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A 8-Victory Novice Contractor played by lunaticwhale in GA5-1921

Grebber is a goblin in a bryan cranston morphsuit (sometimes) who will risk their life to become the ultimate fella and get coins and cool shit like that.

They are 10 years old, live in an rv, and often appears as a little fellow in a cranston suit.

Grebber lives in GA5-1921, a setting where the paranormal work for the government. Their journal has 5 entries. Their Questionnaire has 3 answers.













0 Alertness

3 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

2 Drive

4 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

5 Occult

4 Performance

0 Science

3 Stealth

2 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Grebber is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Grebber has no Battle Scars)

Body 6


7 Mind



Near-Death Experience


(Grebber has no Traumas)

the chill

Whenever , regain one Source. Cooldown: one day


From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Alias: Jimmy Jones
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.


From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends


Contractor Timeline

8 Victories - 0 Failures
Remaining Exp: 3 (Earned: 202 - Spent: 199)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


Grebber has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Grebber.

Assets And Liabilities


-15 Gifted
-3 Pathetic
-6 Clear Conscience
-3 Beautiful
-3 Contortionist
-6 Alias
Name: Jimmy Jones
-3 Nimble Fingers
-3 Oblivious


+3 Deep Sleeper
+12 Glass Jaw
+6 Finances: Poor
+3 Illiterate
+6 Short
+9 Outsider
+6 Forgetful