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Steve

A 1-Victory Newbie Contractor played by lunaticwhale in GA5-1921

Steve is a religious fisherman who will risk his life to become the ultimate pastor and get the biggest catch to feed his 14 children.

He is 48 years old, lives in florida, and often appears as a man.

Steve lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

4

Charisma

2

Dexterity

1

Intellect

5

Perception

1

Abilities

0 Alertness

3 Animals

2 Athletics

5 Brawl

1 Crafts

2 Culture

3 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

5 Fishing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Steve is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Steve has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Sin

Traumas

(Steve has no Traumas)


Source


Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
The Hunger: fishing gear You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 1 (Earned: 155 - Spent: 154)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Steve has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Steve has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Steve.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Pack Beast
-3 Oblivious

Liabilities

+3 Deep Sleeper
+3 Illiterate
+3 Ugly
+15 Blind
+6 The Hunger
New Food: fishing gear
+9 Sore Thumb