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Iryna Vorobyova

A 10-Victory Seasoned Contractor played by Iamangelofwar in Maelstrom

Iryna Vorobyova is a woman reborn from radiation who will risk her life to prevent nuclear disaster on a global scale.

She is 61 years old, and often appears as a Slavic woman in her mid 20’s, with near glowing green eyes.

Iryna Vorobyova lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 6 entries.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

1 Culture

0 Drive

2 Firearms

3 Influence

2 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

3 Science

3 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Car can
2
Bite
1
Crash
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Finger: Right middle (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Soft Spot: Kidney (+2 damage to kidney called shots)
  • Missing Right Index Finger (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 8

    Penalty

    8 Mind

    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Murder

    Traumas

  • Compulsion to Protect the Environment When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.

  • Source


    Circumstances

    Polyglot: Ukrainian, Russian, and Polish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    From Maelstrom
    Promises Made Knows distance, direction and vitals of Lilith

    Loose Ends

    Powers

    The cancerous growths inside of her, boiling with their own energies of fusion and fission, an eternal cycle inside of her own body to allow for immense growth in her abilities.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: a living nuclear plant. You are considered to be a Sapient, Living being when targeted..

    Your body provides you with the functionality of underwater welding tools. If used to attack, these "tools" use the same stats as a small knife.

    Using the radiation welling inside her, Iryna starts a chemical reaction, superheating her body, giving her the ability to start fires. But inversely and more potently, she can absorb the heat and flames into her own body, using them to fuel herself as the more powerful fire source.


    Exert your Mind (only for starting a fire, no cost for extinguishing one) and spend an Action to activate. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).

    You may start or extinguish a fire as large as a fire in a residential fireplace at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.

    Lighting a target on fire deals 3 damage per round, starting in the next round after the one in which they caught fire. This damage is reduced by Armor, but the target’s Armor rating will be depleted by any damage dealt, destroying the Armor once it reaches 0.

    You may Exert your Mind to move a fire as large as a fire in a residential fireplace that is within 20 feet to another location within 20 feet. You may Exert your Mind to draw a line which a fire up to twice as large as a fire in a residential fireplace cannot cross.

    • Someone may attempt to extinguish a fire that you started by spending an Action and rolling Dexterity + Athletics, Difficulty 8.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Thirty-six years. The amount of time spent under that burning heap. The fact she survived it landing on her is a miracle. The fact she survived the radiation is an impossibility.

    Now her physiology is irradiated to such a point that mundane diseases can not survive in such conditions, in such a manner of ultraviolet sterilization. Her knowledge of her own body even allows her to target complex diseases and break them down.

    You must exert to clear alien radiation poisoning


    You gain the following benefits at all times.

    You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

    • Survivor: You are immune to all non-Alien diseases.

    • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

    Iryna takes the item between her hands, and starts to heat and burn, it being torn apart on a molecular level, and these flames and material are absorbed into her body. Explosions go off between her hands as well, as powerful as ever, but dwarfed in her strength as even nuclear reactions are pulled into her form.


    Exert your Mind and spend an Action to activate. Select a Non-Sapient Object within arm's reach no larger than a purse (5 liters). Roll Brawn + Athletics Difficulty 6.

    If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

    When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.

    • Destroyed targets cannot be repaired, as they do not leave any remains behind.
    • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Bringing the fire of a nuclear heart to bear upon her fists and feet, Iryna can manipulate the nuclear reactions in her body to generate heat cycles, able to concentrate extreme heat and cold in specific places near instantaneously at the moment of a strike. Using this in tangent with her supernatural strength, she can go toe to toe with the most savage of beasts.


    You gain the following benefits as long as you are engaged in unarmed combat.

    +2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.

    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    Iryna pulls out a contraption that looks like a cross between a printing calculator, a Geiger counter, and a TI-82, known to her as the IV-23 Mapping Geiger Counter. She turns it on and sweeps the area, infusing the machine with her own radiation and supercharging its effects. It scans the area and prints out the coordinates as well as any instructions on how to get to the weapon.


    Exert your Mind and spend one minute to activate. You must actively and obviously use a IV23 Mapping Geiger counter to activate this Effect.

    You automatically detect all fires bigger than a shed fire and weapons of mass destruction within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards any detected items. You get details of what each detected item is, as if you've glanced at each object.

    Even if there are no fires bigger than a shed fire or weapons of mass destruction within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    Iryna’s time under that pile of waste changed her, and it still does. Her dna forces her muscles and bones to grow at a cancerous rate, gaining her a standard extra bulk, but also a half a foot in height.


    You gain the following benefits at all times.

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    Crafted Artifacts

    XACTS Mk VI

    Created by Meng Hao, given to Iryna Vorobyova.
    a rectangular object approximately 5 x 5 x 10 cm.

    Takes out the Mk VI and waving around the Mk VI after entering in the hume reading of the area, It starts showing the object on the screen and on the side of the screen is a arrow that points towards it.


    Exert your Mind and spend at least two Actions performing the following ritual: Takes out a Mk 6 and must enter the area base hume reading. to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect the closest of any Object that has a different Hume reading from the Area within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards the detected item. You get details of what each detected item is, as if you've glanced at each object.

    Even if there are no Object that has a different Hume reading from the Area within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    The Mk 6 is a rectangular object approximately 5 x 5 x 10 cm. It is a model developed by Meng Hao over multiple months of research and development. When activated and slapped on an object with the back to the object, the object will have its temporal characteristics changed. The object rapidly ages before it essentially turns to dust.
    Due to its nature as a prototype, it is recommended to not be used with any object bigger than the size of a duffel bag. It is also sometimes unreliable due to its nature as well.

    The Mark 6 is a innovation based off of the original XACTS Mark 1. While usage differs significantly from the original. Isolation of its effects has been put to use in multiple instances. While not working on living biological matter (believed to be due to the fact that living biological matters may be affected by quantum entanglement and to affect these matters means to be able to affect multiple versions and forms of them at the same time.) The Mark 6 works great when it comes to needing to eliminate waste or other inorganic matter such as plastic. The effects resemble natural decay/erosion. While through normal means plastic would just be grinded down to minuscule plastic bits, the mark 6 completely turns it into dust! its rather extraordinary.


    Exert your Mind and spend an Action to activate. Select a Non-Sapient Object within arm's reach no larger than a duffel bag (35 liters). Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Intellect + Technology Difficulty 6.

    If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

    • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
    • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Bargaining Core

    Created and held by Iryna Vorobyova.
    A standard core

    These batteries are the size and shape of a Mobile cellphone charger, made of a dense silver metal alloy, full of some glowing green liquid. When activated the cracks and breaks melt gently glowing back into place. These devices disperse no radiation and are extremely stable that the energy stabilizes when the container is broken, so it is completely safe environmentally.


    Exert your Mind and spend 60 minutes to activate. Select a Object within arm's reach that is of any size. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Intellect + Science at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: a compulsion to protect the environment. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Iryna’s Second Core

    Created and held by Iryna Vorobyova.
    A copper and gold flecked power core, decorated with themes of Ukrainian imagery and old photos of her family.

    These batteries are the size and shape of a Mobile cellphone charger, made of a dense silver metal alloy, full of some glowing green liquid. When activated the cracks and breaks melt gently glowing back into place. These devices disperse no radiation and are extremely stable that the energy stabilizes when the container is broken, so it is completely safe environmentally.


    Exert your Mind and spend 10 minutes to activate. Select a Object within arm's reach that is of any size. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Intellect + Science at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: a compulsion to protect the environment. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Iryna's Nanite Infused Pen

    Created by Dominic West, given to Iryna Vorobyova.
    A pen that when held to another object draws energy from the holder, absorbing nutrients to fuel the creation of them creating a camera lens on the item that can be found as easily as a mundane bug

    Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!


    Exert your Mind and spend an Action to activate. Select a target within 10 feet.

    You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards running at once.

    The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

    Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

    You may communicate through your ward, though doing so will reveal its presence.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    You may only use this Effect once per day.

    • Your ward's recording is maintained even if your Ward is destroyed.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Cold weather gear
    • Ice Hiking boots
    • Three daggers
    • Smartphone

    Backpack

    • Climbing gear
    • Blankets
    • Six days of rations
    • Book of matches
    • Liter water bottle
    • 120ft of Rope
    • Laptop

    Duffel Bag

    • SCBA (Self Contained Breathing Apparatus)
    • Turnout gear
    • Four portable radios
    • Tire chains

    Away

    • Sword
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Artifact Crafting Gifts

    These batteries are the size and shape of a Mobile cellphone charger, made of a dense silver metal alloy, full of some glowing green liquid. When activated the cracks and breaks melt gently glowing back into place. These devices disperse no radiation and are extremely stable that the energy stabilizes when the container is broken, so it is completely safe environmentally.


    Exert your Mind and spend 10 minutes to activate. Select a Object within arm's reach that is of any size. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Intellect + Science at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: a compulsion to protect the environment. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Unavailable Artifacts

    Iryna's Nanite Infused Pen

    Created by Dominic West, given to Iryna Vorobyova.
    Currently Destroyed.
    A pen that when held to another object draws energy from the holder, absorbing nutrients to fuel the creation of them creating a camera lens on the item that can be found as easily as a mundane bug

    Contractor Timeline

    10 Victories - 2 Failures
    Remaining Exp: 9 (Earned: 217 - Spent: 208)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Iryna Vorobyova has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Iryna Vorobyova.

    Biography

    Iryna Vorobyova was a radiobiologist working on the Chernobyl reactor, when on the day of the meltdown, the ceiling caved in on her, burying her in the mound of corium later dubbed the “Elephant’s foot”. For thirty-six years she clawed her way out, like a tree breaking the foundation of a building, until she was free at last, and she was alone in the darkness. That was until she was captured by the foundation, six hours later.

    Assets And Liabilities

    Assets

    +2 Tough
    +1 Polyglot
    Language: Ukrainian, Russian, and Polish

    Liabilities

    -3 Outsider