Completed Contract

emivvv ran The Rook's Seal

This Contract took place in Earth Unveiled on Nov 12, 2023 at 8:56PM

Earth Unveiled House Rules

A full list of rulings, errata, and further nuance, can be found on-server.


Earth Unveiled is a "High Power High Speed" variant of The Contract RPG.
Contractors have the potential to be much more powerful, much earlier on, and generally are able to begin making Moves towards their Ambition and/or challenging the Status Quo, much much sooner then they normally would.


We do not have a citizenship requirement!


Games are a "Bracket Up": (Seasoned Games are "Solo", Professional Games are True-Solo.)

You start with a free Gift.

Anything (Gift-Related) that requires "Seasoned" status, no longer does, anything that requires "Veteran" status now instead requires Professional.


Welcome to Earth Unveiled!

While you are making your Contractor, abide by these terms.


Contractor Criteria

1) No Rips

Can't be anyone who exists as a real person, or otherwise in fiction: the exception is caricatures, "impostor" concepts, and similar... if you aren't sure, ask.

2) No Stock Powers

If you aren't going to put the effort in to write your own Gifts, then we aren't going to put the effort in to run games for you or otherwise approve your sheet.

3) No Copy-Characters

You cannot play the same Contractor you play in a different playgroup here, or the other way around... nor can you 1:1 existing characters... Contractors are usaully distinct enough that even if two contractors share a similar concept, they are different.

4) Cool Characters Only

No "Crashdummy" Contractors, no low-effort garbage, there are no "Feeling it out" characters... if your character isn't cool, is lame, and cannot stand on their own two feet as a believable character by their first game... they shouldn't be a Contractor. Flesh it out!

5) Take Criticism

Be ready to take criticism on your Contractor, we don't care if your OC "wouldn't have an Ambition" or "does things just cause"..., be ready to take criticism, and be ready to make changes if and when nessecary.

6) Everything must mean something.

You must be able to explain everything on your sheet... it must all add up: nothing can be there "just cause" or for non-narrative reasons.

7) Make it make sense.

It must all connect in some reasonable or logical or flavorful way... Do not use randomized concepts.


Going Forward....



Or more accurately what is their occupation? This helps define what their abilities, attributes, assets & alike are.

Supernatural Paradigm

What kind of -mancer are they? How do their gifts characterize them? Are they a Super? are they an Esper? a Fairy? a Psychic? Or are they a Vampire or Werewolf?


What do YOU want to do in the world, how do you want to change it, how do you want to challenge the status quo? However you answer this... should be what a character's Ambition is. YOU, have to want to do it, to play it.


On any given day (or Contract) what do they typically look like? include ethnicity / race, clothing, what they carry, etc... define them!


Dice Scaling.

When determining how "skilled" your Contractor is in a given field, the following metric is used.

0-2 Dice = "Minimum"

2-4 Dice = "Hobbyist

4-6 Dice = "Employable

6-8 Dice = "Professional

8-10 Dice = "Elite

10-12 Dice = "World-class

12-14 Dice = "Legendary

14-16 Dice = "Inhuman"


In terms of Ability Ratings

0 - No Compotence

1 - Basic Compotence

2 - Minimal Formal Training

3 - Novice / Hobbyist

4 - Baseline Professional

5 - Leading Professional

6 - World-Class Training

(6 is unobtainable Pre-Seasoned)


How much should I have?

For newer players, spread your skills out! Do not hyper-specialize.

Generally, you want 8 Dice in 1-2 fields you are "Specialized" in.

You want 6 Dice in 2-3 fields you are "Skilled" in.

You want 6-8 Dice to "Self-Defense".

Concepts may vary... but the above is a rule of thumb.


Assets & Liabilities

You are limited to 39 points of EXP from Liabilities: new players are recommended to take even less! The exception is liabilities "core" to a supernatural concept.



You start with a free Gift.

Anything (Gift-Related) that requires "Seasoned" status, no longer does, anything that requires "Veteran" status now instead requires Professional.

You may Spend Improvements to a max of (Wins * 2) + 1)

Meaning your total Gift value can only be...

0 Win = 3 (Gifted, Charon Coin, Houserules)

1 Win = 4

2 Wins = 5

3 Wins = 7

4 Wins = 9

5 Wins = 11

6 Wins = 13

7 Wins = 15

8- So on.

(You may not spend Improvements on taking entirely new Gifts, this requires Gift Credits, which are earned from winning Contracts (or charoincoin,gifted,houserule)





A rework allows you to change and/or modify your character's sheet and such, so long as it stays true to the "core". You must get permission and/or notify of such in your character-sheet's thread on-server.

You get to rework your character prior to your first Novice Contract. (4)

You get your second rework at Seasoned. (10 wins)

You get your third rework at Professional. (17 wins)


Homerule Giftless

We use a special version of the "Giftless" Liability (30 EXP)

"Giftless (30) : Due to a preexisting seal, limiter, curse, or condition, you have been deprived of your latent Gifts. (You may not start play with any Gifts: you may spend these Gifts when this Liability is bought off.)


"Buying Off Liabilities / Buying Assets"

Spending EXP to buy off a Liability may only be done as apart of Rework processes at GM Discretion.

Spending EXP to purchase an Asset may be done as apart of of Rework processes at GM discretion: you must get GM permission past that. 


Does the Government know? Are you a public or private paranormal?

Answer this, and questions like this, during character-creation in either your Biography or Questionnaire by Novice: have it fleshed out!



John Doe - Died
Played by OffBrandOreo

Tried frontmanning, went okay! Until the killing started

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