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Luci Alessi

A 19-Victory Seasoned Contractor played by Riley in Project *******

Luci Alessi is a Umbramantic artist who will risk her life to become a necronaut and traverse the plane from which her power comes from in an effort to draw something that's never been drawn before.

She is 22 years old, and often appears as a short-haired athletically built blonde haired woman.

Luci Alessi lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Her journal has 23 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

6

Abilities

4 Alertness

0 Animals

4 Athletics

0 Brawl

3 Crafts

2 Culture

0 Drive

3 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

4 Stealth

2 Survival

3 Technology

3 Thievery

4 Artistry

4 Sharp-Eyed

5 Snipers

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luci Alessi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Luci Alessi has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.
  • Unshakeable Roll self control to change what path you choose once you've already decided upon it

  • Shadow Vitality


    Circumstances

    Polyglot: Latin, Russian, Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.

    Loose Ends

    Powers

    The guiding hand that knows all things from the Umbral Plane assists Luci, mostly in regards to her aim while altering the actual trajectory of her bullets with what is essentially an aimbot.


    You gain the following benefits as long as engaged in combat with Sniper Rifles.

    +2 dice to all Sniper Rifles rolls.

    You also gain the following effects:

    • Bullet Parry: You may Defend against any attack in your firearm’s range using your firearm. Defending this way still costs a Reaction.
    • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    The shadows are friend, not foe. For many, they conceal but for Luci, they illuminate. They invite. They embrace.


    You gain the following benefits at all times.

    Your senses are enhanced in the following way.

    • Sight: You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.

    Luci's experimentation with the Umbral plane has finally allowed her to change her own matter on a molecular level. On her writing surface, she sketches a drawing of the disguise that she desires to adopt and within about a minute, her own shadow will envelop her from the bottom up and even the inside out from her infused blood, per Bloodless. It's a bit of a painful experience that she has to tough through, but by the end, her appearance is significantly altered.


    Exert your Mind and spend a minute to activate. You must actively and obviously use Writing Utensil and Drawing to activate this Effect. Make a Trauma roll when you activate this Effect.

    You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.

    The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.

    After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Luci likes to play peekaboo but due to thr unfortunate circumstances of Jules death and thr previous contract, Luci can't help but look over her shoulder at every turn and be at least somewhat suspicious of everything and everyone around her.

    Luci pulls up a head covering of some sort. A pulse radiates from the shadow casted on her face and rolls across her entire body, covering it in a thin fragile veil of refraction.

    Mechanically, takes advantage of the destructive interference of light waves, around her person and items, effectively making it impossible for her to be perceived through the visual light spectrum.


    You gain the following benefits at all times. You must actively and obviously be using A hood, shawl, or head covering of some sort to gain the benefits of this Effect.

    You and any clothes or equipment you are wearing are obscured from sight. All attempts to detect you via sight fail. Detection attempts via other senses where sight would assist are rolled at a -2 dice penalty.

    Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 day.

    You may turn this Effect on and off at will during its duration.

    Possession of this Power grants the following Trauma at all times: Paranoia.

    • You may only switch this Effect on or off once per Round on your initiative as a Free Action.

    When in an appropriate light level, Luci's shadow will flare and begin dripping upward like molten ink. It wraps around her arm like a coil and imbues itself into her writing utensil. Luci doodles down what she desires to create. If the drawing is competent enough, her shadows will pool around it and she'll be able to reach into the drawing and pull out whatever item she drew. The drawings can be predone so long as they follow along with the proper prerequisites.


    Exert your Mind and spend 1 minute to activate. This Effect cannot be used unless Must be in sufficient darkness or shade. You must actively and obviously use Writing Utensil and a Drawing to activate this Effect.

    Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien but can include rare or complex materials (such as radium). You cannot create explosives. You may create firearms.

    Roll Perception + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

    • You may cause a created item to expire at will as a Free Action, destroying the item.

    Luci shares a metabolism with her shadow allowing her to sustain herself indefinitely.


    You gain the following benefits at all times.

    You no longer require any food, water, or air in order to survive.

    You may Exert your Mind to adapt to your current environment for one hour. While adapted, you do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.

    Umbra's shadow will climb up her own body like rolling black rainwater. Black tendrils will shoot to different portions of the wound and slowly close them up. If the wound would have killed her, a line of shadowy stitches will follow along the injury. Reference: Venom.


    You gain the following benefits at all times.

    Any Injury you receive heals quickly, reducing its Severity by one level every 10 minutes, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.

    Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate. Any Injuries you receive automatically count as a successful Makeshift Stabilization and do not deteriorate further.

    As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.

    Possession of this Power grants the following Trauma at all times: Must roll Trauma to change her course of objective direction once shes decided it..

    Luci's regeneration has evolved to a molecular level- chasing after mundane things that shouldn't be present and immediately kill them.


    You gain the following benefits at all times.

    You get +1 dice to any Body resistance rolls you make. You also gain the following effects:

    • Survivor: You are immune to all non-Alien diseases.

    • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

    Luci takes out her multi-tool and conducts rudimentary maintenance on an object, imbuing it with her shadow. It takes a lot out of her to use, but the result is usually worth it.

    On firearms, her shadow will slink along the barrel and firing mechanism, making it far more efficient and adding its own kick to the fired bullet, making it deadlier while also assisting to manage recoil.

    On melee weapons, the shadow slinks along the weapon with either barbs or thorns.

    On armor, Luci's shadow hides under the armor and when a weapon or source of damage approaches, it seeps out and attempts to block or deflect the incoming damage.


    Exert your Mind and spend an hour to activate. Select a Device within arm's reach. Can be used on Alien technology. This Effect cannot be used unless Luci must be in complete darkness and must be completely alone.. You must actively and obviously use Multi-Tool/Swiss Army Knife to activate this Effect. Cannot be used to improve Armor.

    For the next three weeks, your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    You may only use this Effect once per day.

    • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Luci's shadow borrows from the infinite knowledge of the Umbral plane and guides foolish Luci's hand and expressing thr information through a form of art that is decipherable to her through drawing out details and whispering in her ear. Information on how to use the object come in the form of schematics. Individuals who have recently used this object are sketched alongside it. Whether the object is alien in origin is specified in the schematics.


    Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You must actively and obviously use Writing Surface to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Crafts at Difficulty 6.

    You learn a single specific piece of information, chosen from the following list, about your target:

    • Determine if this target is Alien in origin or whether it has any Alien energy or outside influences.
    • You receive a visual description telling you who has used this object recently.
    • You learn the object's intended function and how to use it for its intended purpose, though not necessarily the ability to do so.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Luci's shadow has grown to gain a semblance of sentience and following a number of close encounters with over-eager gun runners, the entity inside her shadow will routinely physically manifest to protect her from such harm. Examples include catching bullets and flicking blades.


    You gain the following benefits at all times.

    You have 5 Armor, which reduces incoming damage from all sources of physical attack except Fire or Primarily Light Based Attacks. Armor from multiple sources does not stack.

    You may Exert your Mind and spend an Action or Reaction to double your armor rating for the Round.

    Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

    • Armor recharging happens automatically and does not require an Action.

    The user sinks into either their own shadow or an adjacent shadow and pops out from any shadow within line of sight.


    Exert your Mind and spend 2 rounds to activate. Select a Location within your line of sight , and which is directly adjacent to Shadows. You must be within arm's reach of Shadows to activate this Effect. Make a Trauma roll when you activate this Effect.

    You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Upon selecting her item of choice to repair, Luci procures her notebook and begins sketching out all of the parts required to replace the damaged or missing pieces. Upon completing her drawing, she will pluck the items out of her notebook. The drawing will swirl with an Umbral darkness before eventually taking shape and form as a proper permanent piece to fix or replace damaged or missing parts. The repaired or missing piece will fling toward the object Luci intends to fix- watching as that item flies to its intended spot and sticks itself right where it needs to be.

    Perception + Artistry Roll


    Spend 10 minutes to activate. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. You must actively and obviously use Writing Utensil and Surface to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Perception + Crafts at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Luci's shadow doubles as a holding space that she's allowed to use from the Umbral Plane. Her preferred method of stashing is stuffing the object in her shadow, however, she can also dematerialize and rematerialize objects in her hands into shadows that will seep over her shoulder or down into her shadow.


    Spend an Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store any targets in your stash, each no larger than something which could fit inside an SUV (4,000 liters), and you may store up to 7 things at a time.

    Animate targets may Resist being stashed.

    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    Luci, with the help of a magnifying agent that can enlarge a focus and central point for her, Luci is able to use her mythically gifted perception to extend her clear sightedness to see through walls or any other obstacles that she desires to push past.


    Exert your Mind and spend an Action to activate. You must actively and obviously use a lens or magnifying agent (must be specifically built for that purpose) to activate this Effect. Make a Trauma roll when you activate this Effect.

    You may perceive things through sight within 500 feet of you as though there were no walls or obstacles blocking your view for the next five minutes.

    Any Perception rolls made through obstacles are rolled at +1 Difficulty.

    • You can target yourself if you qualify as a valid target by the other requirements.

    While she is not completely Bloodless, her shadow has now become an intricate part of her body, beginning with her blood. It is the source of power for her regeneration and immunity gifts while also protecting her in tandem with her armor power so that she may become exceptionally more difficult to quickly kill.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Darker and Thicker Blood (Which shows minirly through her skin). You are considered to be a Sapient, Living being when targeted..

    No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

    • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.

    Luci's shadow infests the next shot in the chamber of her gun. It wraps around, subsumes, and completely coats the round until it's barely recognizable- only as a silhouette.

    The bullet becomes so changed that it will no longer be capable of dealing considerable damage, but instead had become a darkbang- the shadow version of a flashbang that essentially has thr same outcome but goes about discombobulated adversaries in a different way.

    It blinds them with darkness instead of light and dark tendrils of smoky black shadow will manifest and effectively act as a spider web, making any action more difficult. Inhaling it produces a similar effect mentally- fogging up the target's mind.


    Exert your Mind and spend an Action to activate. Select a Animate target within 300 feet. You must actively and obviously use Sniper Rifle to activate this Effect. Roll Perception + Firearms at Difficulty 7. The target may contest by Dodging or Defending.

    If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 1 Round. Dice pools may be reduced all the way down to 0 by this penalty. This breaks Concentration.

    After the Effect ends, the target will be at -1 dice to all actions and cannot move faster than a walk or Concentrate for the next minute.

    You may Exert your Mind and spend a Reaction to contest an Action someone is taking. Roll Perception + Firearms at Difficulty 7. Subtract your Outcome from theirs, and they use the Contested Outcome to determine if their Action succeeds.

    • This Penalty is not removed if a character Exerts their Mind to ignore penalty.
    • If a character has a dice pool reduced to 0, they cannot attempt that action.
    • You can target yourself if you qualify as a valid target by the other requirements.

    The tattoo of a crosshair around her eye was the main gift, granted to her by the entity in her youngest years which allows her to see what can not normally or easily be seen by others- almost as if things are literally pointed out to her by her shadow. Since then, she has grown considerably, and while her mark remains, the power of her blessed sight grows.


    You gain the following benefits as long as you have your crosshair tattoo around her eye..

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.
    • Weak Points: You may use Perception in place of Dexterity on attack rolls.
    • Can't Unsee: Any Trauma rolls you make are rolled at +2 Difficulty.

    • If your crosshair tattoo around her eye. is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Luci creates a spectral shadow of herself that imbues itself into objects by drawing a rune on the object itself that allows a connection to be made with her and the Umbral Plane. They can manifest physically as specters that solely perform the task of the imbued object. They are extremely obvious and supernatural and while they will not communicate, they will diligently follow orders and handle the objects like mundane humans with a minor amount of skill.


    Exert your Mind and spend one minute to activate. Select a Inanimate target within arm's reach which could fit inside an SUV (4,000 liters). You must actively and obviously use writing utensil to activate this Effect. Make a Trauma roll when you activate this Effect.

    Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.

    Animated Objects have the following restrictions and capabilities:

    • Awareness: Animated targets are capable of perceiving the world around them within reasonable limits. They cannot communicate in a clear or coherent way.
    • Movement: Animated targets can use an existing method of locomotion (wheels, etc); otherwise they can move across the ground at 15 feet per round, or hover up to any height in the air at 10 feet per round.
    • Toughness: Animated targets are as easy to destroy as they were prior to being animated.
    • Ability Use: Animated objects can only perform tasks for which they were designed, and if that action requires a roll, they use a dice pool of 5.
    • Combat: Animated objects are able to take offensive actions in combat. If they are a weapon, they receive bonus damage based on their weapon stats. GMs may add additional damage bonuses (or reductions) at their discretion depending on the size and material composition of the animated object.
    • Artifacts: Animated Artifacts can take actions using their own Effects. They do not have any Mind or Source, but you can Exert your Mind any number of extra times when activating this effect to "charge" them, giving them points of Source to use on a 1 for 1 basis.
    • Following Orders: Animated objects are controlled by the GM, but they will follow any simple commands you give them to the best of their limited ability.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    You may only use this Effect once per day.

    • A hulking, car-sized statue might get a damage bonus of +4 if it hits, whereas a feather duster might have their damage capped at 0.
    • A task for which an object was designed might include a broom sweeping, a gun shooting things, a car driving, a towel rubbing up on stuff, etc.
    • Animated objects may be more or less susceptible to certain attacks at GMs discretion. A scarecrow golem would be easily destroyed by a sword (or fire). An animated suit of armor may not fear bullets but could be smashed to bits with a hammer. A full bronze statue is largely indestructible but might have difficulty standing up if toppled.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Jules Backpack

    Created by Jules, looted by Luci Alessi.
    This grey backpack was worn by Jules the Thief when he stole the fabled Seal of Nephthys from the British Musuem - having come to an arrangement with the Egyptian Goddess, Nephthys has allowed Jules Backpack to bridge the realm of her divine domain.

    The Goddess of Darkness assists Jules in his quest to return her sacred objects. She has allowed the backpack he was wearing the day he retrieved the Seal of Nephthys to form a bridge into the Otherworld. This 50 liter Backpack can hold an astonishing 1500 liters. The pack can only be opened to the Otherworldly Dimension of Nephthys when in shadows or darkness - at all other times, it appears to be empty.

    https://www.amazon.com/Backpack-Business-Charging-Resistant-Computer/dp/B07N3WQ6H7/ref=sr_1_3?keywords=Best%2BProfessional%2BBackpack&qid=1652670514&sr=8-3&th=1


    This Artifact can be used as a container. It is roughly the same size as a backpack and just as difficult to conceal. Unless night/shadows, this Artifact behaves as its mundane counterpart.

    Your backpack holds 30 times what it normally could. Objects stored inside are weightless.

    Living things can be stored in your backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the backpack in the process.

    If your backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.

    • There is no cost to use your container.

    Crafted Artifacts

    Luci's Turn coat

    Created by Leon Vanderblight, given to Luci Alessi.
    A long black trench coat with the image of a nine tailed fox woven into the inner structure and a hood for the rain.

    An appropriately named jacket, coming in a variety of colors and woven with kevlar fabrics this blend of modern technology and fantastical ability can take you from anywhere to Leon's own home base. Though he's loathe to hand these out to any but those he trusts beyond all else, their incredible value in getting out of a shit situation when all else fails is beyond measure.


    Exert your Mind and spend 2 rounds to activate. If you are at The heartstone of the Imp's Bog in Russia, you may choose a target Location within your line of sight; otherwise, your target may only be The heartstone of the Imp's Bog in Russia.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The Vanquisher

    Created and held by Luci Alessi.
    Morita XXX Sniper Rifle (https://imgur.com/a/q2Y5XVc)

    Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of the Umbral Plane have opened up the ability for her slightly childish imagination to go wild with possibilities.

    Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. And per her own Fabricate power, she spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.


    This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.

    Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +0 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Infinite Ammo: This weapon never runs out of its standard ammunition.
    • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
    • Silencer: Shots you fire can be made silent at will.

    • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
    • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

    Viper

    Created and held by Luci Alessi.
    Master-Crafted Vindicare Assassin Sniper Rifle. (https://enki_meow.artstation.com/projects/KBrXG)

    Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of the Umbral Plane have opened up the ability for her slightly childish imagination to go wild with possibilities.

    Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. And per her own Fabricate power, she spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.


    This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.

    Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +0 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Infinite Ammo: This weapon never runs out of its standard ammunition.
    • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
    • Silencer: Shots you fire can be made silent at will.

    • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
    • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

    Airpods of Interpretation

    Created and held by Luci Alessi.
    These are corded earplugs that fit snuggly into any ear and are indistinguishable from normal buds.

    You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.

    When concerning other facets of communication, your shadow will interpret anything you see to you in real time.


    Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you will incorrectly interpret and only translate racial slurs and taboo words. Involuntary words of toxicity will escape your mouth and those spoken to will be compelled to physically retaliate. Make a Trauma roll when you activate this Effect.

    You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

    This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

    After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

    • The target of "human" refers to any target that speaks a human language.
    • When reading written communications, you get no information beyond what the writer was intending to communicate.

    Offering to Nephthys

    Created by Jules, looted by Luci Alessi.
    A small scented candle - when lit, the spectral flame seems to deepen the shadows rather than banish them

    The supplicant performs a short prayer and requests the aid of his Goddess and is able to speak to anyone any where. This power is a two way street, however - anyone seeking the Powers of a Goddess will find themselves bound to her service. It is tiring to use this ability people would be wise to take their time.

    Servant of Nephtys - You are bound to serve the cause of the Goddess, restoring temples, retrieving artifacts, & promoting her worship


    Exert your Mind and spend an Action to activate. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless Darkness/shadows.

    You open up a line of conversation to your target, and may continue speaking with them without any additional Exertion cost for as long as you maintain Concentration

    The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Servant of Nepthys. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
    • Generally you cannot communicate with Contractors who are not in a Contract with you.
    • You can target yourself if you qualify as a valid target by the other requirements.

    The Lost Sniper

    Created and held by Luci Alessi.
    "The dangers present beyond the City's walls cannot always be met head-on. The accuracy and power of the Sniper Rifle offers the best option for precise ranged attacks. Caliber and make differ, but a good sniper can always remove key threats." (https://imgur.com/a/zV9NJRn)

    Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of the Umbral Plane have opened up the ability for her slightly childish imagination to go wild with possibilities.

    Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. And per her own Fabricate power, she spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.


    This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.

    Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +0 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Infinite Ammo: This weapon never runs out of its standard ammunition.
    • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
    • Silencer: Shots you fire can be made silent at will.

    • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
    • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

    Consumables

    0

    Connor creates magical temporary tattoo paper that individuals can draw a picture on and enhance themselves with Conners brand new item for sale.


    Use up this A temporary Tattoo (unless you succeed on 1d10, Difficulty 7), Exert your Mind, and spend an hour to activate. Select a Living or Animate target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    Your alteration "heals" over the course of the next month, after which it is fully cured.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    3

    The Umbral plane is a verse that is not well known. Some believe it to be a source of energy while others believe it to be an energy sink. However, there is evidence to suggest that both of these assumptions are correct. In this case, Luci, with guidance from the entity within her shadow and on her own hunt to find a way inside of the Umbral plane, has discovered a workable method of connecting some of the bullets she makes into a miniature portal to that very same place. While physical matter, unfortunately, cannot pass through this portal, mystical energy can. And since this portal is linked to one of the Umbral plane's energy sinks, when it hits a target, it infuses into the user's internal systems and applies a constant drain that can disorient powers and even potentially shut them down completely.


    Use up this bullet and spend an Action to activate. Make a firearms attack at a Living target within normal attack range. Roll your for your attack as normal. The target may roll to dodge or defend, as normal for firearms attacks. The attack may or may not deal Damage as per a normal attack, at the user's choice.

    If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:

    • Magical Miasma: The target’s connection to the world’s mystical energies is weakened. Any time they try to activate an Effect or any kind of supernatural ability, they must roll 1d10 at Difficulty 5, and if they fail, the Effect or ability fails. The Difficulty increases by 1 with every hour that passes.
    Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

    The affliction can be diagnosed with a Medicine roll, and may be cured by modern medicine through treatment at a fully equipped facility. Treatment outside of a facility may stop the affliction from worsening for a day, but will not cure the underlying Condition.

    • This consumable is destroyed when used and cannot be used again.
    • Successfully diagnosing an affliction also includes information about the treatment method.
    • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    Current On-Person

      *

    On Person

    • Reinforced Clothing (2 Armor) Jeans, Longsleeve-Shirt, Turn Coat
    • ALWAYS WEARS GLOVES (Upgraded +2 Thievery)
    • Heavy Boots (Upgraded +2 Athletics)
    • Soft Footed Sneakers (Upgraded +2 Stealth)
    • Airpods of Interpretation (Artifact)
    • Wallet (500 Bucks)
    • Binoculars
    • Magnifying Glass
    • Keys
    • Pen
    • Smartphone (Upgraded +2 Technology)
    • 2 Hairpins
    • Swiss Army Knife
    • Gshock Gravity Master (Watch/Compass/Thermometer/Altimeter/Barometer)
    • Paracord Survival Bracelet (Watch/Compass/Fire Starter/Thermometer)
    • Noise Canceling Earbuds
    • *

    Sketchbook Drawings

    • Drawing of a loaded Glock
    • Drawing of 7.62 X 51 Full Mags
    • Drawing of Flashlight
    • Drawing of Hairpins
    • Drawing of Bear Traps
    • Drawing of Reinforced Clothing
    • Drawing of a Parachute
    • Drawing of a Rope
    • Drawing of Matches
    • Drawing of a Bag of Marbles
    • Drawing of a Handheld Fire Extinguisher
    • Drawing of Various Gun Parts for her Sniper Rifle
    • Drawing of Lockpicks
    • Drawing of a Crowbar
    • Drawing of a Normal Multitool
    • Drawing of Winter Clothing (Hat, Coat, etc)

    Jules Backpack

    • pen and paper
    • rain gear
    • 100,000 in jewels
    • 800,000 in cash
    • Generator(electric)
    • Egyptian Beer six pack
    • Burner phone
    • 6 Flares
    • Scooter
    • Snow gear (boots, snow jacket, snow pants, gloves, hat, snow googles, Skis( downhill, cross country with poles)
    • Snowmobile
    • Rock climbing gear x2
    • Flamethrower (2) with extra fuel
    • Fire extinguisher (2)
    • Fire Blanket
    • Net for large animals (Bear)
    • Inflatable boat (4-6 people)
    • 400 feet of rope

    Current Stash (For During Contracts)

    • Viper | Heavy Sniper Rifle (17.5mm) (Night Vision/Infrared Scope) +2 [Upgraded and Animated]
    • Marita XXX | Heavy Sniper Rifle (Night Vision/Infrared Scope) +2 [UPGRADED]
    • Sketchbook [Upgraded] +2 Artistry
    • The Lost Sniper | Heavy Sniper Rifle +2 (Animated and Upgraded) [Morphed into an LMG]
    • Amphibious Military Humvee [50 cal on the top, less armor to make Amphibious] (Upgraded and Animated) +2 Damage on Gun
    • Military Humvee [MK. 19 Grenade Machine Gun, heavily armored] (Upgraded and Animated) +2 Drive
    • Empty Space

    Initial Stash

    *

    (Click to toggle Weapons reference)

    Trophies

    From Maelstrom
    Skull Necklace
    Given by Strazhari
    This necklace consists of a iron chain wrought from grates meant to ward off graverobbers. It bears a grinning red skull carved from a single garnet. It tends to leave rust marks on the skin & clothing when worn. Ghouls are inclined to not attack the bearer of the ward. If a ghoul wishes to do so, it must roll mind at difficulty 8. Even if successful, the ghoul will take 1 point of damage with every successful attack (which cannot be prevented) If the mind roll to attack the bearer is successful, there is no need to roll again for up to 24 hours.

    Artifact Crafting Gifts

    You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.

    When concerning other facets of communication, your shadow will interpret anything you see to you in real time.


    Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you will incorrectly interpret and only translate racial slurs and taboo words. Involuntary words of toxicity will escape your mouth and those spoken to will be compelled to physically retaliate. Make a Trauma roll when you activate this Effect.

    You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

    This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

    After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

    • The target of "human" refers to any target that speaks a human language.
    • When reading written communications, you get no information beyond what the writer was intending to communicate.

    Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of the Umbral Plane have opened up the ability for her slightly childish imagination to go wild with possibilities.

    Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. And per her own Fabricate power, she spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.


    This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.

    Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +0 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Infinite Ammo: This weapon never runs out of its standard ammunition.
    • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
    • Silencer: Shots you fire can be made silent at will.

    • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
    • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

    Consumable Crafting Gifts

    The Umbral plane is a verse that is not well known. Some believe it to be a source of energy while others believe it to be an energy sink. However, there is evidence to suggest that both of these assumptions are correct. In this case, Luci, with guidance from the entity within her shadow and on her own hunt to find a way inside of the Umbral plane, has discovered a workable method of connecting some of the bullets she makes into a miniature portal to that very same place. While physical matter, unfortunately, cannot pass through this portal, mystical energy can. And since this portal is linked to one of the Umbral plane's energy sinks, when it hits a target, it infuses into the user's internal systems and applies a constant drain that can disorient powers and even potentially shut them down completely.


    Use up this bullet and spend an Action to activate. Make a firearms attack at a Living target within normal attack range. Roll your for your attack as normal. The target may roll to dodge or defend, as normal for firearms attacks. The attack may or may not deal Damage as per a normal attack, at the user's choice.

    If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:

    • Magical Miasma: The target’s connection to the world’s mystical energies is weakened. Any time they try to activate an Effect or any kind of supernatural ability, they must roll 1d10 at Difficulty 5, and if they fail, the Effect or ability fails. The Difficulty increases by 1 with every hour that passes.
    Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

    The affliction can be diagnosed with a Medicine roll, and may be cured by modern medicine through treatment at a fully equipped facility. Treatment outside of a facility may stop the affliction from worsening for a day, but will not cure the underlying Condition.

    • This consumable is destroyed when used and cannot be used again.
    • Successfully diagnosing an affliction also includes information about the treatment method.
    • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    19 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 388 - Spent: 387)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 23 entries

    Moves

    Luci Alessi has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Luci Alessi.

    Biography

    Luci was such a lonely and shy child that she only ever had her brother and her imaginary friend, her own shadow, as people she could talk to. At some point in her life, her imaginary friend started to become more real and watch out for her in ways that shouldn't have been possible.

    It's very likely that some god or entity took pity on her for being so pathetic that they were like, "holy shit, you need a friend and I got you. As you grow and change, so will your friend."

    The only two times this naturally manifested in her at a physical capacity is when she picked up the sniper scope and she was graced with superior sight as well as a tattoo around her right eye.

    But as Luci had grown throughout the contract, her imaginary friend gained sentience and become disappointed in Luci's poor performance. So naturally, it jumped at the chance to switch places and show her how it was really done.

    Note: The blood shed from Umbra's bullets create beautiful art upon whatever surface lies behind her shot.

    Assets And Liabilities

    Assets

    +1 Swimmer's Build
    +3 Sleepless
    +5 Iron Will
    +2 Clear Conscience
    +1 Nimble Fingers
    +1 Contortionist
    +1 Polyglot
    Language: Latin, Russian, Spanish
    +2 Focused
    +4 Jack of All Trades
    +5 Gifted