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Edward Graves

A 11-Victory Seasoned Contractor played by lunaticwhale in GA5-1921

Edward Graves is a Necromantic doctor who will risk his life to become the ultimate doctor and Help the needy.

He is 91 years old, lives in new york, and often appears as A slightly sickly looking man with a bolt of silver hair.

Edward Graves lives in GA5-1921, a setting where the paranormal work for the government. His journal has 14 entries. His Questionnaire has 23 answers.













2 Alertness

1 Animals

1 Athletics

0 Brawl

0 Crafts

2 Culture

2 Drive

4 Firearms

2 Influence

3 Investigation

5 Medicine

1 Melee

4 Occult

0 Performance

4 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Edward Graves is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Bad Back (You can only carry 5 pounds per point of Brawn without being over-encumbered)
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • chest scar
  • Body 6


    8 Mind



    Events relating to his death


  • Substance Addiction You are addicted to a specific substance. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.

  • Source

    Whenever , regain one Source. Cooldown: one hour


    Polyglot: Taiwanese Mandarin, Gaelic, Dutch
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Point of Contact: Joe ‘ego’ Skinner- the identity dude
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Database: nypd data
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Stockpile: medical equipment/medicine
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.


    From Assets and Liabilities
    Nightmares: Necromancy Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Bounce Back You heal incredibly quickly. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.

    Loose Ends


    Contractor Timeline

    11 Victories - 1 Failure
    Remaining Exp: 12 (Earned: 241 - Spent: 229)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Edward Graves has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Edward Graves.



    Assets And Liabilities


    -15 Gifted
    -6 Focused
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: medical equipment/medicine
    -6 Point of Contact
    Contact: Joe ‘ego’ Skinner- the identity dude
    -9 Bounce Back
    -3 Polyglot
    Language: Taiwanese Mandarin, Gaelic, Dutch
    -6 Database
    Access to: nypd data
    -6 Light Sleeper
    -6 Attuned Autoimmune
    -0 Imbued
    -6 Finances: Comfortable


    +9 Sensitive
    +3 Nightmares
    Subject: Necromancy
    +9 Nightwalker
    +6 Scarred
    Scar: chest scar