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Dovah
Inner peace… Inner peace…

A 2-Victory Newbie Contractor played by ShadowsoftheNight in The Void

Dovah is a Warrior Monk who will risk their life to attain personal unity.

They are 19 years old, and often appears as a well-muscled man with dark hair and emerald green eyes. He is dressed like a monk and has a rough appearance from spending all his time in and among all nature.

Dovah lives in The Void, a setting where people are brought from all over the multiverse to compete in random events for the endless entertainment of the elite few.

Attributes

Brawn

4

Charisma

4

Dexterity

4

Intellect

4

Perception

4

Abilities

0 Alertness

1 Animals

0 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dovah is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dovah has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Injustice

Traumas

(Dovah has no Traumas)


Source


Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: Hidden monastery of Unity.
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.

Loose Ends

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Contractor Timeline

2 Victories - 2 Failures
Remaining Exp: 5 (Earned: 168 - Spent: 163)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dovah has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dovah has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Dovah.

Assets And Liabilities

Assets

-12 Jack of All Trades

Liabilities

+6 Finances: Poor
+9 Gullible
+9 Imprisoned
Manner of Imprisonment: Hidden monastery of Unity.
+3 Anosmia