Philip Beauregard has overspent Experience Remaining: -17 Exp. (Earned: 166 - Spent: 183)
A 2-Victory Newbie Contractor played by shotgunwizard22 in Sunken Dreams
He is 38 years old, and often appears as an older man with brown, longish hair and a short beard, they have blue eyes and their right arm is missing, replaced with a clawed gauntlet that reaches almost to their shoulder.
Philip Beauregard lives in Sunken Dreams, a setting with recent occurrences of the supernatural. His journal has 6 entries.
3 Alertness
0 Animals
3 Athletics
3 Brawl
2 Crafts
0 Culture
2 Drive
3 Firearms
1 Influence
3 Investigation
1 Medicine
0 Melee
1 Occult
0 Performance
0 Science
2 Stealth
2 Survival
1 Technology
0 Thievery
The Claw of Akhekh creates a sort of burrow within its Wielders body, allowing them to withdraw it inside of themselves in order to hide it. This hole can be expanded by the magical nature of the claw, as its living metal continually reinforces the body of the Wielder.
Spend a Free Action to activate.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 1 things at a time.
The Claw of Akhekh is an old Gauntlet that magically bonds to a host, taking the place of their right arm. It is made of a strange living metal, and is similar in shape to the claw of a dragon. It possesses numerous mystical abilities, including the power to stretch and warp its shape, extending over 30 feet from its wielder. It is intelligent, capable of independent action from its wielder, but can be controlled through the magical bond it creates, as well as feedback from the tendrils it extends into the body of its wielder. The Gauntlet can remove its tendrils from the Wielders body and be removed, but this removes the benefits it grants to the Wielder.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
The Claw of Akhekh is a powerful weapon, capable of tearing through flesh and armour with ease. The strengthened bond with its Wielder allows it to draw on arcane energies the Wielder isn't using to strengthen its strikes.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
A soldier in the American armed forces for over a decade, Philip distinguished himself as a field engineer, having a knack for getting his work done fast while under pressure. Eventually, his famed speed caught up to him, and an accident with a mine that he tried to rush through dealing with took his right arm, as well as his career. Fortunately, that same accident led him to unearth a mysterious clawed gauntlet, made from shifting metal, that bonded with his stump and took the place of his arm. Now, with no real purpose to his life, Philip seeks to learn the secrets of this strange new arm, and recreate himself as a new, better man.