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Daisuke Aino
I've got the feeling I can't lose!

A 5-Victory Novice Contractor played by Battlerwinner in Maelstrom

Daisuke Aino is a Sentai Actor who will risk his life to become the ultimate Sentai Superhero and protect the world from evildoers.

He is 25 years old, lives in Shinjuku, Tokyo, and often appears as a mundane if not slightly flashy young man with black hair.

Daisuke Aino lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 8 entries. His Questionnaire has 15 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

6

Abilities

3 Alertness

0 Animals

4 Athletics

1 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Daisuke Aino is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Daisuke Aino has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Animal-Lover
Injustice

Traumas

  • Compulsion to Protect Civilians When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Phobia of Snakes When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Rider Drive

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Polyglot: English
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Curse of the Silver Rider - Whenever you enter your Alternate Form, your leitmotif will play around you loudly: additionally whenever you kill an enemy in your Alternate Form to a clash they will comically and loudly explode. When combat begins, you must make a self control roll in order to not be exceedingly flashy: examples of such include flipping into battle, explaining how your powers work, or bringing up your dark and terrible past: in all cases these must incur some type of penalty or disadvantage to you.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    From Maelstrom
    Haunt: Eyes of the Dead You are of special interest to the dead. Whenever you are within 10 feet of a corpse, its eyes snap open and follow you until you leave the area. You automatically fail any Stealth rolls against the undead.

    Loose Ends

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    Contractor Timeline

    5 Victories - 2 Failures
    Remaining Exp: 0 (Earned: 218 - Spent: 218)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Daisuke Aino has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Daisuke Aino.

    Biography

    "The Rider!" ----------------------------------------- "The Hero of Japan!"

    Daisuke Aino, also known by his stage name "The Rider" is a semi-famous actor who plays the lead in the Sentai series "The Super Silver Rider!!!". Constantly overtiring himself, shooting scenes ahead of schedule and insisting on doing his stunts himself despite the protests of his stage assistant Takei have pushed Aino into mostly living in isolation and only being able to go back home at late nights, leading him to be exposed to the underbelly of Shinjuku, Tokyo. Witnessing people being harrassed, getting assaulted himself, watching muggings. All events that slowly whittled away at Aino and made him wish he had a way to change things. That wish, he would later find out, would be granted by an unknown benefactor. One day after a long day of shooting, Aino came back home to find his Rider belt on his couch, initially assuming he just forgot to drop it off he didn't pay it mind. Only putting it on later out of boredom as he acted out his favorite scenes, and, to his surprise, his iconic catchphrase "HENSHIN!" this time triggered a transformation, as the belt reacted and bestowed onto him a real version of the Rider Armor.

    For the first time, Aino had power, the power to make a change, and now, he's going to enact the change he wants upon the world.

    ----------------------- He was happy -----------------

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -6 Famous
    Claim to Fame: Well known Sentai Actor
    -3 Polyglot
    Language: English
    -9 Daredevil
    -6 Born Runner

    Liabilities

    +9 Sensitive
    +9 Supernatural Condition
    Supernatural Condition: Curse of the Silver Rider - Whenever you enter your Alternate Form, your leitmotif will play around you loudly: additionally whenever you kill an enemy in your Alternate Form to a clash they will comically and loudly explode. When combat begins, you must make a self control roll in order to not be exceedingly flashy: examples of such include flipping into battle, explaining how your powers work, or bringing up your dark and terrible past: in all cases these must incur some type of penalty or disadvantage to you.