Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Charles Wimpernickle

A 6-Victory Novice Contractor played by mi3ster in GA5-1921

Charles Wimpernickle is a marine biologist werewolf who will risk his life to cure their lycanthropy.

He is 257 years old, and often appears as rather noble gentlemen with antique watches and lavish suits.

Charles Wimpernickle lives in GA5-1921, a setting where the paranormal work for the government. His journal has 7 entries.

Attributes

Brawn

4

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

3 Animals

1 Athletics

3 Brawl

3 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

3 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
3
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Charles Wimpernickle has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Injustice
Old-Fashioned

Traumas

(Charles Wimpernickle has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Comfortable
Given by mi3ster
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and Mind rolls you make are at +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls you make are at +2 Difficulty.
Bane: silver You are weak to a specific material or type of attack. Any Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.

Loose Ends

Maxwell Martinez

Present Dangerous Given by geniebottle
After the attack at the airport, Maxwell was unable to deliver his end of the bargain, resulting in retribution from his powerful contact. He needs lots of cash, or something else to give them before they take even more.

Loading...

Contractor Timeline

6 Victories - 1 Failure
Remaining Exp: 5 (Earned: 189 - Spent: 184)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Questionnaire

Latest 0 of 0 answers

Moves

Charles Wimpernickle has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Charles Wimpernickle.

Assets And Liabilities

Assets

-15 Gifted
-3 Beautiful
-6 Tough

Liabilities

+6 Lycanthropy
+6 Bane
Weakness: silver