp: -7 (Earned: 168 - Spent: 175)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Aro has not written in his journal yet.

Moves

Aro has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Aro.

Assets And Liabilities

Assets

+3 Daredevil
+1 Acute Sense
Sharpened Sense: Sight

Liabilities

-2 Poor
-2 Anachronism