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Raul Saturn
"They shall all perish!"

A 10-Victory Seasoned Contractor played by shotgunwizard22 in The Illumination

Raul Saturn is a Dragon Slayer who will risk his life to Eradicate Dragonkind from existence.

He is 18 years old, and often appears as A young man with brown coiffed hair and blue eyes, wearing a red hoodie and dark blue, sturdy jeans with tough leather gloves and boots, alongside a necklace of various stones inscribed with runes, and with a determined expression on his face.

Raul Saturn lives in The Illumination, a setting where videos of the supernatural go viral every day. His journal has 20 entries.

Attributes

Brawn

5

Charisma

3

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

1 Crafts

0 Culture

2 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

5 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Raul Saturn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Claw Print on throat
  • Body 8

    Penalty

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Oathbound
    Anguish
    Dragon Hater

    Traumas

    (Raul Saturn has no Traumas)


    Mana


    Circumstances

    Polyglot: Sign Language
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Powers

    The Dragon Slayer has trained extensively in the art of swordsmanship, preparing themself to one day bring down the entire species. Their dedication has resulted in the ability to cut through armour like butter, and lop the heads off lesser men.


    You gain the following benefits as long as you are engaged in combat with Sword.

    Your attacks with Sword deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    The Dragon Slayer has spent their life steeling their resolve to hunt dragons, and nothing shall stop them from achieving their goal


    You gain the following benefits at all times.

    Your Body and Mind Penalties are reduced to 0.

    Legendary Artifacts

    Rune Collection

    Created and held by Raul Saturn.
    A Collection of Runestones worn on a leather necklace

    a rune-carved stone is worn on a necklace around the Dragon Slayers neck, allowing them to create a defensive layer of glowing multi-coloured light around themselves, warding off attacks and reducing the damage the Dragon Slayer receives. The Dragon Slayer can focus on their Ward Stone in order to amplify the effect, at the cost of a further supply of Mana.

    Edit: After further refinement, the Ward stone now provides a constant level of protection, though it can still be amplified by channelling more mana into it, causing a glow of Octarine light.


    You gain the following benefits as long as you are wearing this Artifact.

    You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

    You may Exert your Mind and spend an Action or Reaction to double your armor rating for the Round.

    Your Armor protects you against Injury from non-physical sources as well.

    The Rune of Revival is one of the most potent runes available to the Dragon Slayer, capable of reviving them from death so long as it remains intact. Once the Rune triggers, the Dragon Slayer is pulled to their feet as a wave of magical light washes over them, repairing the fatal injury.


    You gain the following benefits as long as you are wearing this Artifact.

    If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life.

    While Incapacitated, your only weakness is The Rune of Revival must be taken from the Dragon Slayers body and shattered, and if you take damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will never kill you. If your weakness is not immediately intuitive or obvious, attackers may be able to make some sort of knowledge roll to discover it, at GMs discretion. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

    The Dragon Slayer has carved a rune of holding into a small stone and placed it onto a necklace, allowing them to store and withdraw their tools at will.


    Spend a Free Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 7 things at a time.

    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    The Rune of Regeneration is carved into a stone and worn around the neck of the Dragon Slayer, accelerating their recovery from harm and sealing their wounds shut within seconds.


    You gain the following benefits as long as you are wearing this Artifact.

    Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate. Any Injuries you receive stabilize automatically and do not deteriorate further.

    The Dragon Slayer has learned how to carve Communication Runes, allowing them to make another runestone for their necklace


    Expend a point of Battery and spend an Action to activate. Select a target within 10 miles of you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.

    You open up a line of conversation to your target, and may continue speaking with them without any additional Exertion cost for as long as you maintain Concentration

    The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

    • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
    • Generally you cannot communicate with Contractors who are not in a Contract with you.
    • You can target yourself if you qualify as a valid target by the other requirements.

    The Dragon Slayer has carved a modified rune onto a stone and added it to their necklace, expanding its range from the detection of dragons and their kin to the detection of all monstrous creatures. The runestone lights up with a magical glow when it detects a monster nearby, and can have its accuracy improved by empowering it with additional mana.


    Exert your Mind and spend an Action to activate.

    You automatically detect all Monsters within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.

    Even while this Effect is not active, if any Monsters come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

    A Blink Rune, inscribed in a stone, is attached to a necklace worn by the Dragon Slayer and allows them to travel short distances in an instant.


    Expend a point of Battery and spend an Action to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically.

    You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

    Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls.

    • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
    • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
    • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
    • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Consumables

    1

    The Dragon Slayer throws a Glyph of Binding at their target, causing a set of chains made from various coloured lights to spring forth around them, holding them in place.


    Use up this Stone-Carved Glyph and spend an Action to activate. Select a target within arm's reach. Roll Brawn + Occult at Difficulty 6. The target] may contest by Defending or Dodging.

    If you succeed, your target will be restricted at their location by a physical, tangible binding. They can still move their arms and use Effects, but cannot move to a new location.

    The binding around a target must be destroyed in order for them to break free. Breaking the binding requires a total amount of damage equal to twice the contested Outcome from the Effect activation. Damage from multiple attacks is cumulative and stacks linearly.

    • This consumable is destroyed when used and cannot be used again.
    • For entities whose movement could be considered an attack (e.g. a kaiju), the GM may rule that they are merely slowed instead of fully restricted.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Hoodie
    • Necklace of Carved Runes
    • Leather Gloves and Boots
    • Cloak
    • Wrist-Mounted Grappling Hook
    • Lighter
    • Smartphone
    • 4 Communication Runes

    Stash

    • One-Handed Sword Carved from the Horn of a Divine Jotunn (+1 damage)
    • 3 Throwing Axes (+1 damage)
    • Glyph of Binding
    • P90
    • Bag of Salt (10 Litres)

    Camouflage Survival backpack

    • 3 days rations
    • 2 days water
    • 30 foot rope
    • Throwing Net
    • Grappling Hook
    • Duct Tape
    • Kindling
    • Advanced First-Aid Kit
    • Lockpicks
    • Gas Mask
    • Torch

    Storage

    • Camouflaged Raincoat
    • Diving Gear
    • Harpoon Gun
    • Divine Jotunn's horn
    • Bow
    • Wooden Arrows
    • Chainmail
    • Snow Gear
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Consumable Crafting Gifts

    The Dragon Slayer throws a Glyph of Binding at their target, causing a set of chains made from various coloured lights to spring forth around them, holding them in place.


    Use up this Stone-Carved Glyph and spend an Action to activate. Select a target within arm's reach. Roll Brawn + Occult at Difficulty 6. The target] may contest by Defending or Dodging.

    If you succeed, your target will be restricted at their location by a physical, tangible binding. They can still move their arms and use Effects, but cannot move to a new location.

    The binding around a target must be destroyed in order for them to break free. Breaking the binding requires a total amount of damage equal to twice the contested Outcome from the Effect activation. Damage from multiple attacks is cumulative and stacks linearly.

    • This consumable is destroyed when used and cannot be used again.
    • For entities whose movement could be considered an attack (e.g. a kaiju), the GM may rule that they are merely slowed instead of fully restricted.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    10 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 215 - Spent: 214)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Raul Saturn has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Raul Saturn.

    Biography

    Raul was trained to be a Dragon Slayer from the time he was 3 years old. His family had always hunted dragons, bringing the beasts down through wit and cunning for centuries, until the modern era, where the dragons veiled themselves in the trappings of modern civilisation. Now, Raul’s family legacy cost them dearly. The first to go was his mother, simply vanishing off the face of the earth during a hunt. Next was his elder sister, Lucile. All they found of her was half a leg, the grisly lump of flesh torn from its rightful place by impossibly huge teeth and pulverised by a several story drop. His father followed soon after, recklessness resulting in a standoff with law enforcement, and a bullet to the head. Raul continued to study his legacy, sequestered away in an old fort in Wyoming, repurposed by his family in the 1700’s following their arrival, isolated from the threat of the modern world and trained by an ever more decrepit master, one who passed away in a mysterious fire when Raul was 15. After that final loss, Raul’s hatred for dragon kind reached its pinnacle, and he swore an oath upon his sword, that he would be the one to eradicate dragons and all their kin, no matter where they hid, and a true Dragon Slayer always fulfils their oath.

    Assets And Liabilities

    Assets

    +1 Polyglot
    Language: Sign Language
    +3 Trained Reflexes

    Liabilities

    -2 Vengeful