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Dr. Jenna Harkness
The Good Doctor

A 1-Victory Newbie Contractor played by Kamulis in Reigns of Chaos

Dr. Jenna Harkness is a Para-Psychologist who will risk her life to Prove her theory.

She is 31 years old, and often appears as A slender Italian women with black hair and green eyes. Typically wears a pant suit.

Dr. Jenna Harkness lives in Reigns of Chaos, a setting about to erupt in chaos.

Attributes

Brawn

1

Charisma

5

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

1 Drive

3 Firearms

4 Influence

2 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr. Jenna Harkness is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Dr. Jenna Harkness has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Capture
Near-Death Experience

Traumas

(Dr. Jenna Harkness has no Traumas)


Source


Circumstances

Respected Expert: Psychology
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Polyglot: (Italian) English, French and Spanish
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

Legendary Artifacts

Ring of Phasing

Created and held by Dr. Jenna Harkness.
This platinum ring holds a translucent opal that shimmers when the power is activated..

When Dr Jenna Harkness uses this ring her body shimmers as if light was passing over glass. She is transparent and can not interact with objects in the world.


Exert your Mind and spend an Action to activate.

You become intangible for the next 1 minute. Once you revert to your solid form, you cannot use this Power again for 1 hour.

While intangible, you take no damage from physical attacks, and many Effects will be unable to interact with you. You cannot use any of your own Gifts. You cannot touch or interact with things in the physical world.

You may “drop” any intangible items which are on your person. They become tangible again once you have let them go.

You may end this effect prematurely as a Free Action.

  • Effects that do not require a physical target may still affect you. It is ultimately at GMs discretion whether a given mystical or supernatural thing in a Scenario will impact intangible targets, but generally things with physical components will fail to work properly on you when you are in this state.
  • Any items and equipment on your person become intangible along with you. You can hold them and move them around, but they are intangible and thus will not work for their intended purposes.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • Blouse
  • Wallet
  • Conceal/Carry Gun License
  • Keys
  • Smartphone
  • A pocket knife
  • .38 special
  • Smart watch

Black leather messenger bag

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • First Aid Kit
  • Extra ammo

2021 Red Ford Ecosport SE

  • Camcorder
  • Laser thermometer
  • Spirit Box
  • K2 meter
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 0 (Earned: 157 - Spent: 157)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dr. Jenna Harkness has not written in her journal yet.

Moves

Dr. Jenna Harkness has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Reigns of Chaos can post Moves for Dr. Jenna Harkness.

Biography

Her theory on spirits is that they are created, not "born". She feels that there are entities that pick and choose who becomes a spirit after death. Little does she know of the Harbingers.

Assets And Liabilities

Assets

-3 Beautiful
-3 Respected Expert
Field: Psychology
-3 Pathetic
-3 Polyglot
Language: (Italian) English, French and Spanish

Liabilities

+9 Fragile
+12 Glass Jaw