Aro
…If only others would choose to confront their horrors instead of turn tail and run.

A Novice Contractor played by ShadowsoftheNight as a Free Agent

Aro is a Homeless guy who will risk his life to Have an experience to bring some excitement to his life.

He is 21 years old, and often appears as A decent-looking guy that prefers to keep to the shadows. He stays to himself but never is oblivious to his surroundings. He dresses casually in semi-mismatched t-shirts and pants he can find. He doesn’t like to wear tattered clothing as he does tend to care about his appearance.

Attributes

2 Brawn

3 Dexterity

4 Perception

2 Charisma

4 Intelligence

3 Wits


Abilities

3 Athletics

2 Brawl

0 Crafts

0 Drive

0 Firearms

2 Legerdemain

3 Melee

0 Performance

3 Stealth

3 Survival

0 Academics

4 Alertness

2 Animals

0 Influence

0 Investigation

0 Medicine

4 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aro is unharmed)


Battle Scars

(Aro has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice
Sin

Traumas

(Aro has no Traumas)



Assets And Liabilities

Assets
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+1 Oblivious: Requires a Perception rating of 1. All Trauma rolls are made at -2 Difficulty.
Liabilities
-3 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Aro doesn't have any powers yet. What a noob :(

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • Hooded jacket

Purple Jansport backpack

  • Rain jacket
  • Hatchet
  • 3 Daggers
  • Metal water bottle
  • Toiletries kit

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

0 Victories - 1 Losses
Remaining: 3 Exp. (Earned: 152 - Spent: 149)

09 Jul 2021

  • -4: Exp: Melee raised from 2 to 3
  • +4: Exp: Firearms lowered from 2 to 0
  • +2: Exp: Medicine lowered from 1 to 0
  • +2: Exp: Technology lowered from 1 to 0
  • -6: Exp: Alertness raised from 3 to 4
  • +2: Exp: Academics lowered from 1 to 0
  • -0: Exp: removed asset Clear Sighted
  • -15: Exp: removed liability Weak Willed

25 Jul 2021

Gifts and Improvements