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Pavol Zolotov

A 3-Victory Newbie Contractor played by MonsterCookie9 in Maelstrom

This character is dead. RIP

Pavol Zolotov is a communist cybernetic inventor who will risk his life to become the ultimate creation, spread soviet era communist ideologies to the modern day.

He is 35 years old, and often appears as an intelligent creator.

Pavol Zolotov lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

4

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Something in dark bites lower half off
1
nibble
1
ran over by trusted allies
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Pavol Zolotov has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure

Traumas

(Pavol Zolotov has no Traumas)


Charge


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: Polish, Russian, Chinese
Given by MonsterCookie9
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Hunted

Imminent Deadly Given by loroman1211
Something about you - whether it’s something you can create or some inherent physical property you have - is both publicly known and extremely desirable to a large number of people, and as a result you are being hunted down.

Legendary Artifacts

N/A

Created by MonsterCookie9 and orphaned. Held by Pavol Zolotov
N/A

I love accidentally making these

Created and held by Pavol Zolotov.
Currently Destroyed.
AAAAA

Lost Legendary Artifacts

RAZ-II

Created by Pavol Zolotov, looted by River.
Currently At home.
A flying, artificially intelligent turret that fights for its user, activated via a briefcase that the user holds.

The user is given enhanced speed while wearing RAZ-II


You gain the following benefits as long as you are in this artifact’s alternate form and you are wearing this Artifact.

You can run at three times your normal movement speed.

You may bring another being along without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

Activated from a briefcase, RAZ-II proceeds to transform, a small (just a little bit smaller than a human being), almost mech-like form will take form, a gun barrel making the cockpit, essentially a gun with legs, however, if needed, RAZ-II can take flight using its legs, which will transform into gyroscopic thrusters.


Exert your Mind and spend an Action to activate.

Summon a single Weaponized Mech at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 3 dice.

Your minions can fly at their normal movement speed.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll Self Control if you ever willingly hand this artifact off to someone. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

A pair of aviator shades built to keep in contact with RAZ-II, interlinked to RAZ-II's systems.


This Artifact cannot be broken.

If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

RAZ-II, the flying mech machine will immediately dash/fly to the user, very quickly transforming into a suit of armor that will properly conform around his body, the armor will completely cover the user's body, a suit of mechanical wonders, the thrusters of which RAZ-II used to fly will strap themselves to the shins of the user, granting them an enhanced dexterity, and the turret that is now strapped to the back of the armor from RAZ-II is accessible via remote control.


Exert your Mind and spend an Action to activate.

You transform into Cybernetic Armor for 3 minutes. You have access to all of your Powers while you are Cybernetic Armor, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Dexterity is increased by 1.

You do not suffer any Penalty while in your Alternate Form.

While transformed, instead of your normal clothes and equipment, you are equipped with: Flack Jacket & Helmet + Shotgun

You may end this Effect prematurely as a Free Action.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Reinforced Cargo Clothing (+2 armor)

  • Backpack

Cargo Clothing

  • Wallet (18$ cash, 5$ change)

  • Booney Hat

  • Pepper spray

  • Multi tool

  • Lock & Key

  • Flare

Backpack

  • Matchbox

  • Med Kit (Regular)

  • Flashlight

  • Batteries (AA 12 Pack)

  • Metal water bottle

  • Notepad and paper

  • Magnesium Hand warmers (x4)

  • Windup Charger

  • Silver Bullets (8 rounds)

  • Rope (50 ft)

  • Spam meat (x2)

  • Detailed Map books

  • Fold-able shovel

  • Spare clothes

  • Snowshoes

(Click to toggle Weapons reference)

Trophies

From The Contract Play-by-Post
The Talent's phone
Given by MonsterCookie9
A black nokia phone given by The Talent. It has no reception. Occasionally, The Talent may use it to contact you for Contracts.

Contractor Timeline

3 Victories - 1 Failure
Remaining Exp: 0 (Earned: 165 - Spent: 165)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Pavol Zolotov has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Pavol Zolotov.

Voided Deaths
You should probably know about these. . .

  • March 17, 2023, 9:03 p.m. - ran over by trusted allies
  • March 17, 2023, 10:21 p.m. - ran over by trusted allies

Assets And Liabilities

Assets

-12 Jack of All Trades
-6 Focused
-3 Polyglot
Language: English, Japanese, Mandarin
-3 Avoidance
-15 Gifted
-6 Tough

Liabilities

+6 Paranoia
+9 Outsider