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Desmond Wright
Why don't we make a deal?

A Newbie Contractor played by Somnium in The Contract Play-by-Post

Desmond Wright is a aspiring occult practitioner who will risk his life to amass power and influence.

He is 22 years old, and often appears as a young man with shoulder long hair, wearing glasses and a hoodie.

Desmond Wright lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

0 Brawl

1 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

3 Investigation

2 Medicine

2 Melee

4 Occult

0 Performance

2 Science

0 Stealth

0 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Desmond Wright is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Desmond Wright has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Submission

Traumas

(Desmond Wright has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Group of Enemies: Desmonds mother and teacher was killed by a group making it their goal to destroy any occult pracitioners. Those hunters are intent on finishing their work with him.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: Desmond is a practicioner of the dark arts and has commited many attrocities in the pursuit of power.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Desmond Wright has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Desmond Wright has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Desmond is an occult practitioner working in a library, waiting for his chance to grow his powers and imake something more of his life. What little he knows he was taught by a his mother, a practicing witch. When Desmond was young his mother was killed by a group of people dedicating themsleves to eradicadicating the occult. Through a stroke of luck he escaped the same fate and has been able to hide ever since. Allthough his powers are slim he will jump at the chance to learn more.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused

Liabilities

+6 Vengeful
+3 Dark Secret
Secret: Desmond is a practicioner of the dark arts and has commited many attrocities in the pursuit of power.
+3 Prey Exclusion
Excluded Prey: Children
+3 Uncanny Echoes
Echo: Each recording of Desmond is drowned out by the whispering of spirits watching his every move.
+12 Group of Enemies
Name of Group: Desmonds mother and teacher was killed by a group making it their goal to destroy any occult pracitioners. Those hunters are intent on finishing their work with him.